summaryrefslogtreecommitdiff
path: root/core/math/bvh_tree.h
blob: c948d834560e3a8684d079c1e17abe933a22123c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
/*************************************************************************/
/*  bvh_tree.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef BVH_TREE_H
#define BVH_TREE_H

// BVH Tree
// This is an implementation of a dynamic BVH with templated leaf size.
// This differs from most dynamic BVH in that it can handle more than 1 object
// in leaf nodes. This can make it far more efficient in certain circumstances.
// It also means that the splitting logic etc have to be completely different
// to a simpler tree.
// Note that MAX_CHILDREN should be fixed at 2 for now.

#include "core/math/aabb.h"
#include "core/math/bvh_abb.h"
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/pooled_list.h"
#include <limits.h>

#define BVHABB_CLASS BVH_ABB<Bounds, Point>

// never do these checks in release
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
//#define BVH_VERBOSE
//#define BVH_VERBOSE_TREE

//#define BVH_VERBOSE_FRAME
//#define BVH_CHECKS
//#define BVH_INTEGRITY_CHECKS
#endif

// debug only assert
#ifdef BVH_CHECKS
#define BVH_ASSERT(a) CRASH_COND((a) == false)
#else
#define BVH_ASSERT(a)
#endif

#ifdef BVH_VERBOSE
#define VERBOSE_PRINT print_line
#else
#define VERBOSE_PRINT(a)
#endif

// really just a namespace
struct BVHCommon {
	// these could possibly also be the same constant,
	// although this may be useful for debugging.
	// or use zero for invalid and +1 based indices.
	static const uint32_t INVALID = (0xffffffff);
	static const uint32_t INACTIVE = (0xfffffffe);
};

// really a handle, can be anything
// note that zero is a valid reference for the BVH .. this may involve using
// a plus one based ID for clients that expect 0 to be invalid.
struct BVHHandle {
	// conversion operator
	operator uint32_t() const { return _data; }
	void set(uint32_t p_value) { _data = p_value; }

	uint32_t _data;

	void set_invalid() { _data = BVHCommon::INVALID; }
	bool is_invalid() const { return _data == BVHCommon::INVALID; }
	uint32_t id() const { return _data; }
	void set_id(uint32_t p_id) { _data = p_id; }

	bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; }
	bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; }
};

// helper class to make iterative versions of recursive functions
template <class T>
class BVH_IterativeInfo {
public:
	enum {
		ALLOCA_STACK_SIZE = 128
	};

	int32_t depth = 1;
	int32_t threshold = ALLOCA_STACK_SIZE - 2;
	T *stack;
	//only used in rare occasions when you run out of alloca memory
	// because tree is too unbalanced.
	LocalVector<T> aux_stack;
	int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); }

	T *get_first() const {
		return &stack[0];
	}

	// pop the last member of the stack, or return false
	bool pop(T &r_value) {
		if (!depth) {
			return false;
		}

		depth--;
		r_value = stack[depth];
		return true;
	}

	// request new addition to stack
	T *request() {
		if (depth > threshold) {
			if (aux_stack.is_empty()) {
				aux_stack.resize(ALLOCA_STACK_SIZE * 2);
				memcpy(aux_stack.ptr(), stack, get_alloca_stacksize());
			} else {
				aux_stack.resize(aux_stack.size() * 2);
			}
			stack = aux_stack.ptr();
			threshold = aux_stack.size() - 2;
		}
		return &stack[depth++];
	}
};

template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
class BVH_Tree {
	friend class BVH;

#include "bvh_pair.inc"
#include "bvh_structs.inc"

public:
	BVH_Tree() {
		for (int n = 0; n < NUM_TREES; n++) {
			_root_node_id[n] = BVHCommon::INVALID;
		}

		// disallow zero leaf ids
		// (as these ids are stored as negative numbers in the node)
		uint32_t dummy_leaf_id;
		_leaves.request(dummy_leaf_id);
	}

private:
	bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) {
		TNode &tnode = _nodes[p_node_id];
		if (tnode.is_full_of_children()) {
			return false;
		}

		tnode.children[tnode.num_children] = p_child_node_id;
		tnode.num_children += 1;

		// back link in the child to the parent
		TNode &tnode_child = _nodes[p_child_node_id];
		tnode_child.parent_id = p_node_id;

		return true;
	}

	void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) {
		TNode &parent = _nodes[p_parent_id];
		BVH_ASSERT(!parent.is_leaf());

		int child_num = parent.find_child(p_old_child_id);
		BVH_ASSERT(child_num != BVHCommon::INVALID);
		parent.children[child_num] = p_new_child_id;

		TNode &new_child = _nodes[p_new_child_id];
		new_child.parent_id = p_parent_id;
	}

	void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) {
		TNode &parent = _nodes[p_parent_id];
		BVH_ASSERT(!parent.is_leaf());

		int child_num = parent.find_child(p_child_id);
		BVH_ASSERT(child_num != BVHCommon::INVALID);

		parent.remove_child_internal(child_num);

		// no need to keep back references for children at the moment

		uint32_t sibling_id; // always a node id, as tnode is never a leaf
		bool sibling_present = false;

		// if there are more children, or this is the root node, don't try and delete
		if (parent.num_children > 1) {
			return;
		}

		// if there is 1 sibling, it can be moved to be a child of the
		if (parent.num_children == 1) {
			// else there is now a redundant node with one child, which can be removed
			sibling_id = parent.children[0];
			sibling_present = true;
		}

		// now there may be no children in this node .. in which case it can be deleted
		// remove node if empty
		// remove link from parent
		uint32_t grandparent_id = parent.parent_id;

