summaryrefslogtreecommitdiff
path: root/core/io/multiplayer_api.h
blob: 64f59d32d84a424c1e854a8864e7f3a778656242 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/*************************************************************************/
/*  multiplayer_api.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MULTIPLAYER_PROTOCOL_H
#define MULTIPLAYER_PROTOCOL_H

#include "core/io/networked_multiplayer_peer.h"
#include "core/reference.h"

class MultiplayerAPI : public Reference {

	GDCLASS(MultiplayerAPI, Reference);

private:
	//path sent caches
	struct PathSentCache {
		Map<int, bool> confirmed_peers;
		int id;
	};

	//path get caches
	struct PathGetCache {
		struct NodeInfo {
			NodePath path;
			ObjectID instance;
		};

		Map<int, NodeInfo> nodes;
	};

	Ref<NetworkedMultiplayerPeer> network_peer;
	int rpc_sender_id;
	Set<int> connected_peers;
	HashMap<NodePath, PathSentCache> path_send_cache;
	Map<int, PathGetCache> path_get_cache;
	int last_send_cache_id;
	Vector<uint8_t> packet_cache;
	Node *root_node;

protected:
	static void _bind_methods();

	void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
	void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
	void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
	Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
	void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
	void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
	void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);

	void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
	bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);

public:
	enum NetworkCommands {
		NETWORK_COMMAND_REMOTE_CALL,
		NETWORK_COMMAND_REMOTE_SET,
		NETWORK_COMMAND_SIMPLIFY_PATH,
		NETWORK_COMMAND_CONFIRM_PATH,
		NETWORK_COMMAND_RAW,
	};

	void poll();
	void clear();
	void set_root_node(Node *p_node);
	void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
	Ref<NetworkedMultiplayerPeer> get_network_peer() const;
	Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST);

	// Called by Node.rpc
	void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
	// Called by Node.rset
	void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);

	void _add_peer(int p_id);
	void _del_peer(int p_id);
	void _connected_to_server();
	void _connection_failed();
	void _server_disconnected();

	bool has_network_peer() const { return network_peer.is_valid(); }
	Vector<int> get_network_connected_peers() const;
	int get_rpc_sender_id() const { return rpc_sender_id; }
	int get_network_unique_id() const;
	bool is_network_server() const;
	void set_refuse_new_network_connections(bool p_refuse);
	bool is_refusing_new_network_connections() const;

	MultiplayerAPI();
	~MultiplayerAPI();
};

#endif // MULTIPLAYER_PROTOCOL_H