summaryrefslogtreecommitdiff
path: root/core/project_settings.cpp
blob: 3829474626ba42f8656f02fef9ac76105cb66850 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
/*************************************************************************/
/*  project_settings.cpp                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "project_settings.h"

#include "core/bind/core_bind.h"
#include "core/core_string_names.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant_parser.h"

#include <zlib.h>

ProjectSettings *ProjectSettings::singleton = nullptr;

ProjectSettings *ProjectSettings::get_singleton() {
	return singleton;
}

String ProjectSettings::get_resource_path() const {
	return resource_path;
}

const String ProjectSettings::IMPORTED_FILES_PATH("res://.godot/imported");

String ProjectSettings::localize_path(const String &p_path) const {
	if (resource_path == "") {
		return p_path; //not initialized yet
	}

	if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
			(p_path.is_abs_path() && !p_path.begins_with(resource_path))) {
		return p_path.simplify_path();
	}

	DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);

	String path = p_path.replace("\\", "/").simplify_path();

	if (dir->change_dir(path) == OK) {
		String cwd = dir->get_current_dir();
		cwd = cwd.replace("\\", "/");

		memdelete(dir);

		// Ensure that we end with a '/'.
		// This is important to ensure that we do not wrongly localize the resource path
		// in an absolute path that just happens to contain this string but points to a
		// different folder (e.g. "/my/project" as resource_path would be contained in
		// "/my/project_data", even though the latter is not part of res://.
		// `plus_file("")` is an easy way to ensure we have a trailing '/'.
		const String res_path = resource_path.plus_file("");

		// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
		// so we must make sure we have it as well in order to compare with 'res_path'.
		cwd = cwd.plus_file("");

		if (!cwd.begins_with(res_path)) {
			return p_path;
		}

		return cwd.replace_first(res_path, "res://");
	} else {
		memdelete(dir);

		int sep = path.rfind("/");
		if (sep == -1) {
			return "res://" + path;
		}

		String parent = path.substr(0, sep);

		String plocal = localize_path(parent);
		if (plocal == "") {
			return "";
		}
		// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
		if (plocal[plocal.length() - 1] == '/') {
			sep += 1;
		}
		return plocal + path.substr(sep, path.size() - sep);
	}
}

void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].initial = p_value;
}

void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].restart_if_changed = p_restart;
}

void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
	props[p_name].ignore_value_in_docs = p_ignore;
#endif
}

bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
	ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
	return props[p_name].ignore_value_in_docs;
#else
	return false;
#endif
}

String ProjectSettings::globalize_path(const String &p_path) const {
	if (p_path.begins_with("res://")) {
		if (resource_path != "") {
			return p_path.replace("res:/", resource_path);
		}
		return p_path.replace("res://", "");
	} else if (p_path.begins_with("user://")) {
		String data_dir = OS::get_singleton()->get_user_data_dir();
		if (data_dir != "") {
			return p_path.replace("user:/", data_dir);
		}
		return p_path.replace("user://", "");
	}

	return p_path;
}

bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
	_THREAD_SAFE_METHOD_

	if (p_value.get_type() == Variant::NIL) {
		props.erase(p_name);
		if (p_name.operator String().begins_with("autoload/")) {
			String node_name = p_name.operator String().split("/")[1];
			if (autoloads.has(node_name)) {
				remove_autoload(node_name);
			}
		}
	} else {
		if (p_name == CoreStringNames::get_singleton()->_custom_features) {
			Vector<String> custom_feature_array = String(p_value).split(",");
			for (int i = 0; i < custom_feature_array.size(); i++) {
				custom_features.insert(custom_feature_array[i]);
			}
			return true;
		}

		if (!disable_feature_overrides) {
			int dot = p_name.operator String().find(".");
			if (dot != -1) {
				Vector<String> s = p_name.operator String().split(".");

				bool override_valid = false;
				for (int i = 1; i < s.size(); i++) {
					String feature = s[i].strip_edges();
					if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
						override_valid = true;
						break;
					}
				}

				if (override_valid) {
					feature_overrides[s[0]] = p_name;
				}
			}
		}

		if (props.has(p_name)) {
			if (!props[p_name].overridden) {
				props[p_name].variant = p_value;
			}

