1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
/**************************************************************************/
/* translation.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TRANSLATION_H
#define TRANSLATION_H
#include "core/io/resource.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
class Translation : public Resource {
GDCLASS(Translation, Resource);
OBJ_SAVE_TYPE(Translation);
RES_BASE_EXTENSION("translation");
String locale = "en";
HashMap<StringName, StringName> translation_map;
virtual Vector<String> _get_message_list() const;
virtual Dictionary _get_messages() const;
virtual void _set_messages(const Dictionary &p_messages);
protected:
static void _bind_methods();
GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
public:
void set_locale(const String &p_locale);
_FORCE_INLINE_ String get_locale() const { return locale; }
virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
virtual void get_message_list(List<StringName> *r_messages) const;
virtual int get_message_count() const;
virtual Vector<String> get_translated_message_list() const;
Translation() {}
};
class TranslationServer : public Object {
GDCLASS(TranslationServer, Object);
String locale = "en";
String fallback;
HashSet<Ref<Translation>> translations;
Ref<Translation> tool_translation;
Ref<Translation> doc_translation;
Ref<Translation> property_translation;
bool enabled = true;
bool pseudolocalization_enabled = false;
bool pseudolocalization_accents_enabled = false;
bool pseudolocalization_double_vowels_enabled = false;
bool pseudolocalization_fake_bidi_enabled = false;
bool pseudolocalization_override_enabled = false;
bool pseudolocalization_skip_placeholders_enabled = false;
bool editor_pseudolocalization = false;
float expansion_ratio = 0.0;
String pseudolocalization_prefix;
String pseudolocalization_suffix;
StringName tool_pseudolocalize(const StringName &p_message) const;
String get_override_string(String &p_message) const;
String double_vowels(String &p_message) const;
String replace_with_accented_string(String &p_message) const;
String wrap_with_fakebidi_characters(String &p_message) const;
String add_padding(const String &p_message, int p_length) const;
const char32_t *get_accented_version(char32_t p_character) const;
bool is_placeholder(String &p_message, int p_index) const;
static TranslationServer *singleton;
bool _load_translations(const String &p_from);
String _standardize_locale(const String &p_locale, bool p_add_defaults) const;
StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
static void _bind_methods();
struct LocaleScriptInfo {
String name;
String script;
String default_country;
HashSet<String> supported_countries;
};
static Vector<LocaleScriptInfo> locale_script_info;
static HashMap<String, String> language_map;
static HashMap<String, String> script_map;
static HashMap<String, String> locale_rename_map;
static HashMap<String, String> country_name_map;
static HashMap<String, String> country_rename_map;
static HashMap<String, String> variant_map;
void init_locale_info();
public:
_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
void set_enabled(bool p_enabled) { enabled = p_enabled; }
_FORCE_INLINE_ bool is_enabled() const { return enabled; }
void set_locale(const String &p_locale);
String get_locale() const;
Ref<Translation> get_translation_object(const String &p_locale);
Vector<String> get_all_languages() const;
String get_language_name(const String &p_language) const;
Vector<String> get_all_scripts() const;
String get_script_name(const String &p_script) const;
Vector<String> get_all_countries() const;
String get_country_name(const String &p_country) const;
String get_locale_name(const String &p_locale) const;
PackedStringArray get_loaded_locales() const;
void add_translation(const Ref<Translation> &p_translation);
void remove_translation(const Ref<Translation> &p_translation);
StringName translate(const StringName &p_message, const StringName &p_context = "") const;
StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
StringName pseudolocalize(const StringName &p_message) const;
bool is_pseudolocalization_enabled() const;
void set_pseudolocalization_enabled(bool p_enabled);
void set_editor_pseudolocalization(bool p_enabled);
void reload_pseudolocalization();
String standardize_locale(const String &p_locale) const;
int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
String get_tool_locale();
void set_tool_translation(const Ref<Translation> &p_translation);
Ref<Translation> get_tool_translation() const;
StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
void set_doc_translation(const Ref<Translation> &p_translation);
StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
void set_property_translation(const Ref<Translation> &p_translation);
StringName property_translate(const StringName &p_message) const;
void setup();
void clear();
void load_translations();
TranslationServer();
};
#endif // TRANSLATION_H
|