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/*************************************************************************/
/*  lru.h                                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef LRU_H
#define LRU_H

#include "core/math/math_funcs.h"
#include "hash_map.h"
#include "list.h"

template <class TKey, class TData>
class LRUCache {
private:
	struct Pair {
		TKey key;
		TData data;

		Pair() {}
		Pair(const TKey &p_key, const TData &p_data) :
				key(p_key),
				data(p_data) {
		}
	};

	typedef typename List<Pair>::Element *Element;

	List<Pair> _list;
	HashMap<TKey, Element> _map;
	size_t capacity;

public:
	const TData *insert(const TKey &p_key, const TData &p_value) {
		Element *e = _map.getptr(p_key);
		Element n = _list.push_front(Pair(p_key, p_value));

		if (e) {
			_list.erase(*e);
			_map.erase(p_key);
		}
		_map[p_key] = _list.front();

		while (_map.size() > capacity) {
			Element d = _list.back();
			_map.erase(d->get().key);
			_list.pop_back();
		}

		return &n->get().data;
	}

	void clear() {
		_map.clear();
		_list.clear();
	}

	bool has(const TKey &p_key) const {
		return _map.getptr(p_key);
	}

	const TData &get(const TKey &p_key) {
		Element *e = _map.getptr(p_key);
		CRASH_COND(!e);
		_list.move_to_front(*e);
		return (*e)->get().data;
	};

	const TData *getptr(const TKey &p_key) {
		Element *e = _map.getptr(p_key);
		if (!e) {
			return nullptr;
		} else {
			_list.move_to_front(*e);
			return &(*e)->get().data;
		}
	}

	_FORCE_INLINE_ size_t get_capacity() const { return capacity; }

	void set_capacity(size_t p_capacity) {
		if (capacity > 0) {
			capacity = p_capacity;
			while (_map.size() > capacity) {
				Element d = _list.back();
				_map.erase(d->get().key);
				_list.pop_back();
			}
		}
	}

	LRUCache() {
		capacity = 64;
	}

	LRUCache(int p_capacity) {
		capacity = p_capacity;
	}
};

#endif