		} else {
			props[p_name] = VariantContainer(p_value, last_order++);
		}
		if (p_name.operator String().begins_with("autoload/")) {
			String node_name = p_name.operator String().split("/")[1];
			AutoloadInfo autoload;
			autoload.name = node_name;
			String path = p_value;
			if (path.begins_with("*")) {
				autoload.is_singleton = true;
				autoload.path = path.substr(1);
			} else {
				autoload.path = path;
			}
			add_autoload(autoload);
		}
	}

	return true;
}

bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
	_THREAD_SAFE_METHOD_

	StringName name = p_name;
	if (!disable_feature_overrides && feature_overrides.has(name)) {
		name = feature_overrides[name];
	}
	if (!props.has(name)) {
		WARN_PRINT("Property not found: " + String(name));
		return false;
	}
	r_ret = props[name].variant;
	return true;
}

struct _VCSort {
	String name;
	Variant::Type type;
	int order;
	int flags;

	bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};

void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
	_THREAD_SAFE_METHOD_

	Set<_VCSort> vclist;

	for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
		const VariantContainer *v = &E->get();

		if (v->hide_from_editor) {
			continue;
		}

		_VCSort vc;
		vc.name = E->key();
		vc.order = v->order;
		vc.type = v->variant.get_type();
		if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) {
			vc.flags = PROPERTY_USAGE_STORAGE;
		} else {
			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
		}

		if (v->restart_if_changed) {
			vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
		}
		vclist.insert(vc);
	}

	for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
		String prop_info_name = E->get().name;
		int dot = prop_info_name.find(".");
		if (dot != -1) {
			prop_info_name = prop_info_name.substr(0, dot);
		}

		if (custom_prop_info.has(prop_info_name)) {
			PropertyInfo pi = custom_prop_info[prop_info_name];
			pi.name = E->get().name;
			pi.usage = E->get().flags;
			p_list->push_back(pi);
		} else {
			p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
		}
	}
}

bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
	if (PackedData::get_singleton()->is_disabled()) {
		return false;
	}

	bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;

	if (!ok) {
		return false;
	}

	//if data.pck is found, all directory access will be from here
	DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
	using_datapack = true;

	return true;
}

void ProjectSettings::_convert_to_last_version(int p_from_version) {
	if (p_from_version <= 3) {
		// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
		for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
			Variant value = E->get().variant;
			if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
				Array array = value;
				Dictionary action;
				action["deadzone"] = Variant(0.5f);
				action["events"] = array;
				E->get().variant = action;
			}
		}
	}
}

/*
 * This method is responsible for loading a project.godot file and/or data file
 * using the following merit order:
 *  - If using NetworkClient, try to lookup project file or fail.
 *  - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
 *  - Search for project PCKs automatically. For each step we try loading a potential
 *    PCK, and if it doesn't work, we proceed to the next step. If any step succeeds,
 *    we try loading the project settings, and abort if it fails. Steps:
 *    o Bundled PCK in the executable.
 *    o [macOS only] PCK with same basename as the binary in the .app resource dir.
 *    o PCK with same basename as the binary in the binary's directory. We handle both
 *      changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and
 *      appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck').
 *    o PCK with the same basename as the binary in the current working directory.
 *      Same as above for the two possible PCK file names.
 *  - On relevant platforms (Android/iOS), lookup project file in OS resource path.
 *    If found, load it or fail.
 *  - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
 *    are running from source code.
 *    If not found and `p_upwards` is true (--upwards passed by the user), look for
 *    project files in parent folders up to the system root (used to run a game
 *    from command line while in a subfolder).
 *    If a project file is found, load it or fail.
 *    If nothing was found, error out.
 */
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
	// If looking for files in a network client, use it directly

	if (FileAccessNetworkClient::get_singleton()) {
		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
		if (err == OK) {
			// Optional, we don't mind if it fails
			_load_settings_text("res://override.cfg");
		}
		return err;
	}

	// Attempt with a user-defined main pack first

	if (p_main_pack != "") {
		bool ok = _load_resource_pack(p_main_pack);
		ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");

		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
		if (err == OK) {
			// Load override from location of the main pack
			// Optional, we don't mind if it fails
			_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
		}
		return err;
	}

	String exec_path = OS::get_singleton()->get_executable_path();

	if (exec_path != "") {
		// We do several tests sequentially until one succeeds to find a PCK,
		// and if so we attempt loading it at the end.

