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/*************************************************************************/
/*  triangulate.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef TRIANGULATE_H
#define TRIANGULATE_H

#include "math_2d.h"


/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
*/

class Triangulate
{
public:

	// triangulate a contour/polygon, places results in STL vector
	// as series of triangles.
	static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result);

	// compute area of a contour/polygon
	static real_t get_area(const Vector< Vector2 > &contour);

	// decide if point Px/Py is inside triangle defined by
	// (Ax,Ay) (Bx,By) (Cx,Cy)
	static bool is_inside_triangle(real_t Ax, real_t Ay,
		      real_t Bx, real_t By,
		      real_t Cx, real_t Cy,
		      real_t Px, real_t Py);


private:
	static bool snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V);

};



#endif