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path: root/demos/2d/platformer/tileset.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
	<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
	<resource type="ConvexPolygonShape2D" path="local://1">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://2">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://3">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://4">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://5">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="5"> 			-32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://6">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://7">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://8">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://9">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://10">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://11">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>

	</resource>
	<resource type="ConvexPolygonShape2D" path="local://12">
		<real name="custom_solver_bias"> 0 </real>
		<vector2_array name="points" len="4"> 			-32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>

	</resource>
	<main_resource>
		<string name="0/name"> "floor" </string>
		<resource name="0/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="0/tex_offset"> 0, 0 </vector2>
		<vector2 name="0/shape_offset"> 32, 32 </vector2>
		<rect2 name="0/region"> 0, 0, 64, 64 </rect2>
		<array name="0/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://1">  </resource>
		</array>
		<string name="1/name"> "edge" </string>
		<resource name="1/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="1/tex_offset"> 0, 0 </vector2>
		<vector2 name="1/shape_offset"> 32, 32 </vector2>
		<rect2 name="1/region"> 64, 0, 64, 64 </rect2>
		<array name="1/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://2">  </resource>
		</array>
		<string name="2/name"> "wall" </string>
		<resource name="2/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="2/tex_offset"> 0, 0 </vector2>
		<vector2 name="2/shape_offset"> 32, 32 </vector2>
		<rect2 name="2/region"> 64, 64, 64, 64 </rect2>
		<array name="2/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://3">  </resource>
		</array>
		<string name="3/name"> "wall_deco" </string>
		<resource name="3/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="3/tex_offset"> 0, 0 </vector2>
		<vector2 name="3/shape_offset"> 64, 32 </vector2>
		<rect2 name="3/region"> 320, 128, 128, 64 </rect2>
		<array name="3/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://4">  </resource>
		</array>
		<string name="4/name"> "corner" </string>
		<resource name="4/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="4/tex_offset"> 0, 0 </vector2>
		<vector2 name="4/shape_offset"> 32, 32 </vector2>
		<rect2 name="4/region"> 64, 128, 64, 64 </rect2>
		<array name="4/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://5">  </resource>
		</array>
		<string name="5/name"> "flowers" </string>
		<resource name="5/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="5/tex_offset"> 0, 0 </vector2>
		<vector2 name="5/shape_offset"> 32, 32 </vector2>
		<rect2 name="5/region"> 192, 192, 64, 64 </rect2>
		<array name="5/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://6">  </resource>
		</array>
		<string name="6/name"> "tree_base" </string>
		<resource name="6/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="6/tex_offset"> 0, 0 </vector2>
		<vector2 name="6/shape_offset"> 32, 32 </vector2>
		<rect2 name="6/region"> 256, 192, 64, 64 </rect2>
		<array name="6/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://7">  </resource>
		</array>
		<string name="7/name"> "tree_mid" </string>
		<resource name="7/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="7/tex_offset"> 0, 0 </vector2>
		<vector2 name="7/shape_offset"> 0, 0 </vector2>
		<rect2 name="7/region"> 256, 128, 64, 64 </rect2>
		<array name="7/shapes" len="0" shared="false">
		</array>
		<string name="8/name"> "tree_mid 2" </string>
		<resource name="8/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="8/tex_offset"> 0, 0 </vector2>
		<vector2 name="8/shape_offset"> 0, 0 </vector2>
		<rect2 name="8/region"> 256, 64, 64, 64 </rect2>
		<array name="8/shapes" len="0" shared="false">
		</array>
		<string name="9/name"> "tree_top" </string>
		<resource name="9/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="9/tex_offset"> 0, 0 </vector2>
		<vector2 name="9/shape_offset"> 0, 0 </vector2>
		<rect2 name="9/region"> 256, 0, 64, 64 </rect2>
		<array name="9/shapes" len="0" shared="false">
		</array>
		<string name="10/name"> "solid" </string>
		<resource name="10/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="10/tex_offset"> 0, 0 </vector2>
		<vector2 name="10/shape_offset"> 0, 0 </vector2>
		<rect2 name="10/region"> 0, 64, 64, 64 </rect2>
		<array name="10/shapes" len="0" shared="false">
		</array>
		<string name="11/name"> "ceiling" </string>
		<resource name="11/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="11/tex_offset"> 0, 0 </vector2>
		<vector2 name="11/shape_offset"> 32, 32 </vector2>
		<rect2 name="11/region"> 384, 64, 64, 64 </rect2>
		<array name="11/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://8">  </resource>
		</array>
		<string name="12/name"> "ramp" </string>
		<resource name="12/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="12/tex_offset"> 0, 0 </vector2>
		<vector2 name="12/shape_offset"> 32, 64 </vector2>
		<rect2 name="12/region"> 128, 128, 64, 128 </rect2>
		<array name="12/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://9">  </resource>
		</array>
		<string name="13/name"> "ceiling2wall" </string>
		<resource name="13/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="13/tex_offset"> 0, 0 </vector2>
		<vector2 name="13/shape_offset"> 32, 32 </vector2>
		<rect2 name="13/region"> 448, 64, 64, 64 </rect2>
		<array name="13/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://10">  </resource>
		</array>
		<string name="14/name"> "platform_floor" </string>
		<resource name="14/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="14/tex_offset"> 0, 0 </vector2>
		<vector2 name="14/shape_offset"> 32, 32 </vector2>
		<rect2 name="14/region"> 128, 0, 64, 64 </rect2>
		<array name="14/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://11">  </resource>
		</array>
		<string name="15/name"> "platform_edge" </string>
		<resource name="15/texture" resource_type="Texture" path="res://tiles_demo.png">  </resource>
		<vector2 name="15/tex_offset"> 0, 0 </vector2>
		<vector2 name="15/shape_offset"> 32, 32 </vector2>
		<rect2 name="15/region"> 192, 0, 64, 64 </rect2>
		<array name="15/shapes" len="1" shared="false">
			<resource  resource_type="Shape2D" path="local://12">  </resource>
		</array>

	</main_resource>
</resource_file>