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/*************************************************************************/
/*  variant.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef VARIANT_H
#define VARIANT_H

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

#include "aabb.h"
#include "ustring.h"
#include "vector3.h"
#include "plane.h"
#include "quat.h"
#include "matrix3.h"
#include "transform.h"
#include "image.h"
#include "dvector.h"
#include "path_db.h"
#include "simple_type.h"
#include "os/input_event.h"
#include "color.h"
#include "face3.h"
#include "ref_ptr.h"
#include "math_2d.h"
#include "rid.h"
#include "io/ip_address.h"
#include "dictionary.h"
#include "array.h"

class RefPtr;
class Object;
class Node; // helper
class Control; // helper

struct PropertyInfo;
struct MethodInfo;


typedef DVector<uint8_t> ByteArray;
typedef DVector<int> IntArray;
typedef DVector<real_t> RealArray;
typedef DVector<String> StringArray;
typedef DVector<Vector2> Vector2Array;
typedef DVector<Vector3> Vector3Array;
typedef DVector<Color> ColorArray;

class Variant {
public:

	enum Type {
	
		NIL,		
		
		// atomic types 		
		BOOL,
		INT,
		REAL,
		STRING,
		
		// math types
		
		VECTOR2,		// 5
		RECT2,
		VECTOR3,
		MATRIX32,
		PLANE,
		QUAT,			// 10
		_AABB, //sorry naming convention fail :( not like it's used often
		MATRIX3,
		TRANSFORM,
		
		// misc types		
		COLOR,
		IMAGE,			// 15
		NODE_PATH,
		_RID,
		OBJECT,		
		INPUT_EVENT,
		DICTIONARY,		// 20
		ARRAY,
			
		// arrays
		RAW_ARRAY,
		INT_ARRAY,
		REAL_ARRAY,
		STRING_ARRAY,	// 25
		VECTOR2_ARRAY,
		VECTOR3_ARRAY,
		COLOR_ARRAY,
			
		VARIANT_MAX
		
	};	

private:


	friend class _VariantCall;
	// Variant takes 20 bytes when real_t is float, and 36 if double
	// it only allocates extra memory for aabb/matrix.
	
	Type type;

	struct ObjData {

		Object *obj;
		RefPtr ref;
	};
	

	_FORCE_INLINE_ ObjData& _get_obj();
	_FORCE_INLINE_ const ObjData& _get_obj() const;

	union {
	
		bool _bool;
		int _int;
		double _real;
		Matrix32 *_matrix32;
		AABB* _aabb;
		Matrix3 *_matrix3;
		Transform *_transform;	
		RefPtr *_resource;
		InputEvent *_input_event;
		Image *_image;
		void *_ptr; //generic pointer
#ifdef USE_QUAD_VECTORS		
		uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*5) ? sizeof(ObjData) : (sizeof(real_t)*5)]; // plane uses an extra real
#else
		uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*4) ? sizeof(ObjData) : (sizeof(real_t)*4)];
#endif
	} _data;


	void reference(const Variant& p_variant);
	void clear();
public:

	_FORCE_INLINE_ Type get_type() const { return type; }
	static String get_type_name(Variant::Type p_type);
	static bool can_convert(Type p_type_from,Type p_type_to);



	template<class T>
	static Type get_type_for() {
		
		GetSimpleType<T> t;
		Variant v(t.type);
		Type r = v.get_type();
		return r;
	}


	bool is_ref() const;
	_FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };
	_FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
	bool is_shared() const;
	bool is_zero() const;

	operator bool() const;
	operator signed int() const;
	operator unsigned int() const; // this is the real one
	operator signed short() const;
	operator unsigned short() const;
	operator signed char() const;
	operator unsigned char() const;
	//operator long unsigned int() const;
	operator int64_t() const;
	operator uint64_t() const;
#ifdef NEED_LONG_INT
	operator signed long() const;
	operator unsigned long() const;
#endif

