summaryrefslogtreecommitdiff
path: root/core/string/translation.h
blob: 8d34f7997e4ca1f979b361efd54a88d5ad45038d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/*************************************************************************/
/*  translation.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef TRANSLATION_H
#define TRANSLATION_H

#include "core/io/resource.h"

class Translation : public Resource {
	GDCLASS(Translation, Resource);
	OBJ_SAVE_TYPE(Translation);
	RES_BASE_EXTENSION("translation");

	String locale = "en";
	Map<StringName, StringName> translation_map;

	virtual Vector<String> _get_message_list() const;
	virtual Dictionary _get_messages() const;
	virtual void _set_messages(const Dictionary &p_messages);

protected:
	static void _bind_methods();

public:
	void set_locale(const String &p_locale);
	_FORCE_INLINE_ String get_locale() const { return locale; }

	virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
	virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
	virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
	virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
	virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
	virtual void get_message_list(List<StringName> *r_messages) const;
	virtual int get_message_count() const;

	Translation() {}
};

class TranslationServer : public Object {
	GDCLASS(TranslationServer, Object);

	String locale = "en";
	String fallback;

	Set<Ref<Translation>> translations;
	Ref<Translation> tool_translation;
	Ref<Translation> doc_translation;

	Map<String, String> locale_name_map;

	bool enabled = true;

	static TranslationServer *singleton;
	bool _load_translations(const String &p_from);

	StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;

	static void _bind_methods();

public:
	_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }

	void set_enabled(bool p_enabled) { enabled = p_enabled; }
	_FORCE_INLINE_ bool is_enabled() const { return enabled; }

	void set_locale(const String &p_locale);
	String get_locale() const;
	Ref<Translation> get_translation_object(const String &p_locale);

	String get_locale_name(const String &p_locale) const;

	Array get_loaded_locales() const;

	void add_translation(const Ref<Translation> &p_translation);
	void remove_translation(const Ref<Translation> &p_translation);

	StringName translate(const StringName &p_message, const StringName &p_context = "") const;
	StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;

	static Vector<String> get_all_locales();
	static Vector<String> get_all_locale_names();
	static bool is_locale_valid(const String &p_locale);
	static String standardize_locale(const String &p_locale);
	static String get_language_code(const String &p_locale);

	void set_tool_translation(const Ref<Translation> &p_translation);
	StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
	StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
	void set_doc_translation(const Ref<Translation> &p_translation);
	StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
	StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;

	void setup();

	void clear();

	void load_translations();

	TranslationServer();
};

#endif // TRANSLATION_H