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extends Spatial
# member variables here, example:
# var a=2
# var b="textvar"
var prev_pos=null
func _input(ev):
if (ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION]):
var pos = ev.pos
var rfrom = get_node("camera").project_ray_origin(pos)
var rnorm = get_node("camera").project_ray_normal(pos)
#simple collision test against aligned plane
#for game UIs of this kind consider more complex collision against plane
var p = Plane(Vector3(0,0,1),0).intersects_ray(rfrom,rnorm)
if (p==null):
return
pos.x=(p.x+1.5)*100
pos.y=(-p.y+0.75)*100
ev.pos=pos
ev.global_pos=pos
if (prev_pos==null):
prev_pos=pos
if (ev.type==InputEvent.MOUSE_MOTION):
ev.relative_pos=pos-prev_pos
prev_pos=pos
get_node("viewport").input(ev)
func _ready():
# Initalization here
get_node("quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
set_process_input(true)
pass
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