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|
/*************************************************************************/
/* a_star.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "a_star.h"
#include "core/math/geometry.h"
#include "core/script_language.h"
#include "scene/scene_string_names.h"
int AStar::get_available_point_id() const {
if (points.empty()) {
return 1;
}
// calculate our new next available point id if bigger than before or next id already contained in set of points.
if (points.has(last_free_id)) {
int cur_new_id = last_free_id;
while (points.has(cur_new_id)) {
cur_new_id++;
}
int &non_const = const_cast<int &>(last_free_id);
non_const = cur_new_id;
}
return last_free_id;
}
void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
ERR_FAIL_COND(p_id < 0);
ERR_FAIL_COND(p_weight_scale < 1);
Point *found_pt;
bool p_exists = points.lookup(p_id, found_pt);
if (!p_exists) {
Point *pt = memnew(Point);
pt->id = p_id;
pt->pos = p_pos;
pt->weight_scale = p_weight_scale;
pt->prev_point = NULL;
pt->open_pass = 0;
pt->closed_pass = 0;
pt->enabled = true;
points.set(p_id, pt);
} else {
found_pt->pos = p_pos;
found_pt->weight_scale = p_weight_scale;
}
}
Vector3 AStar::get_point_position(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, Vector3());
return p->pos;
}
void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
p->pos = p_pos;
}
real_t AStar::get_point_weight_scale(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, 0);
return p->weight_scale;
}
void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
ERR_FAIL_COND(p_weight_scale < 1);
p->weight_scale = p_weight_scale;
}
void AStar::remove_point(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
Segment s(p_id, (*it.key));
segments.erase(s);
(*it.value)->neighbours.remove(p->id);
(*it.value)->unlinked_neighbours.remove(p->id);
}
for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
Segment s(p_id, (*it.key));
segments.erase(s);
(*it.value)->neighbours.remove(p->id);
(*it.value)->unlinked_neighbours.remove(p->id);
}
memdelete(p);
points.remove(p_id);
last_free_id = p_id;
}
void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
ERR_FAIL_COND(p_id == p_with_id);
Point *a;
bool from_exists = points.lookup(p_id, a);
ERR_FAIL_COND(!from_exists);
Point *b;
bool to_exists = points.lookup(p_with_id, b);
ERR_FAIL_COND(!to_exists);
a->neighbours.set(b->id, b);
if (bidirectional) {
b->neighbours.set(a->id, a);
} else {
b->unlinked_neighbours.set(a->id, a);
}
Segment s(p_id, p_with_id);
if (s.from == p_id) {
s.from_point = a;
s.to_point = b;
} else {
s.from_point = b;
s.to_point = a;
}
segments.insert(s);
}
void AStar::disconnect_points(int p_id, int p_with_id) {
Segment s(p_id, p_with_id);
ERR_FAIL_COND(!segments.has(s));
segments.erase(s);
Point *a;
bool a_exists = points.lookup(p_id, a);
CRASH_COND(!a_exists);
Point *b;
bool b_exists = points.lookup(p_with_id, b);
CRASH_COND(!b_exists);
a->neighbours.remove(b->id);
a->unlinked_neighbours.remove(b->id);
b->neighbours.remove(a->id);
b->unlinked_neighbours.remove(a->id);
}
bool AStar::has_point(int p_id) const {
return points.has(p_id);
}
Array AStar::get_points() {
Array point_list;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
point_list.push_back(*(it.key));
}
return point_list;
}
PoolVector<int> AStar::get_point_connections(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, PoolVector<int>());
PoolVector<int> point_list;
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
point_list.push_back((*it.key));
}
return point_list;
}
bool AStar::are_points_connected(int p_id, int p_with_id) const {
Segment s(p_id, p_with_id);
return segments.has(s);
}
void AStar::clear() {
last_free_id = 0;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
memdelete(*(it.value));
}
segments.clear();
points.clear();
}
int AStar::get_closest_point(const Vector3 &p_point) const {
int closest_id = -1;
real_t closest_dist = 1e20;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
if (!(*it.value)->enabled) continue; // Disabled points should not be considered.
real_t d = p_point.distance_squared_to((*it.value)->pos);
if (closest_id < 0 || d < closest_dist) {
closest_dist = d;
closest_id = *(it.key);
}
}
return closest_id;
}
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
bool found = false;
real_t closest_dist = 1e20;
Vector3 closest_point;
for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
if (!(E->get().from_point->enabled && E->get().to_point->enabled)) {
continue;
}
Vector3 segment[2] = {
E->get().from_point->pos,
E->get().to_point->pos,
};
Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
if (!found || d < closest_dist) {
closest_point = p;
closest_dist = d;
found = true;
}
}
return closest_point;
}
bool AStar::_solve(Point *begin_point, Point *end_point) {
pass++;
if (!end_point->enabled) return false;
bool found_route = false;
Vector<Point *> open_list;
SortArray<Point *, SortPoints> sorter;
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.empty()) {
Point *p = open_list[0]; // The currently processed point
if (p == end_point) {
found_route = true;
break;
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
open_list.remove(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
Point *e = *(it.value); // The neighbour point
if (!e->enabled || e->closed_pass == pass) {
continue;
}
real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
bool new_point = false;
if (e->open_pass != pass) { // The point wasn't inside the open list.
