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/*************************************************************************/
/*  native_ptr.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef NATIVE_PTR_H
#define NATIVE_PTR_H

#include "core/math/audio_frame.h"
#include "core/variant/method_ptrcall.h"
#include "core/variant/type_info.h"

template <class T>
struct GDNativeConstPtr {
	const T *data = nullptr;
	GDNativeConstPtr(const T *p_assign) { data = p_assign; }
	static const char *get_name() { return "const void"; }
	operator const T *() const { return data; }
	operator Variant() const { return uint64_t(data); }
};

template <class T>
struct GDNativePtr {
	T *data = nullptr;
	GDNativePtr(T *p_assign) { data = p_assign; }
	static const char *get_name() { return "void"; }
	operator T *() const { return data; }
	operator Variant() const { return uint64_t(data); }
};

#define GDVIRTUAL_NATIVE_PTR(m_type)                                                              \
	template <>                                                                                   \
	struct GDNativeConstPtr<const m_type> {                                                       \
		const m_type *data = nullptr;                                                             \
		GDNativeConstPtr() {}                                                                     \
		GDNativeConstPtr(const m_type *p_assign) { data = p_assign; }                             \
		static const char *get_name() { return "const " #m_type; }                                \
		operator const m_type *() const { return data; }                                          \
		operator Variant() const { return uint64_t(data); }                                       \
	};                                                                                            \
	template <>                                                                                   \
	struct VariantCaster<GDNativeConstPtr<const m_type>> {                                        \
		static _FORCE_INLINE_ GDNativeConstPtr<const m_type> cast(const Variant &p_variant) {     \
			return GDNativeConstPtr<const m_type>((const m_type *)p_variant.operator uint64_t()); \
		}                                                                                         \
	};                                                                                            \
	template <>                                                                                   \
	struct GDNativePtr<m_type> {                                                                  \
		m_type *data = nullptr;                                                                   \
		GDNativePtr() {}                                                                          \
		GDNativePtr(m_type *p_assign) { data = p_assign; }                                        \
		static const char *get_name() { return #m_type; }                                         \
		operator m_type *() const { return data; }                                                \
		operator Variant() const { return uint64_t(data); }                                       \
	};                                                                                            \
	template <>                                                                                   \
	struct VariantCaster<GDNativePtr<m_type>> {                                                   \
		static _FORCE_INLINE_ GDNativePtr<m_type> cast(const Variant &p_variant) {                \
			return GDNativePtr<m_type>((m_type *)p_variant.operator uint64_t());                  \
		}                                                                                         \
	};

template <class T>
struct GetTypeInfo<GDNativeConstPtr<T>> {
	static const Variant::Type VARIANT_TYPE = Variant::NIL;
	static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
	static inline PropertyInfo get_class_info() {
		return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativeConstPtr<T>::get_name());
	}
};

template <class T>
struct GetTypeInfo<GDNativePtr<T>> {
	static const Variant::Type VARIANT_TYPE = Variant::NIL;
	static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
	static inline PropertyInfo get_class_info() {
		return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativePtr<T>::get_name());
	}
};

template <class T>
struct PtrToArg<GDNativeConstPtr<T>> {
	_FORCE_INLINE_ static GDNativeConstPtr<T> convert(const void *p_ptr) {
		return GDNativeConstPtr<T>(reinterpret_cast<const T *>(p_ptr));
	}
	typedef const T *EncodeT;
	_FORCE_INLINE_ static void encode(GDNativeConstPtr<T> p_val, void *p_ptr) {
		*((const T **)p_ptr) = p_val.data;
	}
};
template <class T>
struct PtrToArg<GDNativePtr<T>> {
	_FORCE_INLINE_ static GDNativePtr<T> convert(const void *p_ptr) {
		return GDNativePtr<T>(reinterpret_cast<const T *>(p_ptr));
	}
	typedef T *EncodeT;
	_FORCE_INLINE_ static void encode(GDNativePtr<T> p_val, void *p_ptr) {
		*((T **)p_ptr) = p_val.data;
	}
};

GDVIRTUAL_NATIVE_PTR(void)
GDVIRTUAL_NATIVE_PTR(AudioFrame)
GDVIRTUAL_NATIVE_PTR(bool)
GDVIRTUAL_NATIVE_PTR(char)
GDVIRTUAL_NATIVE_PTR(char16_t)
GDVIRTUAL_NATIVE_PTR(char32_t)
GDVIRTUAL_NATIVE_PTR(wchar_t)
GDVIRTUAL_NATIVE_PTR(uint8_t)
GDVIRTUAL_NATIVE_PTR(uint8_t *)
GDVIRTUAL_NATIVE_PTR(int8_t)
GDVIRTUAL_NATIVE_PTR(uint16_t)
GDVIRTUAL_NATIVE_PTR(int16_t)
GDVIRTUAL_NATIVE_PTR(uint32_t)
GDVIRTUAL_NATIVE_PTR(int32_t)
GDVIRTUAL_NATIVE_PTR(int64_t)
GDVIRTUAL_NATIVE_PTR(uint64_t)
GDVIRTUAL_NATIVE_PTR(float)
GDVIRTUAL_NATIVE_PTR(double)

#endif // NATIVE_PTR_H