1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
/*************************************************************************/
/* file_access_pack.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
#include "core/templates/set.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
// The current packed file format version number.
#define PACK_FORMAT_VERSION 2
enum PackFlags {
PACK_DIR_ENCRYPTED = 1 << 0
};
enum PackFileFlags {
PACK_FILE_ENCRYPTED = 1 << 0
};
class PackSource;
class PackedData {
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
public:
struct PackedFile {
String pack;
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
PackSource *src = nullptr;
bool encrypted;
};
private:
struct PackedDir {
PackedDir *parent = nullptr;
String name;
Map<String, PackedDir *> subdirs;
Set<String> files;
};
struct PathMD5 {
uint64_t a = 0;
uint64_t b = 0;
bool operator<(const PathMD5 &p_md5) const {
if (p_md5.a == a) {
return b < p_md5.b;
} else {
return a < p_md5.a;
}
}
bool operator==(const PathMD5 &p_md5) const {
return a == p_md5.a && b == p_md5.b;
}
PathMD5() {}
PathMD5(const Vector<uint8_t> &p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
}
};
Map<PathMD5, PackedFile> files;
Vector<PackSource *> sources;
PackedDir *root = nullptr;
static PackedData *singleton;
bool disabled = false;
void _free_packed_dirs(PackedDir *p_dir);
public:
void add_pack_source(PackSource *p_source);
void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
void set_disabled(bool p_disabled) { disabled = p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
_FORCE_INLINE_ Ref<FileAccess> try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
_FORCE_INLINE_ Ref<DirAccess> try_open_directory(const String &p_path);
_FORCE_INLINE_ bool has_directory(const String &p_path);
PackedData();
~PackedData();
};
class PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
mutable uint64_t pos;
mutable bool eof;
uint64_t off;
Ref<FileAccess> f;
virtual Error _open(const String &p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
public:
virtual void close();
virtual bool is_open() const;
virtual void seek(uint64_t p_position);
virtual void seek_end(int64_t p_position = 0);
virtual uint64_t get_position() const;
virtual uint64_t get_length() const;
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual void set_big_endian(bool p_big_endian);
virtual Error get_error() const;
virtual void flush();
virtual void store_8(uint8_t p_dest);
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length);
virtual bool file_exists(const String &p_name);
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
};
Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
PathMD5 pmd5(p_path.md5_buffer());
Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
if (!E) {
return nullptr; //not found
}
if (E->get().offset == 0) {
return nullptr; //was erased
}
return E->get().src->get_file(p_path, &E->get());
}
bool PackedData::has_path(const String &p_path) {
return files.has(PathMD5(p_path.md5_buffer()));
}
bool PackedData::has_directory(const String &p_path) {
Ref<DirAccess> da = try_open_directory(p_path);
if (da.is_valid()) {
return true;
} else {
return false;
}
}
class DirAccessPack : public DirAccess {
PackedData::PackedDir *current;
List<String> list_dirs;
List<String> list_files;
bool cdir = false;
PackedData::PackedDir *_find_dir(String p_dir);
public:
virtual Error list_dir_begin();
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end();
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir);
virtual String get_current_dir(bool p_include_drive = true) const;
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
uint64_t get_space_left();
virtual bool is_link(String p_file) { return false; }
virtual String read_link(String p_file) { return p_file; }
virtual Error create_link(String p_source, String p_target) { return FAILED; }
virtual String get_filesystem_type() const;
DirAccessPack();
};
Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {
Ref<DirAccess> da = memnew(DirAccessPack());
if (da->change_dir(p_path) != OK) {
da = Ref<DirAccess>();
}
return da;
}
#endif // FILE_ACCESS_PACK_H
|