1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
|
#include "core/io/multiplayer_api.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
void MultiplayerAPI::poll() {
if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
return;
network_peer->poll();
if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
return;
while (network_peer->get_available_packet_count()) {
int sender = network_peer->get_packet_peer();
const uint8_t *packet;
int len;
Error err = network_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
}
rpc_sender_id = sender;
_process_packet(sender, packet, len);
rpc_sender_id = 0;
if (!network_peer.is_valid()) {
break; //it's also possible that a packet or RPC caused a disconnection, so also check here
}
}
}
void MultiplayerAPI::clear() {
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
last_send_cache_id = 1;
}
void MultiplayerAPI::set_root_node(Node *p_node) {
root_node = p_node;
}
void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", this, "_add_peer");
network_peer->disconnect("peer_disconnected", this, "_del_peer");
network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
network_peer->disconnect("connection_failed", this, "_connection_failed");
network_peer->disconnect("server_disconnected", this, "_server_disconnected");
clear();
}
network_peer = p_peer;
ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
if (network_peer.is_valid()) {
network_peer->connect("peer_connected", this, "_add_peer");
network_peer->connect("peer_disconnected", this, "_del_peer");
network_peer->connect("connection_succeeded", this, "_connected_to_server");
network_peer->connect("connection_failed", this, "_connection_failed");
network_peer->connect("server_disconnected", this, "_server_disconnected");
}
}
Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
return network_peer;
}
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(root_node == NULL);
ERR_FAIL_COND(p_packet_len < 1);
uint8_t packet_type = p_packet[0];
switch (packet_type) {
case NETWORK_COMMAND_SIMPLIFY_PATH: {
_process_simplify_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
_process_confirm_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_REMOTE_CALL:
case NETWORK_COMMAND_REMOTE_SET: {
ERR_FAIL_COND(p_packet_len < 6);
Node *node = _process_get_node(p_from, p_packet, p_packet_len);
ERR_FAIL_COND(node == NULL);
//detect cstring end
int len_end = 5;
for (; len_end < p_packet_len; len_end++) {
if (p_packet[len_end] == 0) {
break;
}
}
ERR_FAIL_COND(len_end >= p_packet_len);
StringName name = String::utf8((const char *)&p_packet[5]);
if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
_process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1);
} else {
_process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1);
}
} break;
case NETWORK_COMMAND_RAW: {
_process_raw(p_from, p_packet, p_packet_len);
} break;
}
}
Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) {
uint32_t target = decode_uint32(&p_packet[1]);
Node *node = NULL;
if (target & 0x80000000) {
//use full path (not cached yet)
int ofs = target & 0x7FFFFFFF;
ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
String paths;
paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
NodePath np = paths;
node = root_node->get_node(np);
if (!node)
ERR_PRINTS("Failed to get path from RPC: " + String(np));
} else {
//use cached path
int id = target;
Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
ERR_FAIL_COND_V(!E, NULL);
Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
ERR_FAIL_COND_V(!F, NULL);
PathGetCache::NodeInfo *ni = &F->get();
//do proper caching later
node = root_node->get_node(ni->path);
if (!node)
ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path));
}
return node;
}
void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
if (!p_node->can_call_rpc(p_name, p_from))
return;
ERR_FAIL_COND(p_offset >= p_packet_len);
int argc = p_packet[p_offset];
Vector<Variant> args;
Vector<const Variant *> argp;
args.resize(argc);
argp.resize(argc);
p_offset++;
for (int i = 0; i < argc; i++) {
ERR_FAIL_COND(p_offset >= p_packet_len);
int vlen;
Error err = decode_variant(args[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
ERR_FAIL_COND(err != OK);
//args[i]=p_packet[3+i];
argp[i] = &args[i];
p_offset += vlen;
}
Variant::CallError ce;
p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
ERR_PRINTS(error);
}
}
void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
if (!p_node->can_call_rset(p_name, p_from))
return;
ERR_FAIL_COND(p_offset >= p_packet_len);
Variant value;
decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
bool valid;
p_node->set(p_name, value, &valid);
if (!valid) {
String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class();
ERR_PRINTS(error);
}
}
void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(p_packet_len < 5);
int id = decode_uint32(&p_packet[1]);
String paths;
paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
}
PathGetCache::NodeInfo ni;
ni.path = path;
ni.instance = 0;
path_get_cache[p_from].nodes[id] = ni;
//send ack
//encode path