		// Attempt with PCK bundled into executable.
		bool found = _load_resource_pack(exec_path);

		// Attempt with exec_name.pck.
		// (This is the usual case when distributing a Godot game.)
		String exec_dir = exec_path.get_base_dir();
		String exec_filename = exec_path.get_file();
		String exec_basename = exec_filename.get_basename();

		// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
		// or the exec path's basename + '.pck' (Windows).
		// We need to test both possibilities as extensions for Linux binaries are optional
		// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').

#ifdef OSX_ENABLED
		if (!found) {
			// Attempt to load PCK from macOS .app bundle resources.
			found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"));
		}
#endif

		if (!found) {
			// Try to load data pack at the location of the executable.
			// As mentioned above, we have two potential names to attempt.
			found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));
		}

		if (!found) {
			// If we couldn't find them next to the executable, we attempt
			// the current working directory. Same story, two tests.
			found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
		}

		// If we opened our package, try and load our project.
		if (found) {
			Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
			if (err == OK) {
				// Load override from location of the executable.
				// Optional, we don't mind if it fails.
				_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
			}
			return err;
		}
	}

	// Try to use the filesystem for files, according to OS.
	// (Only Android -when reading from pck- and iOS use this.)

	if (OS::get_singleton()->get_resource_dir() != "") {
		// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
		// If the OS would rather use a specific location, then it will not be empty.
		resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
		if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
			resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
		}

		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
		if (err == OK) {
			// Optional, we don't mind if it fails.
			_load_settings_text("res://override.cfg");
		}
		return err;
	}

	// Nothing was found, try to find a project file in provided path (`p_path`)
	// or, if requested (`p_upwards`) in parent directories.

	DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
	d->change_dir(p_path);

	String current_dir = d->get_current_dir();
	String candidate = current_dir;
	bool found = false;
	Error err;

	while (true) {
		err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
		if (err == OK) {
			// Optional, we don't mind if it fails.
			_load_settings_text(current_dir.plus_file("override.cfg"));
			candidate = current_dir;
			found = true;
			break;
		}

		if (p_upwards) {
			// Try to load settings ascending through parent directories
			d->change_dir("..");
			if (d->get_current_dir() == current_dir) {
				break; // not doing anything useful
			}
			current_dir = d->get_current_dir();
		} else {
			break;
		}
	}

	resource_path = candidate;
	resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
	memdelete(d);

	if (!found) {
		return err;
	}

	if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
		resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
	}

	return OK;
}

Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
	Error err = _setup(p_path, p_main_pack, p_upwards);
	if (err == OK) {
		String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
		if (custom_settings != "") {
			_load_settings_text(custom_settings);
		}
	}
	// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
	Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
	Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
	Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");

	Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");

	Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");

	return err;
}

bool ProjectSettings::has_setting(String p_var) const {
	_THREAD_SAFE_METHOD_

	return props.has(p_var);
}

void ProjectSettings::set_registering_order(bool p_enable) {
	registering_order = p_enable;
}

Error ProjectSettings::_load_settings_binary(const String &p_path) {
	Error err;
	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
	if (err != OK) {
		return err;
	}

	uint8_t hdr[4];
	f->get_buffer(hdr, 4);
	if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
		memdelete(f);
		ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
	}

	uint32_t count = f->get_32();

	for (uint32_t i = 0; i < count; i++) {
		uint32_t slen = f->get_32();
		CharString cs;
		cs.resize(slen + 1);
		cs[slen] = 0;
		f->get_buffer((uint8_t *)cs.ptr(), slen);
		String key;
		key.parse_utf8(cs.ptr());

		uint32_t vlen = f->get_32();
		Vector<uint8_t> d;
		d.resize(vlen);
		f->get_buffer(d.ptrw(), vlen);
		Variant value;
		err = decode_variant(value, d.ptr(), d.size(), nullptr, true);
		ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
		set(key, value);
	}

	f->close();
	memdelete(f);
	return OK;
}

Error ProjectSettings::_load_settings_text(const String &p_path) {
	Error err;
	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);

	if (!f) {
		// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
		// This needs to be streamlined if we want decent error reporting
		return ERR_FILE_NOT_FOUND;
	}

	VariantParser::StreamFile stream;
	stream.f = f;

