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extends Node2D
# Member variables
const EMIT_INTERVAL = 0.1
var timeout = EMIT_INTERVAL
func _process(delta):
timeout -= delta
if (timeout < 0):
timeout = EMIT_INTERVAL
var ball = preload("res://ball.tscn").instance()
ball.set_pos(Vector2(randf()*get_viewport_rect().size.x, 0))
add_child(ball)
func _ready():
set_process(true)
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