CharString pname = String(path).utf8();
int len = encode_cstring(pname.get_data(), NULL);
Vector<uint8_t> packet;
packet.resize(1 + len);
packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
encode_cstring(pname.get_data(), &packet[1]);
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
network_peer->put_packet(packet.ptr(), packet.size());
}
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(p_packet_len < 2);
String paths;
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
NodePath path = paths;
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND(!psc);
Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND(!E);
E->get() = true;
}
bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) {
bool has_all_peers = true;
List<int> peers_to_add; //if one is missing, take note to add it
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
if (p_target < 0 && E->get() == -p_target)
continue; //continue, excluded
if (p_target > 0 && E->get() != p_target)
continue; //continue, not for this peer
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
if (!F || F->get() == false) {
//path was not cached, or was cached but is unconfirmed
if (!F) {
//not cached at all, take note
peers_to_add.push_back(E->get());
}
has_all_peers = false;
}
}
//those that need to be added, send a message for this
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
//encode function name
CharString pname = String(p_path).utf8();
int len = encode_cstring(pname.get_data(), NULL);
Vector<uint8_t> packet;
packet.resize(1 + 4 + len);
packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
encode_uint32(psc->id, &packet[1]);
encode_cstring(pname.get_data(), &packet[5]);
network_peer->set_target_peer(E->get()); //to all of you
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
}
return has_all_peers;
}
void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
if (network_peer.is_null()) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL();
}
if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
ERR_FAIL();
}
if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
ERR_FAIL();
}
if (p_argcount > 255) {
ERR_EXPLAIN("Too many arguments >255.");
ERR_FAIL();
}
if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
if (p_to == network_peer->get_unique_id()) {
ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()));
} else {
ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
}
ERR_FAIL();
}
NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
ERR_FAIL_COND(from_path.is_empty());
//see if the path is cached
PathSentCache *psc = path_send_cache.getptr(from_path);
if (!psc) {
//path is not cached, create
path_send_cache[from_path] = PathSentCache();
psc = path_send_cache.getptr(from_path);
psc->id = last_send_cache_id++;
}
//create base packet, lots of hardcode because it must be tight
int ofs = 0;
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
//encode type
MAKE_ROOM(1);
packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
ofs += 1;
//encode ID
MAKE_ROOM(ofs + 4);
encode_uint32(psc->id, &(packet_cache[ofs]));
ofs += 4;
//encode function name
CharString name = String(p_name).utf8();
int len = encode_cstring(name.get_data(), NULL);
MAKE_ROOM(ofs + len);
encode_cstring(name.get_data(), &(packet_cache[ofs]));
ofs += len;
if (p_set) {
//set argument
Error err = encode_variant(*p_arg[0], NULL, len);
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
encode_variant(*p_arg[0], &(packet_cache[ofs]), len);
ofs += len;
} else {
//call arguments
MAKE_ROOM(ofs + 1);
packet_cache[ofs] = p_argcount;
ofs += 1;
for (int i = 0; i < p_argcount; i++) {
Error err = encode_variant(*p_arg[i], NULL, len);
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
encode_variant(*p_arg[i], &(packet_cache[ofs]), len);
ofs += len;
}
}
//see if all peers have cached path (is so, call can be fast)
bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
//take chance and set transfer mode, since all send methods will use it
network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
if (has_all_peers) {
//they all have verified paths, so send fast
network_peer->set_target_peer(p_to); //to all of you
network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
} else {
//not all verified path, so send one by one
//apend path at the end, since we will need it for some packets
CharString pname = String(from_path).utf8();
int path_len = encode_cstring(pname.get_data(), NULL);
MAKE_ROOM(ofs + path_len);
encode_cstring(pname.get_data(), &(packet_cache[ofs]));
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
if (p_to < 0 && E->get() == -p_to)
continue; //continue, excluded
if (p_to > 0 && E->get() != p_to)
continue; //continue, not for this peer
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
ERR_CONTINUE(!F); //should never happen
network_peer->set_target_peer(E->get()); //to this one specifically
if (F->get() == true) {
//this one confirmed path, so use id
encode_uint32(psc->id, &(packet_cache[1]));
network_peer->put_packet(packet_cache.ptr(), ofs);
} else {
//this one did not confirm path yet, so use entire path (sorry!)