	String assign;
	Variant value;
	VariantParser::Tag next_tag;

	int lines = 0;
	String error_text;
	String section;
	int config_version = 0;

	while (true) {
		assign = Variant();
		next_tag.fields.clear();
		next_tag.name = String();

		err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
		if (err == ERR_FILE_EOF) {
			memdelete(f);
			// If we're loading a project.godot from source code, we can operate some
			// ProjectSettings conversions if need be.
			_convert_to_last_version(config_version);
			return OK;
		} else if (err != OK) {
			ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
			memdelete(f);
			return err;
		}

		if (assign != String()) {
			if (section == String() && assign == "config_version") {
				config_version = value;
				if (config_version > CONFIG_VERSION) {
					memdelete(f);
					ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
				}
			} else {
				if (section == String()) {
					set(assign, value);
				} else {
					set(section + "/" + assign, value);
				}
			}
		} else if (next_tag.name != String()) {
			section = next_tag.name;
		}
	}
}

Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
	// Attempt first to load the binary project.godot file.
	Error err = _load_settings_binary(p_bin_path);
	if (err == OK) {
		return OK;
	} else if (err != ERR_FILE_NOT_FOUND) {
		// If the file exists but can't be loaded, we want to know it.
		ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
		return err;
	}

	// Fallback to text-based project.godot file if binary was not found.
	err = _load_settings_text(p_text_path);
	if (err == OK) {
		return OK;
	} else if (err != ERR_FILE_NOT_FOUND) {
		ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
		return err;
	}

	return err;
}

int ProjectSettings::get_order(const String &p_name) const {
	ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
	return props[p_name].order;
}

void ProjectSettings::set_order(const String &p_name, int p_order) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props[p_name].order = p_order;
}

void ProjectSettings::set_builtin_order(const String &p_name) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
		props[p_name].order = last_builtin_order++;
	}
}

bool ProjectSettings::is_builtin_setting(const String &p_name) const {
	// Return true because a false negative is worse than a false positive.
	ERR_FAIL_COND_V_MSG(!props.has(p_name), true, "Request for nonexistent project setting: " + p_name + ".");
	return props[p_name].order < NO_BUILTIN_ORDER_BASE;
}

void ProjectSettings::clear(const String &p_name) {
	ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
	props.erase(p_name);
}

Error ProjectSettings::save() {
	return save_custom(get_resource_path().plus_file("project.godot"));
}

Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
	Error err;
	FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
	ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");

	uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
	file->store_buffer(hdr, 4);

	int count = 0;

	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
			count++;
		}
	}

	if (p_custom_features != String()) {
		file->store_32(count + 1);
		//store how many properties are saved, add one for custom featuers, which must always go first
		String key = CoreStringNames::get_singleton()->_custom_features;
		file->store_32(key.length());
		file->store_string(key);

		int len;
		err = encode_variant(p_custom_features, nullptr, len, false);
		if (err != OK) {
			memdelete(file);
			ERR_FAIL_V(err);
		}

		Vector<uint8_t> buff;
		buff.resize(len);

		err = encode_variant(p_custom_features, buff.ptrw(), len, false);
		if (err != OK) {
			memdelete(file);
			ERR_FAIL_V(err);
		}
		file->store_32(len);
		file->store_buffer(buff.ptr(), buff.size());

	} else {
		file->store_32(count); //store how many properties are saved
	}

	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
			String key = F->get();
			if (E->key() != "") {
				key = E->key() + "/" + key;
			}
			Variant value;
			if (p_custom.has(key)) {
				value = p_custom[key];
			} else {
				value = get(key);
			}

			file->store_32(key.length());
			file->store_string(key);

			int len;
			err = encode_variant(value, nullptr, len, true);
			if (err != OK) {
				memdelete(file);
			}
			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");

			Vector<uint8_t> buff;
			buff.resize(len);

			err = encode_variant(value, buff.ptrw(), len, true);
			if (err != OK) {
				memdelete(file);
			}
			ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
			file->store_32(len);
			file->store_buffer(buff.ptr(), buff.size());
		}
	}

	file->close();
	memdelete(file);

	return OK;
}

Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
	Error err;
	FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);

	ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");

	file->store_line("; Engine configuration file.");
	file->store_line("; It's best edited using the editor UI and not directly,");
	file->store_line("; since the parameters that go here are not all obvious.");
	file->store_line(";");
	file->store_line("; Format:");
	file->store_line(";   [section] ; section goes between []");
	file->store_line(";   param=value ; assign values to parameters");
	file->store_line("");

	file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
	if (p_custom_features != String()) {
		file->store_string("custom_features=\"" + p_custom_features + "\"\n");
	}
	file->store_string("\n");

	for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
		if (E != props.front()) {
			file->store_string("\n");
		}

		if (E->key() != "") {
			file->store_string("[" + E->key() + "]\n\n");
		}
		for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
			String key = F->get();
			if (E->key() != "") {
				key = E->key() + "/" + key;
			}
			Variant value;
			if (p_custom.has(key)) {
				value = p_custom[key];
			} else {
				value = get(key);
			}

