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extends Node2D
# Member variables
var touching = 0
func _input(event):
if (event.type == InputEvent.MOUSE_MOTION):
get_node("player").set_pos(event.pos - Vector2(0, 16))
func _on_player_body_enter_shape(body_id, body, body_shape, area_shape):
touching += 1
if (touching == 1):
get_node("player/sprite").set_frame(1)
func _on_player_body_exit_shape(body_id, body, body_shape, area_shape):
touching -= 1
if (touching == 0):
get_node("player/sprite").set_frame(0)
func _ready():
set_process_input(true)
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