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/*************************************************************************/
/*  xml_parser.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef XML_PARSER_H
#define XML_PARSER_H

#include "ustring.h"
#include "vector.h"
#include "os/file_access.h"
#include "reference.h"

/*
  Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader.
*/

class XMLParser : public Reference {

	OBJ_TYPE( XMLParser, Reference );
public:
	//! Enumeration of all supported source text file formats
	enum SourceFormat {
		SOURCE_ASCII,
		SOURCE_UTF8,
		SOURCE_UTF16_BE,
		SOURCE_UTF16_LE,
		SOURCE_UTF32_BE,
		SOURCE_UTF32_LE
	};

	enum NodeType {
		NODE_NONE,
		NODE_ELEMENT,
		NODE_ELEMENT_END,
		NODE_TEXT,
		NODE_COMMENT,
		NODE_CDATA,
		NODE_UNKNOWN
	};

private:

	char *data;
	char *P;
	int length;
	void unescape(String& p_str);
	Vector<String> special_characters;
	String node_name;
	bool node_empty;
	NodeType node_type;
	uint64_t node_offset;

	struct Attribute {
		String name;
		String value;
	};

	Vector<Attribute> attributes;

	String _replace_special_characters(const String& origstr);
	bool _set_text(char* start, char* end);
	void _parse_closing_xml_element();
	void _ignore_definition();
	bool _parse_cdata();
	void _parse_comment();
	void _parse_opening_xml_element();
	void _parse_current_node();

	static void _bind_methods();

public:


	Error read();
	NodeType get_node_type();
	String get_node_name() const;
	String get_node_data() const;
	uint64_t get_node_offset() const;
	int get_attribute_count() const;
	String get_attribute_name(int p_idx) const;
	String get_attribute_value(int p_idx) const;
	bool has_attribute(const String& p_name) const;
	String get_attribute_value(const String& p_name) const;
	String get_attribute_value_safe(const String& p_name) const; // do not print error if doesn't exist
	bool is_empty() const;
	int get_current_line() const;

	void skip_section();
	Error seek(uint64_t p_pos);

	Error open(const String& p_path);
	Error open_buffer(const Vector<uint8_t>& p_buffer);

	void close();

	XMLParser();
	~XMLParser();
};

#endif