		// special case for root node
		if (grandparent_id == BVHCommon::INVALID) {
			if (sibling_present) {
				// change the root node
				change_root_node(sibling_id, p_tree_id);

				// delete the old root node as no longer needed
				_nodes.free(p_parent_id);
			}

			return;
		}

		if (sibling_present) {
			node_replace_child(grandparent_id, p_parent_id, sibling_id);
		} else {
			node_remove_child(grandparent_id, p_parent_id, p_tree_id, true);
		}

		// put the node on the free list to recycle
		_nodes.free(p_parent_id);
	}

	void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
		_root_node_id[p_tree_id] = p_new_root_id;
		TNode &root = _nodes[p_new_root_id];

		// mark no parent
		root.parent_id = BVHCommon::INVALID;
	}

	void node_make_leaf(uint32_t p_node_id) {
		uint32_t child_leaf_id;
		TLeaf *child_leaf = _leaves.request(child_leaf_id);
		child_leaf->clear();

		// zero is reserved at startup, to prevent this id being used
		// (as they are stored as negative values in the node, and zero is already taken)
		BVH_ASSERT(child_leaf_id != 0);

		TNode &node = _nodes[p_node_id];
		node.neg_leaf_id = -(int)child_leaf_id;
	}

	void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) {
		// get the reference
		ItemRef &ref = _refs[p_ref_id];
		uint32_t owner_node_id = ref.tnode_id;

		// debug draw special
		// This may not be needed
		if (owner_node_id == BVHCommon::INVALID) {
			return;
		}

		TNode &tnode = _nodes[owner_node_id];
		CRASH_COND(!tnode.is_leaf());

		TLeaf &leaf = _node_get_leaf(tnode);

		// if the aabb is not determining the corner size, then there is no need to refit!
		// (optimization, as merging AABBs takes a lot of time)
		const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id);

		// shrink a little to prevent using corner aabbs
		// in order to miss the corners first we shrink by node_expansion
		// (which is added to the overall bound of the leaf), then we also
		// shrink by an epsilon, in order to miss out the very corner aabbs
		// which are important in determining the bound. Any other aabb
		// within this can be removed and not affect the overall bound.
		BVHABB_CLASS node_bound = tnode.aabb;
		node_bound.expand(-_node_expansion - 0.001f);
		bool refit = true;

		if (node_bound.is_other_within(old_aabb)) {
			refit = false;
		}

		// record the old aabb if required (for incremental remove_and_reinsert)
		if (r_old_aabb) {
			*r_old_aabb = old_aabb;
		}

		leaf.remove_item_unordered(ref.item_id);

		if (leaf.num_items) {
			// the swapped item has to have its reference changed to, to point to the new item id
			uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id);

			ItemRef &swapped_ref = _refs[swapped_ref_id];

			swapped_ref.item_id = ref.item_id;

			// only have to refit if it is an edge item
			// This is a VERY EXPENSIVE STEP
			// we defer the refit updates until the update function is called once per frame
			if (refit) {
				leaf.set_dirty(true);
			}
		} else {
			// remove node if empty
			// remove link from parent
			if (tnode.parent_id != BVHCommon::INVALID) {
				// DANGER .. this can potentially end up with root node with 1 child ...
				// we don't want this and must check for it

				uint32_t parent_id = tnode.parent_id;

				node_remove_child(parent_id, owner_node_id, p_tree_id);
				refit_upward(parent_id);

				// put the node on the free list to recycle
				_nodes.free(owner_node_id);
			}

			// else if no parent, it is the root node. Do not delete
		}

		ref.tnode_id = BVHCommon::INVALID;
		ref.item_id = BVHCommon::INVALID; // unset
	}

	// returns true if needs refit of PARENT tree only, the node itself AABB is calculated
	// within this routine
	bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) {
		ItemRef &ref = _refs[p_ref_id];
		ref.tnode_id = p_node_id;

		TNode &node = _nodes[p_node_id];
		BVH_ASSERT(node.is_leaf());
		TLeaf &leaf = _node_get_leaf(node);

		// optimization - we only need to do a refit
		// if the added item is changing the AABB of the node.
		// in most cases it won't.
		bool needs_refit = true;

		// expand bound now
		BVHABB_CLASS expanded = p_aabb;
		expanded.expand(_node_expansion);

		// the bound will only be valid if there is an item in there already
		if (leaf.num_items) {
			if (node.aabb.is_other_within(expanded)) {
				// no change to node AABBs
				needs_refit = false;
			} else {
				node.aabb.merge(expanded);
			}
		} else {
			// bound of the node = the new aabb
			node.aabb = expanded;
		}

		ref.item_id = leaf.request_item();
		BVH_ASSERT(ref.item_id != BVHCommon::INVALID);

		// set the aabb of the new item
		leaf.get_aabb(ref.item_id) = p_aabb;

		// back reference on the item back to the item reference
		leaf.get_item_ref_id(ref.item_id) = p_ref_id;

		return needs_refit;
	}

	uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
		uint32_t child_node_id;
		TNode *child_node = _nodes.request(child_node_id);
		child_node->clear();

		// may not be necessary
		child_node->aabb = p_aabb;

		node_add_child(p_node_id, child_node_id);

		return child_node_id;
	}

#include "bvh_cull.inc"
#include "bvh_debug.inc"
#include "bvh_integrity.inc"
#include "bvh_logic.inc"
#include "bvh_misc.inc"
#include "bvh_public.inc"
#include "bvh_refit.inc"
#include "bvh_split.inc"
};

#undef VERBOSE_PRINT

#endif // BVH_TREE_H