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/*************************************************************************/
/* random_pcg.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RANDOM_PCG_H
#define RANDOM_PCG_H
#include "core/math/math_defs.h"
#include "thirdparty/misc/pcg.h"
class RandomPCG {
pcg32_random_t pcg;
public:
static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
_FORCE_INLINE_ void seed(uint64_t seed) {
pcg.state = seed;
pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
}
_FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
void randomize();
_FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
_FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
_FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
double random(double from, double to);
float random(float from, float to);
real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
};
#endif // RANDOM_PCG_H
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