#ifndef	CHARTYPE_16BITS
	operator CharType() const;
#endif
	operator float() const;
	operator double() const;
	operator String() const;
	operator StringName() const;
	operator Vector2() const;
	operator Rect2() const;
	operator Vector3() const;
	operator Plane() const;
	operator AABB() const;
	operator Quat() const;
	operator Matrix3() const;
	operator Transform() const;
	operator Matrix32() const;

	operator Color() const;
	operator Image() const;
	operator NodePath() const;
	operator RefPtr() const;
	operator RID() const;
	operator InputEvent() const;
	operator Object*() const;
	operator Node*() const;
	operator Control*() const;

	operator Dictionary() const;
	operator Array() const;
	
	operator DVector<uint8_t>() const;
	operator DVector<int>() const;
	operator DVector<real_t>() const;
	operator DVector<String>() const;
	operator DVector<Vector3>() const;
	operator DVector<Color>() const;
	operator DVector<Plane>() const;
	operator DVector<Face3>() const;


	operator Vector<Variant>() const;
	operator Vector<uint8_t>() const;
	operator Vector<int>() const;
	operator Vector<real_t>() const;
	operator Vector<String>() const;
	operator Vector<Vector3>() const;
	operator Vector<Color>() const;
	operator Vector<RID>() const;
	operator Vector<Vector2>() const;
	operator DVector<Vector2>() const;
	operator Vector<Plane>() const;

	// some core type enums to convert to
	operator Margin() const;
	operator Orientation() const;

	operator IP_Address() const;

	
	Variant(bool p_bool);
	Variant(signed int p_int); // real one
	Variant(unsigned int p_int);
#ifdef NEED_LONG_INT
	Variant(signed long p_long); // real one
	Variant(unsigned long p_long);
	//Variant(long unsigned int p_long);
#endif
	Variant(signed short p_short); // real one
	Variant(unsigned short p_short);
	Variant(signed char p_char); // real one
	Variant(unsigned char p_char);
	Variant(int64_t p_char); // real one
	Variant(uint64_t p_char);
	Variant(float p_float);
	Variant(double p_double);
	Variant(const String& p_string);
	Variant(const StringName& p_string);
	Variant(const char * const p_cstring);
	Variant(const CharType * p_wstring);
	Variant(const Vector2& p_vector2);
	Variant(const Rect2& p_rect2);
	Variant(const Vector3& p_vector3);
	Variant(const Plane& p_plane);
	Variant(const AABB& p_aabb);
	Variant(const Quat& p_quat);	
	Variant(const Matrix3& p_transform);	
	Variant(const Matrix32& p_transform);
	Variant(const Transform& p_transform);
	Variant(const Color& p_color);
	Variant(const Image& p_image);
	Variant(const NodePath& p_path);
	Variant(const RefPtr& p_resource);
	Variant(const RID& p_rid);
	Variant(const Object* p_object);	
	Variant(const InputEvent& p_input_event);
	Variant(const Dictionary& p_dictionary);
	
	Variant(const Array& p_array);
	Variant(const DVector<Plane>& p_array); // helper
	Variant(const DVector<uint8_t>& p_raw_array);
	Variant(const DVector<int>& p_int_array);
	Variant(const DVector<real_t>& p_real_array);
	Variant(const DVector<String>& p_string_array);
	Variant(const DVector<Vector3>& p_vector3_array);
	Variant(const DVector<Color>& p_color_array);
	Variant(const DVector<Face3>& p_face_array);

	
	Variant(const Vector<Variant>& p_array);
	Variant(const Vector<uint8_t>& p_raw_array);
	Variant(const Vector<int>& p_int_array);
	Variant(const Vector<real_t>& p_real_array);
	Variant(const Vector<String>& p_string_array);
	Variant(const Vector<Vector3>& p_vector3_array);
	Variant(const Vector<Color>& p_color_array);
	Variant(const Vector<Plane>& p_array); // helper
	Variant(const Vector<RID>& p_array); // helper
	Variant(const Vector<Vector2>& p_array); // helper
	Variant(const DVector<Vector2>& p_array); // helper

