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extends VehicleBody

# Member variables
const STEER_SPEED = 1
const STEER_LIMIT = 0.4

var steer_angle = 0
var steer_target = 0

export var engine_force = 40


func _fixed_process(delta):
	if (Input.is_action_pressed("ui_left")):
		steer_target = -STEER_LIMIT
	elif (Input.is_action_pressed("ui_right")):
		steer_target = STEER_LIMIT
	else:
		steer_target = 0
	
	if (Input.is_action_pressed("ui_up")):
		set_engine_force(engine_force)
	else:
		set_engine_force(0)
	
	if (Input.is_action_pressed("ui_down")):
		set_brake(1)
	else:
		set_brake(0.0)
	
	if (steer_target < steer_angle):
		steer_angle -= STEER_SPEED*delta
		if (steer_target > steer_angle):
			steer_angle = steer_target
	elif (steer_target > steer_angle):
		steer_angle += STEER_SPEED*delta
		if (steer_target < steer_angle):
			steer_angle = steer_target
	
	set_steering(steer_angle)


func _ready():
	# Initalization here
	set_fixed_process(true)