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/**************************************************************************/
/*  main_loop.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "main_loop.h"

#include "core/object/script_language.h"

void MainLoop::_bind_methods() {
	BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
	BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
	BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
	BIND_CONSTANT(NOTIFICATION_CRASH);
	BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
	BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);

	ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));

	GDVIRTUAL_BIND(_initialize);
	GDVIRTUAL_BIND(_physics_process, "delta");
	GDVIRTUAL_BIND(_process, "delta");
	GDVIRTUAL_BIND(_finalize);
}

void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
	initialize_script = p_initialize_script;
}

void MainLoop::initialize() {
	if (initialize_script.is_valid()) {
		set_script(initialize_script);
	}

	GDVIRTUAL_CALL(_initialize);
}

bool MainLoop::physics_process(double p_time) {
	bool quit = false;
	GDVIRTUAL_CALL(_physics_process, p_time, quit);
	return quit;
}

bool MainLoop::process(double p_time) {
	bool quit = false;
	GDVIRTUAL_CALL(_process, p_time, quit);
	return quit;
}

void MainLoop::finalize() {
	GDVIRTUAL_CALL(_finalize);

	if (get_script_instance()) {
		set_script(Variant()); //clear script
	}
}