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extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
const SPEED=-220
const SHOOT_INTERVAL=1
var shoot_timeout=0
func _process(delta):
translate( Vector2(SPEED*delta,0) )
shoot_timeout-=delta
if (shoot_timeout<0):
shoot_timeout=SHOOT_INTERVAL
#instance a shot
var shot = preload("res://enemy_shot.scn").instance()
#set pos as "shoot_from" Position2D node
shot.set_pos( get_node("shoot_from").get_global_pos() )
#add it to parent, so it has world coordinates
get_parent().add_child(shot)
var destroyed=false
func is_enemy():
return not destroyed
func destroy():
if (destroyed):
return
destroyed=true
get_node("anim").play("explode")
set_process(false)
get_node("sfx").play("sound_explode")
#accum points
get_node("/root/game_state").points+=10
func _ready():
set_fixed_process(true)
# Initialization here
pass
func _on_visibility_enter_screen():
set_process(true)
pass # replace with function body
func _on_visibility_exit_screen():
queue_free()
pass # replace with function body
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