summaryrefslogtreecommitdiff
path: root/core/multiplayer/multiplayer_api.cpp
blob: c8cb333e2c0a1c902d57efa0f59689d6b4d5ada2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
/*************************************************************************/
/*  multiplayer_api.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "multiplayer_api.h"

#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"

#include <stdint.h>

#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#endif

MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr;

#ifdef DEBUG_ENABLED
void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
	if (EngineDebugger::is_profiling("multiplayer")) {
		Array values;
		values.push_back("bandwidth");
		values.push_back(p_inout);
		values.push_back(OS::get_singleton()->get_ticks_msec());
		values.push_back(p_size);
		EngineDebugger::profiler_add_frame_data("multiplayer", values);
	}
}
#endif

void MultiplayerAPI::poll() {
	if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
		return;
	}

	multiplayer_peer->poll();

	if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
		return;
	}

	while (multiplayer_peer->get_available_packet_count()) {
		int sender = multiplayer_peer->get_packet_peer();
		const uint8_t *packet;
		int len;

		Error err = multiplayer_peer->get_packet(&packet, len);
		if (err != OK) {
			ERR_PRINT("Error getting packet!");
			return; // Something is wrong!
		}

		remote_sender_id = sender;
		_process_packet(sender, packet, len);
		remote_sender_id = 0;

		if (!multiplayer_peer.is_valid()) {
			return; // It's also possible that a packet or RPC caused a disconnection, so also check here.
		}
	}
	replicator->on_network_process();
}

void MultiplayerAPI::clear() {
	connected_peers.clear();
	packet_cache.clear();
	cache->clear();
}

void MultiplayerAPI::set_root_path(const NodePath &p_path) {
	ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute.");
	root_path = p_path;
}

NodePath MultiplayerAPI::get_root_path() const {
	return root_path;
}

void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
	if (p_peer == multiplayer_peer) {
		return; // Nothing to do
	}

	ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
			"Supplied MultiplayerPeer must be connecting or connected.");

	if (multiplayer_peer.is_valid()) {
		multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
		multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
		multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
		multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
		multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
		clear();
	}

	multiplayer_peer = p_peer;

	if (multiplayer_peer.is_valid()) {
		multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
		multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
		multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
		multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
		multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
	}
	replicator->on_reset();
}

Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
	return multiplayer_peer;
}

void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
	ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it.");
	ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");

#ifdef DEBUG_ENABLED
	profile_bandwidth("in", p_packet_len);
#endif

	// Extract the `packet_type` from the LSB three bits:
	uint8_t packet_type = p_packet[0] & CMD_MASK;

	switch (packet_type) {
		case NETWORK_COMMAND_SIMPLIFY_PATH: {
			cache->process_simplify_path(p_from, p_packet, p_packet_len);
		} break;

		case NETWORK_COMMAND_CONFIRM_PATH: {
			cache->process_confirm_path(p_from, p_packet, p_packet_len);
		} break;

		case NETWORK_COMMAND_REMOTE_CALL: {
			rpc->process_rpc(p_from, p_packet, p_packet_len);
		} break;

		case NETWORK_COMMAND_RAW: {
			_process_raw(p_from, p_packet, p_packet_len);
		} break;
		case NETWORK_COMMAND_SPAWN: {
			replicator->on_spawn_receive(p_from, p_packet, p_packet_len);
		} break;
		case NETWORK_COMMAND_DESPAWN: {
			replicator->on_despawn_receive(p_from, p_packet, p_packet_len);
		} break;
		case NETWORK_COMMAND_SYNC: {
			replicator->on_sync_receive(p_from, p_packet, p_packet_len);
		} break;
	}
}

// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
// - The first LSB 5 bits are used for the variant type.
// - The next two bits are used to store the encoding mode.
// - The most significant is used to store the boolean value.
#define VARIANT_META_TYPE_MASK 0x1F
#define VARIANT_META_EMODE_MASK 0x60
#define VARIANT_META_BOOL_MASK 0x80
#define ENCODE_8 0 << 5
#define ENCODE_16 1 << 5
#define ENCODE_32 2 << 5
#define ENCODE_64 3 << 5
Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
	// Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
	CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);

	uint8_t *buf = r_buffer;
	r_len = 0;
	uint8_t encode_mode = 0;

	switch (p_variant.get_type()) {
		case Variant::BOOL: {
			if (buf) {
				// We still have 1 free bit in the meta, so let's use it.
				buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
				buf[0] |= encode_mode | p_variant.get_type();
			}
			r_len += 1;
		} break;
		case Variant::INT: {
			if (buf) {
				// Reserve the first byte for the meta.
				buf += 1;
			}
			r_len += 1;
			int64_t val = p_variant;
			if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
				// Use 8 bit
				encode_mode = ENCODE_8;
				if (buf) {
					buf[0] = val;
				}
				r_len += 1;
			} else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
				// Use 16 bit
				encode_mode = ENCODE_16;
				if (buf) {
					encode_uint16(val, buf);
				}
				r_len += 2;
			} else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
				// Use 32 bit
				encode_mode = ENCODE_32;
				if (buf) {
					encode_uint32(val, buf);
				}
				r_len += 4;
			} else {
				// Use 64 bit
				encode_mode = ENCODE_64;
				if (buf) {
					encode_uint64(val, buf);
				}
				r_len += 8;
			}
			// Store the meta
			if (buf) {
				buf -= 1;
				buf[0] = encode_mode | p_variant.get_type();
			}
		} break;
		default:
			// Any other case is not yet compressed.
			Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
			if (err != OK) {
				return err;
			}
			if (r_buffer) {
				// The first byte is not used by the marshalling, so store the type
				// so we know how to decompress and decode this variant.
				r_buffer[0] = p_variant.get_type();
			}
	}

	return OK;
}

Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
	const uint8_t *buf = p_buffer;
	int len = p_len;

	ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
	uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
	uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;

	ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);

	switch (type) {
		case Variant::BOOL: {
			bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
			r_variant = val;
			if (r_len) {
				*r_len = 1;
			}
		} break;
		case Variant::INT: {
			buf += 1;
			len -= 1;
			if (r_len) {
				*r_len = 1;
			}
			if (encode_mode == ENCODE_8) {
				// 8 bits.
				ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
				int8_t val = buf[0];
				r_variant = val;
				if (r_len) {
					(*r_len) += 1;
				}
			} else if (encode_mode == ENCODE_16) {
				// 16 bits.
				ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
				int16_t val = decode_uint16(buf);
				r_variant = val;
				if (r_len) {
					(*r_len) += 2;
				}
			} else if (encode_mode == ENCODE_32) {
				// 32 bits.
				ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
				int32_t val = decode_uint32(buf);
				r_variant = val;
				if (r_len) {
					(*r_len) += 4;
				}
			} else {
				// 64 bits.
				ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
				int64_t val = decode_uint64(buf);
				r_variant = val;
				if (r_len) {
					(*r_len) += 8;
				}
			}
		} break;
		default:
			Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
			if (err != OK) {
				return err;
			}
	}

	return OK;
}

Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
	r_len = 0;
	int size = 0;

	if (p_count == 0) {
		if (r_raw) {
			*r_raw = true;
		}
		return OK;
	}

	// Try raw encoding optimization.
	if (r_raw && p_count == 1) {
		*r_raw = false;
		const Variant &v = *(p_variants[0]);
		if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
			*r_raw = true;
			const PackedByteArray pba = v;
			if (p_buffer) {
				memcpy(p_buffer, pba.ptr(), pba.size());
			}
			r_len += pba.size();
		} else {
			encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
			r_len += size;
		}
		return OK;
	}

	// Regular encoding.
	for (int i = 0; i < p_count; i++) {
		const Variant &v = *(p_variants[i]);
		encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
		r_len += size;
	}
	return OK;
}

Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
	r_len = 0;
	int argc = r_variants.size();
	if (argc == 0 && p_raw) {
		return OK;
	}
	ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
	if (p_raw) {
		r_len = p_len;
		PackedByteArray pba;
		pba.resize(p_len);
		memcpy(pba.ptrw(), p_buffer, p_len);
		r_variants.write[0] = pba;
		return OK;
	}

