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/*************************************************************************/
/*  script_debugger_local.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef SCRIPT_DEBUGGER_LOCAL_H
#define SCRIPT_DEBUGGER_LOCAL_H

#include "script_language.h"

class ScriptDebuggerLocal : public ScriptDebugger {

	bool profiling;
	float frame_time,idle_time,fixed_time,fixed_frame_time;
	uint64_t idle_accum;

	Vector<ScriptLanguage::ProfilingInfo> pinfo;


public:

	void debug(ScriptLanguage *p_script,bool p_can_continue);
	virtual void send_message(const String& p_message, const Array& p_args);

	virtual bool is_profiling() const { return profiling; }
	virtual void add_profiling_frame_data(const StringName& p_name,const Array& p_data) {}

	virtual void idle_poll();

	virtual void profiling_start();
	virtual void profiling_end();
	virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time);


	ScriptDebuggerLocal();
};

#endif // SCRIPT_DEBUGGER_LOCAL_H