encode_uint32(0x80000000 | ofs, &(packet_cache[1])); //offset to path and flag
network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
}
}
}
}
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id, PathGetCache());
emit_signal("network_peer_connected", p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected", p_id);
}
void MultiplayerAPI::_connected_to_server() {
emit_signal("connected_to_server");
}
void MultiplayerAPI::_connection_failed() {
emit_signal("connection_failed");
}
void MultiplayerAPI::_server_disconnected() {
emit_signal("server_disconnected");
}
bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case Node::RPC_MODE_DISABLED: {
//do nothing
} break;
case Node::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case Node::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
} break;
case Node::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
return is_master;
} break;
case Node::RPC_MODE_SLAVE: {
return !is_master;
} break;
}
return false;
}
bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
case ScriptInstance::RPC_MODE_DISABLED: {
//do nothing
} break;
case ScriptInstance::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
} break;
case ScriptInstance::RPC_MODE_SYNC: {
//call it, sync always results in call
return true;
} break;
case ScriptInstance::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
return is_master;
} break;
case ScriptInstance::RPC_MODE_SLAVE: {
return !is_master;
} break;
}
return false;
}
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!p_node->is_inside_tree());
ERR_FAIL_COND(!network_peer.is_valid());
int node_id = network_peer->get_unique_id();
bool skip_rpc = false;
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
//check that send mode can use local call
const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
if (E) {
call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
}
if (call_local_native) {
// done below
} else if (p_node->get_script_instance()) {
//attempt with script
ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
}
}
if (!skip_rpc) {
_send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
}
if (call_local_native) {
Variant::CallError ce;
p_node->call(p_method, p_arg, p_argcount, ce);
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in local call: - " + error;
ERR_PRINTS(error);
return;
}
}
if (call_local_script) {
Variant::CallError ce;
ce.error = Variant::CallError::CALL_OK;
p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in script local call: - " + error;
ERR_PRINTS(error);
return;
}
}
}
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
ERR_FAIL_COND(!p_node->is_inside_tree());
ERR_FAIL_COND(!network_peer.is_valid());
int node_id = network_peer->get_unique_id();
bool is_master = p_node->is_network_master();
bool skip_rset = false;
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
//check that send mode can use local call
bool set_local = false;
const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
set_local = _should_call_native(E->get(), is_master, skip_rset);
}
if (set_local) {
bool valid;
p_node->set(p_property, p_value, &valid);
if (!valid) {
String error = "rset() aborted in local set, property not found: - " + String(p_property);
ERR_PRINTS(error);
return;
}
} else if (p_node->get_script_instance()) {
//attempt with script
ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
set_local = _should_call_script(rpc_mode, is_master, skip_rset);
if (set_local) {
bool valid = p_node->get_script_instance()->set(p_property, p_value);
if (!valid) {
String error = "rset() aborted in local script set, property not found: - " + String(p_property);
ERR_PRINTS(error);
return;
}
}
}
}
if (skip_rset)
return;
const Variant *vptr = &p_value;
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
}
Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) {
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
MAKE_ROOM(p_data.size() + 1);
PoolVector<uint8_t>::Read r = p_data.read();
packet_cache[0] = NETWORK_COMMAND_RAW;
memcpy(&packet_cache[1], &r[0], p_data.size());
network_peer->set_target_peer(p_to);
return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
}
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(p_packet_len < 2);
PoolVector<uint8_t> out;
int len = p_packet_len - 1;
out.resize(len);
{
PoolVector<uint8_t>::Write w = out.write();
memcpy(&w[0], &p_packet[1], len);
}
emit_signal("network_peer_packet", p_from, out);
}
int MultiplayerAPI::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
return network_peer->get_unique_id();
}
bool MultiplayerAPI::is_network_server() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
return network_peer->is_server();
}
void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
ERR_FAIL_COND(!network_peer.is_valid());
network_peer->set_refuse_new_connections(p_refuse);
}
bool MultiplayerAPI::is_refusing_new_network_connections() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
return network_peer->is_refusing_new_connections();
}
Vector<int> MultiplayerAPI::get_network_connected_peers() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
Vector<int> ret;
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
ret.push_back(E->get());
}
return ret;
}
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
ClassDB::bind_method(D_METHOD("_add_peer", "id"), &MultiplayerAPI::_add_peer);
ClassDB::bind_method(D_METHOD("_del_peer", "id"), &MultiplayerAPI::_del_peer);
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
ClassDB::bind_method(D_METHOD("_connected_to_server"), &MultiplayerAPI::_connected_to_server);
ClassDB::bind_method(D_METHOD("_connection_failed"), &MultiplayerAPI::_connection_failed);
ClassDB::bind_method(D_METHOD("_server_disconnected"), &MultiplayerAPI::_server_disconnected);
ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
}
MultiplayerAPI::MultiplayerAPI() {
clear();
}
MultiplayerAPI::~MultiplayerAPI() {
clear();
}
|