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extends Node
var current_scene = null
func goto_scene(scene):
#load new scene
var s = ResourceLoader.load(scene)
#queue erasing old (don't use free because that scene is calling this method)
current_scene.queue_free()
#instance the new scene
current_scene = s.instance()
#add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
func _ready():
# get the current scene
# it is always the last child of root,
# after the autoloaded nodes
var root = get_tree().get_root()
current_scene = root.get_child( root.get_child_count() -1 )
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