1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
/*************************************************************************/
/* os.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_H
#define OS_H
#include "core/engine.h"
#include "core/image.h"
#include "core/io/logger.h"
#include "core/list.h"
#include "core/os/main_loop.h"
#include "core/ustring.h"
#include "core/vector.h"
#include <stdarg.h>
class OS {
static OS *singleton;
String _execpath;
List<String> _cmdline;
bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
bool low_processor_usage_mode = false;
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
String _local_clipboard;
uint64_t _msec_splash;
bool _no_window = false;
int _exit_code = 0;
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;
bool _use_vsync;
bool _vsync_via_compositor;
char *last_error;
void *_stack_bottom;
CompositeLogger *_logger = nullptr;
bool restart_on_exit = false;
List<String> restart_commandline;
protected:
void _set_logger(CompositeLogger *p_logger);
public:
typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
typedef bool (*HasServerFeatureCallback)(const String &p_feature);
enum RenderThreadMode {
RENDER_THREAD_UNSAFE,
RENDER_THREAD_SAFE,
RENDER_SEPARATE_THREAD
};
protected:
friend class Main;
HasServerFeatureCallback has_server_feature_callback = nullptr;
RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
// functions used by main to initialize/deinitialize the OS
void add_logger(Logger *p_logger);
virtual void initialize() = 0;
virtual void initialize_joypads() = 0;
virtual void set_main_loop(MainLoop *p_main_loop) = 0;
virtual void delete_main_loop() = 0;
virtual void finalize() = 0;
virtual void finalize_core() = 0;
virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
virtual bool _check_internal_feature_support(const String &p_feature) = 0;
public:
typedef int64_t ProcessID;
static OS *get_singleton();
void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
virtual String get_stdin_string(bool p_block = true) = 0;
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) { return ERR_UNAVAILABLE; }
virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
virtual void set_low_processor_usage_mode(bool p_enabled);
virtual bool is_in_low_processor_usage_mode() const;
virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
virtual void vibrate_handheld(int p_duration_ms = 500);
virtual Error shell_open(String p_uri);
virtual Error set_cwd(const String &p_cwd);
virtual bool has_environment(const String &p_var) const = 0;
virtual String get_environment(const String &p_var) const = 0;
virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
virtual String get_name() const = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
virtual String get_model_name() const;
bool is_layered_allowed() const { return _allow_layered; }
bool is_hidpi_allowed() const { return _allow_hidpi; }
virtual int get_tablet_driver_count() const { return 0; };
virtual String get_tablet_driver_name(int p_driver) const { return ""; };
virtual String get_current_tablet_driver() const { return ""; };
virtual void set_current_tablet_driver(const String &p_driver){};
void ensure_user_data_dir();
virtual MainLoop *get_main_loop() const = 0;
virtual void yield();
enum Weekday {
DAY_SUNDAY,
DAY_MONDAY,
DAY_TUESDAY,
DAY_WEDNESDAY,
DAY_THURSDAY,
DAY_FRIDAY,
DAY_SATURDAY
};
enum Month {
/// Start at 1 to follow Windows SYSTEMTIME structure
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
MONTH_FEBRUARY,
MONTH_MARCH,
MONTH_APRIL,
MONTH_MAY,
MONTH_JUNE,
MONTH_JULY,
MONTH_AUGUST,
MONTH_SEPTEMBER,
MONTH_OCTOBER,
MONTH_NOVEMBER,
MONTH_DECEMBER
};
struct Date {
int year;
Month month;
int day;
Weekday weekday;
bool dst;
};
struct Time {
int hour;
int min;
int sec;
};
struct TimeZoneInfo {
int bias;
String name;
};
virtual Date get_date(bool local = false) const = 0;
virtual Time get_time(bool local = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
virtual String get_iso_date_time(bool local = false) const;
virtual double get_unix_time() const;
virtual void delay_usec(uint32_t p_usec) const = 0;
virtual uint64_t get_ticks_usec() const = 0;
uint32_t get_ticks_msec() const;
uint64_t get_splash_tick_msec() const;
virtual bool is_userfs_persistent() const { return true; }
bool is_stdout_verbose() const;
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
virtual void dump_memory_to_file(const char *p_file);
virtual void dump_resources_to_file(const char *p_file);
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");
virtual uint64_t get_static_memory_usage() const;
virtual uint64_t get_static_memory_peak_usage() const;
virtual uint64_t get_free_static_memory() const;
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
virtual String get_locale() const;
String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
virtual String get_godot_dir_name() const;
virtual String get_data_path() const;
virtual String get_config_path() const;
virtual String get_cache_path() const;
virtual String get_bundle_resource_dir() const;
virtual String get_user_data_dir() const;
virtual String get_resource_dir() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
SYSTEM_DIR_DCIM,
SYSTEM_DIR_DOCUMENTS,
SYSTEM_DIR_DOWNLOADS,
SYSTEM_DIR_MOVIES,
SYSTEM_DIR_MUSIC,
SYSTEM_DIR_PICTURES,
SYSTEM_DIR_RINGTONES,
};
virtual String get_system_dir(SystemDir p_dir) const;
virtual Error move_to_trash(const String &p_path) { return FAILED; }
virtual void set_no_window_mode(bool p_enable);
virtual bool is_no_window_mode_enabled() const;
virtual void debug_break();
virtual int get_exit_code() const;
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
virtual String get_unique_id() const;
virtual bool can_use_threads() const;
bool has_feature(const String &p_feature);
void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
bool is_restart_on_exit_set() const;
List<String> get_restart_on_exit_arguments() const;
virtual bool request_permission(const String &p_name) { return true; }
virtual bool request_permissions() { return true; }
virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
virtual void process_and_drop_events() {}
OS();
virtual ~OS();
};
#endif // OS_H
|