			String vstr;
			VariantWriter::write_to_string(value, vstr);
			file->store_string(F->get().property_name_encode() + "=" + vstr + "\n");
		}
	}

	file->close();
	memdelete(file);

	return OK;
}

Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?

	return save_custom(p_file);
}

Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
	ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");

	Set<_VCSort> vclist;

	if (p_merge_with_current) {
		for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
			const VariantContainer *v = &G->get();

			if (v->hide_from_editor) {
				continue;
			}

			if (p_custom.has(G->key())) {
				continue;
			}

			_VCSort vc;
			vc.name = G->key(); //*k;
			vc.order = v->order;
			vc.type = v->variant.get_type();
			vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
			if (v->variant == v->initial) {
				continue;
			}

			vclist.insert(vc);
		}
	}

	for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
		// Lookup global prop to store in the same order
		Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());

		_VCSort vc;
		vc.name = E->key();
		vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
		vc.type = E->get().get_type();
		vc.flags = PROPERTY_USAGE_STORAGE;
		vclist.insert(vc);
	}

	Map<String, List<String>> props;

	for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
		String category = E->get().name;
		String name = E->get().name;

		int div = category.find("/");

		if (div < 0) {
			category = "";
		} else {
			category = category.substr(0, div);
			name = name.substr(div + 1, name.size());
		}
		props[category].push_back(name);
	}

	String custom_features;

	for (int i = 0; i < p_custom_features.size(); i++) {
		if (i > 0) {
			custom_features += ",";
		}

		String f = p_custom_features[i].strip_edges().replace("\"", "");
		custom_features += f;
	}

	if (p_path.ends_with(".godot")) {
		return _save_settings_text(p_path, props, p_custom, custom_features);
	} else if (p_path.ends_with(".binary")) {
		return _save_settings_binary(p_path, props, p_custom, custom_features);
	} else {
		ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
	}
}

Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs) {
	Variant ret;
	if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
		ProjectSettings::get_singleton()->set(p_var, p_default);
	}
	ret = ProjectSettings::get_singleton()->get(p_var);

	ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
	ProjectSettings::get_singleton()->set_builtin_order(p_var);
	ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
	ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
	return ret;
}

Vector<String> ProjectSettings::get_optimizer_presets() const {
	List<PropertyInfo> pi;
	ProjectSettings::get_singleton()->get_property_list(&pi);
	Vector<String> names;

	for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
		if (!E->get().name.begins_with("optimizer_presets/")) {
			continue;
		}
		names.push_back(E->get().name.get_slicec('/', 1));
	}

	names.sort();

	return names;
}

void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
	ERR_FAIL_COND(!p_info.has("name"));
	ERR_FAIL_COND(!p_info.has("type"));

	PropertyInfo pinfo;
	pinfo.name = p_info["name"];
	ERR_FAIL_COND(!props.has(pinfo.name));
	pinfo.type = Variant::Type(p_info["type"].operator int());
	ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);

	if (p_info.has("hint")) {
		pinfo.hint = PropertyHint(p_info["hint"].operator int());
	}
	if (p_info.has("hint_string")) {
		pinfo.hint_string = p_info["hint_string"];
	}

	set_custom_property_info(pinfo.name, pinfo);
}

void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
	ERR_FAIL_COND(!props.has(p_prop));
	custom_prop_info[p_prop] = p_info;
	custom_prop_info[p_prop].name = p_prop;
}

const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
	return custom_prop_info;
}

void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
	disable_feature_overrides = p_disable;
}

bool ProjectSettings::is_using_datapack() const {
	return using_datapack;
}

bool ProjectSettings::property_can_revert(const String &p_name) {
	if (!props.has(p_name)) {
		return false;
	}

	return props[p_name].initial != props[p_name].variant;
}

Variant ProjectSettings::property_get_revert(const String &p_name) {
	if (!props.has(p_name)) {
		return Variant();
	}

	return props[p_name].initial;
}

void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
	set(p_setting, p_value);
}

