summaryrefslogtreecommitdiff
path: root/core/multiplayer/multiplayer_api.h
blob: b93f2acbd3ab8a89b939183b66c14b238726811d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/*************************************************************************/
/*  multiplayer_api.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H

#include "core/multiplayer/multiplayer.h"
#include "core/multiplayer/multiplayer_peer.h"
#include "core/object/ref_counted.h"

class MultiplayerAPI;

class MultiplayerReplicationInterface : public RefCounted {
	GDCLASS(MultiplayerReplicationInterface, RefCounted);

public:
	virtual void on_peer_change(int p_id, bool p_connected) {}
	virtual void on_reset() {}
	virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
	virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
	virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
	virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
	virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
	virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
	virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
	virtual void on_network_process() {}

	MultiplayerReplicationInterface() {}
};

class MultiplayerRPCInterface : public RefCounted {
	GDCLASS(MultiplayerRPCInterface, RefCounted);

public:
	// Called by Node.rpc
	virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {}
	virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {}
	virtual String get_rpc_md5(const Object *p_obj) const { return String(); }

	MultiplayerRPCInterface() {}
};

class MultiplayerCacheInterface : public RefCounted {
	GDCLASS(MultiplayerCacheInterface, RefCounted);

public:
	virtual void clear() {}
	virtual void on_peer_change(int p_id, bool p_connected) {}
	virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
	virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}

	// Returns true if all peers have cached path.
	virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) { return false; }
	virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) { return nullptr; }
	virtual bool is_cache_confirmed(NodePath p_path, int p_peer) { return false; }

	MultiplayerCacheInterface() {}
};

class MultiplayerAPI : public RefCounted {
	GDCLASS(MultiplayerAPI, RefCounted);

public:
	enum NetworkCommands {
		NETWORK_COMMAND_REMOTE_CALL = 0,
		NETWORK_COMMAND_SIMPLIFY_PATH,
		NETWORK_COMMAND_CONFIRM_PATH,
		NETWORK_COMMAND_RAW,
		NETWORK_COMMAND_SPAWN,
		NETWORK_COMMAND_DESPAWN,
		NETWORK_COMMAND_SYNC,
	};

	// For each command, the 4 MSB can contain custom flags, as defined by subsystems.
	enum {
		CMD_FLAG_0_SHIFT = 4,
		CMD_FLAG_1_SHIFT = 5,
		CMD_FLAG_2_SHIFT = 6,
		CMD_FLAG_3_SHIFT = 7,
	};

	// This is the mask that will be used to extract the command.
	enum {
		CMD_MASK = 7, // 0x7 -> 0b00001111
	};

private:
	Ref<MultiplayerPeer> multiplayer_peer;
	RBSet<int> connected_peers;
	int remote_sender_id = 0;
	int remote_sender_override = 0;

	Vector<uint8_t> packet_cache;

	NodePath root_path;
	bool allow_object_decoding = false;

	Ref<MultiplayerCacheInterface> cache;
	Ref<MultiplayerReplicationInterface> replicator;
	Ref<MultiplayerRPCInterface> rpc;

protected:
	static void _bind_methods();

	void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
	void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);

public:
	static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer);
	static MultiplayerRPCInterface *(*create_default_rpc_interface)(MultiplayerAPI *p_multiplayer);
	static MultiplayerCacheInterface *(*create_default_cache_interface)(MultiplayerAPI *p_multiplayer);

	static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
	static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
	static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
	static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);

	void poll();
	void clear();
	void set_root_path(const NodePath &p_path);
	NodePath get_root_path() const;
	void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
	Ref<MultiplayerPeer> get_multiplayer_peer() const;

	Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);

	// RPC API
	void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
	String get_rpc_md5(const Object *p_obj) const;
	// Replication API
	Error spawn(Object *p_object, Variant p_config);
	Error despawn(Object *p_object, Variant p_config);
	Error replication_start(Object *p_object, Variant p_config);
	Error replication_stop(Object *p_object, Variant p_config);
	// Cache API
	bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id);
	Object *get_cached_object(int p_from, uint32_t p_cache_id);
	bool is_cache_confirmed(NodePath p_path, int p_peer);

	void _add_peer(int p_id);
	void _del_peer(int p_id);
	void _connected_to_server();
	void _connection_failed();
	void _server_disconnected();

	bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
	Vector<int> get_peer_ids() const;
	const RBSet<int> get_connected_peers() const { return connected_peers; }
	int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
	void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
	int get_unique_id() const;
	bool is_server() const;
	void set_refuse_new_connections(bool p_refuse);
	bool is_refusing_new_connections() const;

	void set_allow_object_decoding(bool p_enable);
	bool is_object_decoding_allowed() const;

#ifdef DEBUG_ENABLED
	void profile_bandwidth(const String &p_inout, int p_size);
#endif

	MultiplayerAPI();
	~MultiplayerAPI();
};

#endif // MULTIPLAYER_API_H