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/*************************************************************************/
/*  file_access_compressed.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef FILE_ACCESS_COMPRESSED_H
#define FILE_ACCESS_COMPRESSED_H

#include "io/compression.h"
#include "os/file_access.h"

class FileAccessCompressed : public FileAccess {

	Compression::Mode cmode;
	bool writing;
	int write_pos;
	uint8_t*write_ptr;
	int write_buffer_size;
	int write_max;
	int block_size;
	mutable bool read_eof;
	mutable bool at_end;

	struct ReadBlock {
		int csize;
		int offset;
	};

	mutable Vector<uint8_t> comp_buffer;
	uint8_t *read_ptr;
	mutable int read_block;
	int read_block_count;
	mutable int read_block_size;
	mutable int read_pos;
	Vector<ReadBlock> read_blocks;
	int read_total;




	String magic;
	mutable Vector<uint8_t> buffer;
	FileAccess *f;
public:

	void configure(const String& p_magic, Compression::Mode p_mode=Compression::MODE_FASTLZ, int p_block_size=4096);

	Error open_after_magic(FileAccess *p_base);

	virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
	virtual void close(); ///< close a file
	virtual bool is_open() const; ///< true when file is open

	virtual void seek(size_t p_position); ///< seek to a given position
	virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
	virtual size_t get_pos() const; ///< get position in the file
	virtual size_t get_len() const; ///< get size of the file

	virtual bool eof_reached() const; ///< reading passed EOF

	virtual uint8_t get_8() const; ///< get a byte
	virtual int get_buffer(uint8_t *p_dst, int p_length) const;

	virtual Error get_error() const; ///< get last error

	virtual void store_8(uint8_t p_dest); ///< store a byte

	virtual bool file_exists(const String& p_name); ///< return true if a file exists

	virtual uint64_t _get_modified_time(const String& p_file);


	FileAccessCompressed();
	virtual ~FileAccessCompressed();

};

#endif // FILE_ACCESS_COMPRESSED_H