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/*************************************************************************/
/*  bsp_tree.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef BSP_TREE_H
#define BSP_TREE_H

#include "plane.h"
#include "rect3.h"
#include "face3.h"
#include "vector.h"
#include "dvector.h"
#include "variant.h"
#include "method_ptrcall.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class BSP_Tree {
public:

	enum {

		UNDER_LEAF=0xFFFF,
		OVER_LEAF=0xFFFE,
		MAX_NODES=0xFFFE,
		MAX_PLANES=(1<<16)
	};

	struct Node {

		uint16_t plane;
		uint16_t under;
		uint16_t over;
	};


private:
	// thanks to the properties of Vector,
	// this class can be assigned and passed around between threads
	// with no cost.

	Vector<Node> nodes;
	Vector<Plane> planes;
	Rect3 aabb;
	real_t error_radius;

	int _get_points_inside(int p_node,const Vector3* p_points,int *p_indices, const Vector3& p_center,const Vector3& p_half_extents,int p_indices_count) const;

	template<class T>
	bool _test_convex(const Node* p_nodes, const Plane* p_planes,int p_current, const T& p_convex) const;

public:

	bool is_empty() const { return nodes.size()==0; }
	Vector<Node> get_nodes() const;
	Vector<Plane> get_planes() const;
	Rect3 get_aabb() const;

	bool point_is_inside(const Vector3& p_point) const;
	int get_points_inside(const Vector3* p_points, int p_point_count) const;
	template<class T>
	bool convex_is_inside(const T& p_convex) const;

	operator Variant() const;

	void from_aabb(const Rect3& p_aabb);

	BSP_Tree();
	BSP_Tree(const Variant& p_variant);
	BSP_Tree(const PoolVector<Face3>& p_faces,real_t p_error_radius=0);
	BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,real_t p_error_radius=0);
	~BSP_Tree();

};

template<class T>
bool BSP_Tree::_test_convex(const Node* p_nodes, const Plane* p_planes,int p_current, const T& p_convex) const {

	if (p_current==UNDER_LEAF)
		return true;
	else if (p_current==OVER_LEAF)
		return false;

	bool collided=false;
	const Node&n=p_nodes[p_current];

	const Plane& p=p_planes[n.plane];

	real_t min,max;
	p_convex.project_range(p.normal,min,max);

	bool go_under = min < p.d;
	bool go_over = max >= p.d;

	if (go_under && _test_convex(p_nodes,p_planes,n.under,p_convex))
		collided=true;
	if (go_over && _test_convex(p_nodes,p_planes,n.over,p_convex))
		collided=true;

	return collided;

}

template<class T>
bool BSP_Tree::convex_is_inside(const T& p_convex) const {

	int node_count = nodes.size();
	if (node_count==0)
		return false;
	const Node* nodes=&this->nodes[0];
	const Plane* planes = &this->planes[0];

	return _test_convex(nodes,planes,node_count-1,p_convex);
}


#ifdef PTRCALL_ENABLED


template<>
struct PtrToArg<BSP_Tree> {
	_FORCE_INLINE_ static BSP_Tree convert(const void* p_ptr) {
		BSP_Tree s( Variant( *reinterpret_cast<const Dictionary*>(p_ptr) ) );
		return s;
	}
	_FORCE_INLINE_ static void encode(BSP_Tree p_val,void* p_ptr) {
		Dictionary *d = reinterpret_cast<Dictionary*>(p_ptr);
		*d=Variant(p_val);
	}
};

template<>
struct PtrToArg<const BSP_Tree&> {
	_FORCE_INLINE_ static BSP_Tree convert(const void* p_ptr) {
		BSP_Tree s( Variant( *reinterpret_cast<const Dictionary*>(p_ptr) ) );
		return s;
	}
};

#endif

#endif