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path: root/demos/2d/platformer/tileset_edit.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
	<ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource>
	<resource type="ConvexPolygonShape2D" path="local://1">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://2">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://3">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://4">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://5">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="5"> 			-32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://6">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://7">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://8">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://9">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://10">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://11">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://12">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>

	</resource>
	<main_resource>
		<dictionary name="_bundled" shared="false">
			<string> "conn_count" </string>
			<int> 0 </int>
			<string> "conns" </string>
			<int_array  len="0"> 				 </int_array>
			<string> "editable_instances" </string>
			<array  len="0" shared="false">
			</array>
			<string> "names" </string>
			<string_array  len="49">
				<string> "Node" </string>
				<string> "__meta__" </string>
				<string> "floor" </string>
				<string> "texture" </string>
				<string> "region" </string>
				<string> "region_rect" </string>
				<string> "Sprite" </string>
				<string> "collision" </string>
				<string> "input/pickable" </string>
				<string> "shapes/0/shape" </string>
				<string> "shapes/0/transform" </string>
				<string> "shapes/0/trigger" </string>
				<string> "collision/layers" </string>
				<string> "collision/mask" </string>
				<string> "constant_linear_velocity" </string>
				<string> "constant_angular_velocity" </string>
				<string> "friction" </string>
				<string> "bounce" </string>
				<string> "StaticBody2D" </string>
				<string> "CollisionPolygon2D" </string>
				<string> "build_mode" </string>
				<string> "polygon" </string>
				<string> "shape_range" </string>
				<string> "trigger" </string>
				<string> "edge" </string>
				<string> "transform/pos" </string>
				<string> "wall" </string>
				<string> "wall_deco" </string>
				<string> "corner" </string>
				<string> "flowers" </string>
				<string> "tree_base" </string>
				<string> "tree_mid" </string>
				<string> "tree_mid 2" </string>
				<string> "tree_top" </string>
				<string> "solid" </string>
				<string> "ceiling" </string>
				<string> "ramp" </string>
				<string> "ceiling2wall" </string>
				<string> "help" </string>
				<string> "focus/ignore_mouse" </string>
				<string> "focus/stop_mouse" </string>
				<string> "size_flags/horizontal" </string>
				<string> "text" </string>
				<string> "percent_visible" </string>
				<string> "lines_skipped" </string>
				<string> "max_lines_visible" </string>
				<string> "Label" </string>
				<string> "platform_floor" </string>
				<string> "platform_edge" </string>
			</string_array>
			<string> "node_count" </string>
			<int> 42 </int>
			<string> "node_paths" </string>
			<array  len="0" shared="false">
			</array>
			<string> "nodes" </string>
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			<string> "variants" </string>
			<array  len="67" shared="false">
				<dictionary  shared="false">
					<string> "__editor_plugin_screen__" </string>
					<string> "Script" </string>
					<string> "__editor_plugin_states__" </string>
					<dictionary  shared="false">
						<string> "2D" </string>
						<dictionary  shared="false">
							<string> "ofs" </string>
							<vector2> -446.534, -87.6905 </vector2>
							<string> "snap_grid" </string>
							<bool> False </bool>
							<string> "snap_offset" </string>
							<vector2> 0, 0 </vector2>
							<string> "snap_pixel" </string>
							<bool> False </bool>
							<string> "snap_relative" </string>
							<bool> False </bool>
							<string> "snap_rotation" </string>
							<bool> False </bool>
							<string> "snap_rotation_offset" </string>
							<real> 0 </real>
							<string> "snap_rotation_step" </string>
							<real> 0.261799 </real>
							<string> "snap_show_grid" </string>
							<bool> False </bool>
							<string> "snap_step" </string>
							<vector2> 10, 10 </vector2>
							<string> "zoom" </string>
							<real> 1.670183 </real>
						</dictionary>
						<string> "3D" </string>
						<dictionary  shared="false">
							<string> "ambient_light_color" </string>
							<color> 0.15, 0.15, 0.15, 1 </color>
							<string> "default_light" </string>
							<bool> True </bool>
							<string> "default_srgb" </string>
							<bool> False </bool>
							<string> "deflight_rot_x" </string>
							<real> 0.942478 </real>
							<string> "deflight_rot_y" </string>
							<real> 0.628319 </real>
							<string> "fov" </string>
							<real> 45 </real>
							<string> "show_grid" </string>
							<bool> True </bool>
							<string> "show_origin" </string>
							<bool> True </bool>
							<string> "viewport_mode" </string>
							<int> 1 </int>
							<string> "viewports" </string>
							<array  len="4" shared="false">
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "listener" </string>
									<bool> True </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "listener" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "listener" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
								</dictionary>
								<dictionary  shared="false">
									<string> "distance" </string>
									<real> 4 </real>
									<string> "listener" </string>
									<bool> False </bool>
									<string> "pos" </string>
									<vector3> 0, 0, 0 </vector3>
									<string> "use_environment" </string>
									<bool> False </bool>
									<string> "use_orthogonal" </string>
									<bool> False </bool>
									<string> "x_rot" </string>
									<real> 0 </real>
									<string> "y_rot" </string>
									<real> 0 </real>
								</dictionary>
							</array>
							<string> "zfar" </string>
							<real> 500 </real>
							<string> "znear" </string>
							<real> 0.1 </real>
						</dictionary>
						<string> "Anim" </string>
						<dictionary  shared="false">
							<string> "visible" </string>
							<bool> False </bool>
						</dictionary>
					</dictionary>
					<string> "__editor_run_settings__" </string>
					<dictionary  shared="false">
						<string> "custom_args" </string>
						<string> "-l $scene" </string>
						<string> "run_mode" </string>
						<int> 0 </int>
					</dictionary>
				</dictionary>
				<resource  external="0">  </resource>
				<bool> True </bool>
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				<bool> False </bool>
				<resource  resource_type="Shape2D" path="local://1">  </resource>
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				<resource  resource_type="Shape2D" path="local://2">  </resource>
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				<vector2> 96, 128 </vector2>
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				<rect2> 256, 64, 64, 64 </rect2>
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				<rect2> 256, 0, 64, 64 </rect2>
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				<vector2> 256, 224 </vector2>
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				<vector2> 0, 192 </vector2>
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				<resource  resource_type="Shape2D" path="local://10">  </resource>
				<int> 2 </int>
				<string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
				<int> -1 </int>
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				<rect2> 128, 0, 64, 64 </rect2>
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