	Variant(const IP_Address& p_address);



	enum Operator {

		//comparation
		OP_EQUAL,
		OP_NOT_EQUAL,
		OP_LESS,
		OP_LESS_EQUAL,
		OP_GREATER,
		OP_GREATER_EQUAL,
		//mathematic
		OP_ADD,
		OP_SUBSTRACT,
		OP_MULTIPLY,
		OP_DIVIDE,
		OP_NEGATE,
		OP_MODULE,
		OP_STRING_CONCAT,
		//bitwise
		OP_SHIFT_LEFT,
		OP_SHIFT_RIGHT,
		OP_BIT_AND,
		OP_BIT_OR,
		OP_BIT_XOR,
		OP_BIT_NEGATE,
		//logic
		OP_AND,
		OP_OR,
		OP_XOR,
		OP_NOT,
		//containment
		OP_IN,
		OP_MAX

	};


	static String get_operator_name(Operator p_op);
	static void evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b,Variant &r_ret,bool &r_valid);
	static _FORCE_INLINE_ Variant evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b) {

		bool valid=true;
		Variant res;
		evaluate(p_op,p_a,p_b,res,valid);
		return res;
	}

	static void interpolate(const Variant& a, const Variant& b, float c,Variant &r_dst);

	struct CallError {
		enum Error {
			CALL_OK,
			CALL_ERROR_INVALID_METHOD,
			CALL_ERROR_INVALID_ARGUMENT,
			CALL_ERROR_TOO_MANY_ARGUMENTS,
			CALL_ERROR_TOO_FEW_ARGUMENTS,
			CALL_ERROR_INSTANCE_IS_NULL,
		};
		Error error;
		int argument;
		Type expected;
	};

	Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,CallError &r_error);
	Variant call(const StringName& p_method,const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant());
	static Variant construct(const Variant::Type,const Variant** p_args,int p_argcount,CallError &r_error);

	void get_method_list(List<MethodInfo> *p_list) const;
	bool has_method(const StringName& p_method) const;

	void set_named(const StringName& p_index, const Variant& p_value, bool *r_valid=NULL);
	Variant get_named(const StringName& p_index, bool *r_valid=NULL) const;

	void set(const Variant& p_index, const Variant& p_value, bool *r_valid=NULL);
	Variant get(const Variant& p_index, bool *r_valid=NULL) const;
	bool in(const Variant& p_index, bool *r_valid=NULL) const;

	bool iter_init(Variant& r_iter,bool &r_valid) const;
	bool iter_next(Variant& r_iter,bool &r_valid) const;
	Variant iter_get(const Variant& r_iter,bool &r_valid) const;

	void get_property_list(List<PropertyInfo> *p_list) const;

	//argsVariant call()

	bool operator==(const Variant& p_variant) const;
	bool operator<(const Variant& p_variant) const;
	uint32_t hash() const;

	bool booleanize(bool &valid) const;

	void static_assign(const Variant& p_variant);
	static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
	static void get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
	static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value);
	static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value);

	typedef String (*ObjectDeConstruct)(const Variant& p_object,void *ud);
	typedef void (*ObjectConstruct)(const String& p_text,void *ud,Variant& r_value);

	String get_construct_string(ObjectDeConstruct p_obj_deconstruct=NULL,void *p_deconstruct_ud=NULL) const;
	static void construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct=NULL,void *p_construct_ud=NULL);

	void operator=(const Variant& p_variant); // only this is enough for all the other types
	Variant(const Variant& p_variant);
	_FORCE_INLINE_ Variant() { type=NIL; }
	_FORCE_INLINE_ ~Variant() { if (type!=Variant::NIL) clear(); }

};

//typedef Dictionary Dictionary; no
//typedef Array Array;



Vector<Variant> varray();
Vector<Variant> varray(const Variant& p_arg1);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4);
Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4,const Variant& p_arg5);

struct VariantHasher {

	static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant)  { return p_variant.hash(); }
};


Variant::ObjData& Variant::_get_obj() {

	return *reinterpret_cast<ObjData*>(&_data._mem[0]);
}

const Variant::ObjData& Variant::_get_obj() const {

	return *reinterpret_cast<const ObjData*>(&_data._mem[0]);
}

#endif