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path: root/demos/viewport/2d_in_3d/pong.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="6" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
	<ext_resource path="res://pong.*" type="GDScript"></ext_resource>
	<ext_resource path="res://separator.*" type="ImageTexture"></ext_resource>
	<ext_resource path="res://left_pallete.*" type="ImageTexture"></ext_resource>
	<ext_resource path="res://right_pallete.*" type="ImageTexture"></ext_resource>
	<ext_resource path="res://ball.*" type="ImageTexture"></ext_resource>
	<main_resource>
		<dictionary name="_bundled" shared="false">
			<string> "names" </string>
			<string_array  len="27">
				<string> "game" </string>
				<string> "Node2D" </string>
				<string> "visibility/visible" </string>
				<string> "visibility/opacity" </string>
				<string> "visibility/self_opacity" </string>
				<string> "visibility/on_top" </string>
				<string> "transform/pos" </string>
				<string> "transform/rot" </string>
				<string> "transform/scale" </string>
				<string> "script/script" </string>
				<string> "__meta__" </string>
				<string> "left" </string>
				<string> "Sprite" </string>
				<string> "texture" </string>
				<string> "centered" </string>
				<string> "offset" </string>
				<string> "flip_h" </string>
				<string> "flip_v" </string>
				<string> "vframes" </string>
				<string> "hframes" </string>
				<string> "frame" </string>
				<string> "modulate" </string>
				<string> "region" </string>
				<string> "region_rect" </string>
				<string> "right" </string>
				<string> "separator" </string>
				<string> "ball" </string>
			</string_array>
			<string> "version" </string>
			<int> 1 </int>
			<string> "conn_count" </string>
			<int> 0 </int>
			<string> "node_count" </string>
			<int> 5 </int>
			<string> "variants" </string>
			<array  len="20" shared="false">
				<bool> True </bool>
				<real> 1 </real>
				<vector2> 0, 0 </vector2>
				<real> 0 </real>
				<vector2> 1, 1 </vector2>
				<resource  resource_type="GDScript" path="res://pong.*">  </resource>
				<dictionary  shared="false">
					<string> "__editor_plugin_states__" </string>
					<dictionary  shared="false">
						<string> "Script" </string>
						<dictionary  shared="false">
							<string> "current" </string>
							<int> 0 </int>
							<string> "sources" </string>
							<array  len="1" shared="false">
								<string> "res://pong.gd" </string>
							</array>
						</dictionary>
						<string> "2D" </string>
						<dictionary  shared="false">
							<string> "pixel_snap" </string>
							<bool> True </bool>
							<string> "zoom" </string>
							<real> 1.108033 </real>
							<string> "ofs" </string>
							<vector2> -54.59, -36.0052 </vector2>
						</dictionary>
						<string> "3D" </string>
						<dictionary  shared="false">
							<string> "zfar" </string>
							<real> 500 </real>
							<string> "fov" </string>
							<real> 45 </real>
							<string> "viewports" </string>
							<array  len="4" shared="false">
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
								</dictionary>
							</array>
							<string> "viewport_mode" </string>
							<int> 1 </int>
							<string> "default_light" </string>
							<bool> True </bool>
							<string> "show_grid" </string>
							<bool> True </bool>
							<string> "show_origin" </string>
							<bool> True </bool>
							<string> "znear" </string>
							<real> 0.1 </real>
						</dictionary>
					</dictionary>
					<string> "__editor_run_settings__" </string>
					<dictionary  shared="false">
						<string> "custom_args" </string>
						<string> "-l $scene" </string>
						<string> "run_mode" </string>
						<int> 0 </int>
					</dictionary>
					<string> "__editor_plugin_screen__" </string>
					<string> "Script" </string>
				</dictionary>
				<vector2> 67.6875, 183.208 </vector2>
				<resource  resource_type="ImageTexture" path="res://left_pallete.*">  </resource>
				<bool> False </bool>
				<int> 1 </int>
				<int> 0 </int>
				<color> 1, 1, 1, 1 </color>
				<rect2> 0, 0, 0, 0 </rect2>
				<vector2> 577, 187 </vector2>
				<resource  resource_type="ImageTexture" path="res://right_pallete.*">  </resource>
				<vector2> 320, 200 </vector2>
				<resource  resource_type="ImageTexture" path="res://separator.*">  </resource>
				<vector2> 320.283, 188 </vector2>
				<resource  resource_type="ImageTexture" path="res://ball.*">  </resource>
			</array>
			<string> "nodes" </string>
			<int_array  len="197"> 				-1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 12, 11, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 7, 7, 3, 8, 4, 13, 8, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 14, 7, 3, 8, 4, 13, 15, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 25, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 16, 7, 3, 8, 4, 13, 17, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 26, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 18, 7, 3, 8, 4, 13, 19, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0 </int_array>
			<string> "conns" </string>
			<int_array  len="0"> 				 </int_array>
		</dictionary>

	</main_resource>
</resource_file>