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/*************************************************************************/
/*  http_client_tcp.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef HTTP_CLIENT_TCP_H
#define HTTP_CLIENT_TCP_H

#include "http_client.h"

class HTTPClientTCP : public HTTPClient {
private:
	Status status = STATUS_DISCONNECTED;
	IP::ResolverID resolving = IP::RESOLVER_INVALID_ID;
	int conn_port = -1;
	String conn_host;
	bool ssl = false;
	bool ssl_verify_host = false;
	bool blocking = false;
	bool handshaking = false;
	bool head_request = false;

	Vector<uint8_t> response_str;

	bool chunked = false;
	Vector<uint8_t> chunk;
	int chunk_left = 0;
	bool chunk_trailer_part = false;
	int body_size = -1;
	int body_left = 0;
	bool read_until_eof = false;

	Ref<StreamPeerTCP> tcp_connection;
	Ref<StreamPeer> connection;

	int response_num = 0;
	Vector<String> response_headers;
	// 64 KiB by default (favors fast download speeds at the cost of memory usage).
	int read_chunk_size = 65536;

	Error _get_http_data(uint8_t *p_buffer, int p_bytes, int &r_received);

public:
	static HTTPClient *_create_func();

	Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) override;

	Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) override;
	void set_connection(const Ref<StreamPeer> &p_connection) override;
	Ref<StreamPeer> get_connection() const override;
	void close() override;
	Status get_status() const override;
	bool has_response() const override;
	bool is_response_chunked() const override;
	int get_response_code() const override;
	Error get_response_headers(List<String> *r_response) override;
	int get_response_body_length() const override;
	PackedByteArray read_response_body_chunk() override;
	void set_blocking_mode(bool p_enable) override;
	bool is_blocking_mode_enabled() const override;
	void set_read_chunk_size(int p_size) override;
	int get_read_chunk_size() const override;
	Error poll() override;
	HTTPClientTCP();
};

#endif // HTTP_CLIENT_TCP_H