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extends KinematicBody2D
# This is a simple collision demo showing how
# the kinematic cotroller works.
# move() will allow to move the node, and will
# always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too.
#pixels / second
const MOTION_SPEED=160
func _fixed_process(delta):
var motion = Vector2()
if (Input.is_action_pressed("move_up")):
motion+=Vector2(0,-1)
if (Input.is_action_pressed("move_bottom")):
motion+=Vector2(0,1)
if (Input.is_action_pressed("move_left")):
motion+=Vector2(-1,0)
if (Input.is_action_pressed("move_right")):
motion+=Vector2(1,0)
motion = motion.normalized() * MOTION_SPEED * delta
move(motion)
func _ready():
# Initalization here
set_fixed_process(true)
pass
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