	Vector<Variant> args;
	Vector<const Variant *> argp;
	args.resize(argc);

	for (int i = 0; i < argc; i++) {
		ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");

		int vlen;
		Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
		ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
		r_len += vlen;
	}
	return OK;
}

void MultiplayerAPI::_add_peer(int p_id) {
	connected_peers.insert(p_id);
	cache->on_peer_change(p_id, true);
	replicator->on_peer_change(p_id, true);
	emit_signal(SNAME("peer_connected"), p_id);
}

void MultiplayerAPI::_del_peer(int p_id) {
	replicator->on_peer_change(p_id, false);
	cache->on_peer_change(p_id, false);
	connected_peers.erase(p_id);
	emit_signal(SNAME("peer_disconnected"), p_id);
}

void MultiplayerAPI::_connected_to_server() {
	emit_signal(SNAME("connected_to_server"));
}

void MultiplayerAPI::_connection_failed() {
	emit_signal(SNAME("connection_failed"));
}

void MultiplayerAPI::_server_disconnected() {
	replicator->on_reset();
	emit_signal(SNAME("server_disconnected"));
}

Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) {
	ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
	ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");
	ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");

	if (packet_cache.size() < p_data.size() + 1) {
		packet_cache.resize(p_data.size() + 1);
	}

	const uint8_t *r = p_data.ptr();
	packet_cache.write[0] = NETWORK_COMMAND_RAW;
	memcpy(&packet_cache.write[1], &r[0], p_data.size());

	multiplayer_peer->set_target_peer(p_to);
	multiplayer_peer->set_transfer_channel(p_channel);
	multiplayer_peer->set_transfer_mode(p_mode);

	return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
}

void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
	ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");

	Vector<uint8_t> out;
	int len = p_packet_len - 1;
	out.resize(len);
	{
		uint8_t *w = out.ptrw();
		memcpy(&w[0], &p_packet[1], len);
	}
	emit_signal(SNAME("peer_packet"), p_from, out);
}

bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
	return cache->is_cache_confirmed(p_path, p_peer);
}

bool MultiplayerAPI::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
	return cache->send_object_cache(p_obj, p_path, p_peer_id, r_id);
}

Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) {
	return cache->get_cached_object(p_from, p_cache_id);
}

int MultiplayerAPI::get_unique_id() const {
	ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");
	return multiplayer_peer->get_unique_id();
}

bool MultiplayerAPI::is_server() const {
	return multiplayer_peer.is_valid() && multiplayer_peer->is_server();
}

void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) {
	ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");
	multiplayer_peer->set_refuse_new_connections(p_refuse);
}

bool MultiplayerAPI::is_refusing_new_connections() const {
	ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");
	return multiplayer_peer->is_refusing_new_connections();
}

Vector<int> MultiplayerAPI::get_peer_ids() const {
	ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");

	Vector<int> ret;
	for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
		ret.push_back(E->get());
	}

	return ret;
}

void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
	allow_object_decoding = p_enable;
}

bool MultiplayerAPI::is_object_decoding_allowed() const {
	return allow_object_decoding;
}

String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const {
	return rpc->get_rpc_md5(p_obj);
}

void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
	rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);
}

Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) {
	return replicator->on_spawn(p_object, p_config);
}

Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) {
	return replicator->on_despawn(p_object, p_config);
}

Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) {
	return replicator->on_replication_start(p_object, p_config);
}

Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) {
	return replicator->on_replication_stop(p_object, p_config);
}

void MultiplayerAPI::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path);
	ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path);
	ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
	ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
	ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
	ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
	ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
	ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
	ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
	ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);

	ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
	ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections);
	ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
	ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
	ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
	ADD_PROPERTY_DEFAULT("refuse_new_connections", false);

	ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
	ADD_SIGNAL(MethodInfo("connected_to_server"));
	ADD_SIGNAL(MethodInfo("connection_failed"));
	ADD_SIGNAL(MethodInfo("server_disconnected"));
}

MultiplayerAPI::MultiplayerAPI() {
	if (create_default_replication_interface) {
		replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this));
	} else {
		replicator.instantiate();
	}
	if (create_default_rpc_interface) {
		rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this));
	} else {
		rpc.instantiate();
	}
	if (create_default_cache_interface) {
		cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this));
	} else {
		cache.instantiate();
	}
}

MultiplayerAPI::~MultiplayerAPI() {
	clear();
}