e->open_pass = pass;
open_list.push_back(e);
new_point = true;
} else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
continue;
}
e->prev_point = p;
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
} else {
sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
}
}
}
return found_route;
}
float AStar::_estimate_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
Point *from_point;
bool from_exists = points.lookup(p_from_id, from_point);
CRASH_COND(!from_exists);
Point *to_point;
bool to_exists = points.lookup(p_to_id, to_point);
CRASH_COND(!to_exists);
return from_point->pos.distance_to(to_point->pos);
}
float AStar::_compute_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
Point *from_point;
bool from_exists = points.lookup(p_from_id, from_point);
CRASH_COND(!from_exists);
Point *to_point;
bool to_exists = points.lookup(p_to_id, to_point);
CRASH_COND(!to_exists);
return from_point->pos.distance_to(to_point->pos);
}
PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, PoolVector<Vector3>());
Point *b;
bool to_exists = points.lookup(p_to_id, b);
ERR_FAIL_COND_V(!to_exists, PoolVector<Vector3>());
if (a == b) {
PoolVector<Vector3> ret;
ret.push_back(a->pos);
return ret;
}
Point *begin_point = a;
Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
if (!found_route) return PoolVector<Vector3>();
Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
PoolVector<Vector3> path;
path.resize(pc);
{
PoolVector<Vector3>::Write w = path.write();
Point *p2 = end_point;
int idx = pc - 1;
while (p2 != begin_point) {
w[idx--] = p2->pos;
p2 = p2->prev_point;
}
w[0] = p2->pos; // Assign first
}
return path;
}
PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
Point *b;
bool to_exists = points.lookup(p_to_id, b);
ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
if (a == b) {
PoolVector<int> ret;
ret.push_back(a->id);
return ret;
}
Point *begin_point = a;
Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
if (!found_route) return PoolVector<int>();
Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
pc++;
p = p->prev_point;
}
PoolVector<int> path;
path.resize(pc);
{
PoolVector<int>::Write w = path.write();
p = end_point;
int idx = pc - 1;
while (p != begin_point) {
w[idx--] = p->id;
p = p->prev_point;
}
w[0] = p->id; // Assign first
}
return path;
}
void AStar::set_point_disabled(int p_id, bool p_disabled) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND(!p_exists);
p->enabled = !p_disabled;
}
bool AStar::is_point_disabled(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V(!p_exists, false);
return !p->enabled;
}
void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar::disconnect_points);
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar::are_points_connected);
ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
BIND_VMETHOD(MethodInfo(Variant::REAL, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
BIND_VMETHOD(MethodInfo(Variant::REAL, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
}
AStar::AStar() {
last_free_id = 0;
pass = 1;
}
AStar::~AStar() {
clear();
}
/////////////////////////////////////////////////////////////
int AStar2D::get_available_point_id() const {
return astar.get_available_point_id();
}
void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
}
Vector2 AStar2D::get_point_position(int p_id) const {
Vector3 p = astar.get_point_position(p_id);
return Vector2(p.x, p.y);
}
void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
}
real_t AStar2D::get_point_weight_scale(int p_id) const {
return astar.get_point_weight_scale(p_id);
}
void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
astar.set_point_weight_scale(p_id, p_weight_scale);
}
void AStar2D::remove_point(int p_id) {
astar.remove_point(p_id);
}
bool AStar2D::has_point(int p_id) const {
return astar.has_point(p_id);
}
PoolVector<int> AStar2D::get_point_connections(int p_id) {
return astar.get_point_connections(p_id);
}
Array AStar2D::get_points() {
return astar.get_points();
}
void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
astar.set_point_disabled(p_id, p_disabled);
}
bool AStar2D::is_point_disabled(int p_id) const {
return astar.is_point_disabled(p_id);
}
void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
astar.connect_points(p_id, p_with_id, p_bidirectional);
}
void AStar2D::disconnect_points(int p_id, int p_with_id) {
astar.disconnect_points(p_id, p_with_id);
}
bool AStar2D::are_points_connected(int p_id, int p_with_id) const {
return astar.are_points_connected(p_id, p_with_id);
}
void AStar2D::clear() {
astar.clear();
}
int AStar2D::get_closest_point(const Vector2 &p_point) const {
return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0));
}
Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
return Vector2(p.x, p.y);
}
PoolVector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
PoolVector3Array pv = astar.get_point_path(p_from_id, p_to_id);
int size = pv.size();
PoolVector2Array path;
path.resize(size);
{
PoolVector<Vector3>::Read r = pv.read();
PoolVector<Vector2>::Write w = path.write();
for (int i = 0; i < size; i++) {
Vector3 p = r[i];
w[i] = Vector2(p.x, p.y);
}
}
return path;
}
PoolVector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
return astar.get_id_path(p_from_id, p_to_id);
}
void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar2D::disconnect_points);
ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar2D::are_points_connected);
ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
}
AStar2D::AStar2D() {
}
AStar2D::~AStar2D() {
}
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