Variant ProjectSettings::get_setting(const String &p_setting) const {
	return get(p_setting);
}

bool ProjectSettings::has_custom_feature(const String &p_feature) const {
	return custom_features.has(p_feature);
}

Map<StringName, ProjectSettings::AutoloadInfo> ProjectSettings::get_autoload_list() const {
	return autoloads;
}

void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) {
	ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name.");
	autoloads[p_autoload.name] = p_autoload;
}

void ProjectSettings::remove_autoload(const StringName &p_autoload) {
	ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload.");
	autoloads.erase(p_autoload);
}

bool ProjectSettings::has_autoload(const StringName &p_autoload) const {
	return autoloads.has(p_autoload);
}

ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const {
	ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload.");
	return autoloads[p_name];
}

void ProjectSettings::_bind_methods() {
	ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
	ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
	ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
	ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
	ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
	ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
	ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
	ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
	ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
	ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
	ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
	ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
	ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);

	ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}

ProjectSettings::ProjectSettings() {
	// Initialization of engine variables should be done in the setup() method,
	// so that the values can be overridden from project.godot or project.binary.

	singleton = this;

	Array events;
	Dictionary action;
	Ref<InputEventKey> key;
	Ref<InputEventJoypadButton> joyb;

	GLOBAL_DEF("application/config/name", "");
	GLOBAL_DEF("application/config/description", "");
	custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
	GLOBAL_DEF("application/run/main_scene", "");
	custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
	GLOBAL_DEF("application/run/disable_stdout", false);
	GLOBAL_DEF("application/run/disable_stderr", false);
	GLOBAL_DEF("application/config/use_custom_user_dir", false);
	GLOBAL_DEF("application/config/custom_user_dir_name", "");
	GLOBAL_DEF("application/config/project_settings_override", "");
	GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
	custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");

	PackedStringArray extensions = PackedStringArray();
	extensions.push_back("gd");
	if (Engine::get_singleton()->has_singleton("GodotSharp")) {
		extensions.push_back("cs");
	}
	extensions.push_back("shader");

	GLOBAL_DEF("editor/search_in_file_extensions", extensions);
	custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/search_in_file_extensions");

	GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
	custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_ENTER);
	events.push_back(key);
	key.instance();
	key->set_keycode(KEY_KP_ENTER);
	events.push_back(key);
	key.instance();
	key->set_keycode(KEY_SPACE);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_A);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_accept", action);
	input_presets.push_back("input/ui_accept");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_SPACE);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_Y);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_select", action);
	input_presets.push_back("input/ui_select");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_ESCAPE);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_B);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_cancel", action);
	input_presets.push_back("input/ui_cancel");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_TAB);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_focus_next", action);
	input_presets.push_back("input/ui_focus_next");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_TAB);
	key->set_shift(true);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_focus_prev", action);
	input_presets.push_back("input/ui_focus_prev");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_LEFT);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_DPAD_LEFT);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_left", action);
	input_presets.push_back("input/ui_left");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_RIGHT);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_DPAD_RIGHT);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_right", action);
	input_presets.push_back("input/ui_right");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_UP);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_DPAD_UP);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_up", action);
	input_presets.push_back("input/ui_up");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_DOWN);
	events.push_back(key);
	joyb.instance();
	joyb->set_button_index(JOY_BUTTON_DPAD_DOWN);
	events.push_back(joyb);
	action["events"] = events;
	GLOBAL_DEF("input/ui_down", action);
	input_presets.push_back("input/ui_down");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_PAGEUP);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_page_up", action);
	input_presets.push_back("input/ui_page_up");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_PAGEDOWN);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_page_down", action);
	input_presets.push_back("input/ui_page_down");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_HOME);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_home", action);
	input_presets.push_back("input/ui_home");

	action = Dictionary();
	action["deadzone"] = Variant(0.5f);
	events = Array();
	key.instance();
	key->set_keycode(KEY_END);
	events.push_back(key);
	action["events"] = events;
	GLOBAL_DEF("input/ui_end", action);
	input_presets.push_back("input/ui_end");

	custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
	custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
	custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
	custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");

	GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
	custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");

	GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching);
	custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
	GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level);
	custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
	GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size);
	custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");

	GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level);
	custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");

	GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level);
	custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
}

ProjectSettings::~ProjectSettings() {
	singleton = nullptr;
}