summaryrefslogtreecommitdiff
path: root/core/input/input_event.h
blob: 94aa68db33038dc7da77d23a53b2534de3eacee3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
/*************************************************************************/
/*  input_event.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H

#include "core/io/resource.h"
#include "core/math/transform_2d.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"

/**
 * Input Event classes. These are used in the main loop.
 * The events are pretty obvious.
 */

enum MouseButton {
	MOUSE_BUTTON_LEFT = 1,
	MOUSE_BUTTON_RIGHT = 2,
	MOUSE_BUTTON_MIDDLE = 3,
	MOUSE_BUTTON_WHEEL_UP = 4,
	MOUSE_BUTTON_WHEEL_DOWN = 5,
	MOUSE_BUTTON_WHEEL_LEFT = 6,
	MOUSE_BUTTON_WHEEL_RIGHT = 7,
	MOUSE_BUTTON_XBUTTON1 = 8,
	MOUSE_BUTTON_XBUTTON2 = 9,
	MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
	MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
	MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
	MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
	MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1))
};

enum JoyButton {
	JOY_BUTTON_INVALID = -1,
	JOY_BUTTON_A = 0,
	JOY_BUTTON_B = 1,
	JOY_BUTTON_X = 2,
	JOY_BUTTON_Y = 3,
	JOY_BUTTON_BACK = 4,
	JOY_BUTTON_GUIDE = 5,
	JOY_BUTTON_START = 6,
	JOY_BUTTON_LEFT_STICK = 7,
	JOY_BUTTON_RIGHT_STICK = 8,
	JOY_BUTTON_LEFT_SHOULDER = 9,
	JOY_BUTTON_RIGHT_SHOULDER = 10,
	JOY_BUTTON_DPAD_UP = 11,
	JOY_BUTTON_DPAD_DOWN = 12,
	JOY_BUTTON_DPAD_LEFT = 13,
	JOY_BUTTON_DPAD_RIGHT = 14,
	JOY_BUTTON_MISC1 = 15,
	JOY_BUTTON_PADDLE1 = 16,
	JOY_BUTTON_PADDLE2 = 17,
	JOY_BUTTON_PADDLE3 = 18,
	JOY_BUTTON_PADDLE4 = 19,
	JOY_BUTTON_TOUCHPAD = 20,
	JOY_BUTTON_SDL_MAX = 21,
	JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
};

enum JoyAxis {
	JOY_AXIS_INVALID = -1,
	JOY_AXIS_LEFT_X = 0,
	JOY_AXIS_LEFT_Y = 1,
	JOY_AXIS_RIGHT_X = 2,
	JOY_AXIS_RIGHT_Y = 3,
	JOY_AXIS_TRIGGER_LEFT = 4,
	JOY_AXIS_TRIGGER_RIGHT = 5,
	JOY_AXIS_SDL_MAX = 6,
	JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};

enum MIDIMessage {
	MIDI_MESSAGE_NOTE_OFF = 0x8,
	MIDI_MESSAGE_NOTE_ON = 0x9,
	MIDI_MESSAGE_AFTERTOUCH = 0xA,
	MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
	MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
	MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
	MIDI_MESSAGE_PITCH_BEND = 0xE,
};

/**
 * Input Modifier Status
 * for keyboard/mouse events.
 */

class InputEvent : public Resource {
	GDCLASS(InputEvent, Resource);

	int device = 0;

protected:
	static void _bind_methods();

public:
	static const int DEVICE_ID_TOUCH_MOUSE;
	static const int DEVICE_ID_INTERNAL;

	void set_device(int p_device);
	int get_device() const;

	bool is_action(const StringName &p_action, bool p_exact_match = false) const;
	bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false, bool p_exact_match = false) const;
	bool is_action_released(const StringName &p_action, bool p_exact_match = false) const;
	float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
	float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;

	// To be removed someday, since they do not make sense for all events
	virtual bool is_pressed() const;
	virtual bool is_echo() const;

	virtual String as_text() const = 0;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;

	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
	virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
	virtual bool is_action_type() const;

	virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }

	InputEvent() {}
};

class InputEventFromWindow : public InputEvent {
	GDCLASS(InputEventFromWindow, InputEvent);

	int64_t window_id = 0;

protected:
	static void _bind_methods();

public:
	void set_window_id(int64_t p_id);
	int64_t get_window_id() const;

	InputEventFromWindow() {}
};

class InputEventWithModifiers : public InputEventFromWindow {
	GDCLASS(InputEventWithModifiers, InputEventFromWindow);

	bool store_command = true;

	bool shift = false;
	bool alt = false;
#ifdef APPLE_STYLE_KEYS
	union {
		bool command;
		bool meta = false; //< windows/mac key
	};

	bool control = false;
#else
	union {
		bool command; //< windows/mac key
		bool control = false;
	};
	bool meta = false; //< windows/mac key
#endif

protected:
	static void _bind_methods();
	virtual void _validate_property(PropertyInfo &property) const override;

public:
	void set_store_command(bool p_enabled);
	bool is_storing_command() const;

	void set_shift(bool p_enabled);
	bool get_shift() const;

	void set_alt(bool p_enabled);
	bool get_alt() const;

	void set_control(bool p_enabled);
	bool get_control() const;

	void set_metakey(bool p_enabled);
	bool get_metakey() const;

	void set_command(bool p_enabled);
	bool get_command() const;

	void set_modifiers_from_event(const InputEventWithModifiers *event);

	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventWithModifiers() {}
};

class InputEventKey : public InputEventWithModifiers {
	GDCLASS(InputEventKey, InputEventWithModifiers);

	bool pressed = false; /// otherwise release

	uint32_t keycode = 0; ///< check keyboard.h , KeyCode enum, without modifier masks
	uint32_t physical_keycode = 0;
	uint32_t unicode = 0; ///unicode

	bool echo = false; /// true if this is an echo key

protected:
	static void _bind_methods();

public:
	void set_pressed(bool p_pressed);
	virtual bool is_pressed() const override;

	void set_keycode(uint32_t p_keycode);
	uint32_t get_keycode() const;

	void set_physical_keycode(uint32_t p_keycode);
	uint32_t get_physical_keycode() const;

	void set_unicode(uint32_t p_unicode);
	uint32_t get_unicode() const;

	void set_echo(bool p_enable);
	virtual bool is_echo() const override;

	uint32_t get_keycode_with_modifiers() const;
	uint32_t get_physical_keycode_with_modifiers() const;

	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
	virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;

	virtual bool is_action_type() const override { return true; }

	virtual String as_text() const override;
	virtual String to_string() override;

	static Ref<InputEventKey> create_reference(uint32_t p_keycode_with_modifier_masks);

	InputEventKey() {}
};

class InputEventMouse : public InputEventWithModifiers {
	GDCLASS(InputEventMouse, InputEventWithModifiers);

	int button_mask = 0;

	Vector2 pos;
	Vector2 global_pos;

protected:
	static void _bind_methods();

public:
	void set_button_mask(int p_mask);
	int get_button_mask() const;

	void set_position(const Vector2 &p_pos);
	Vector2 get_position() const;

	void set_global_position(const Vector2 &p_global_pos);
	Vector2 get_global_position() const;

	InputEventMouse() {}
};

class InputEventMouseButton : public InputEventMouse {
	GDCLASS(InputEventMouseButton, InputEventMouse);

	float factor = 1;
	int button_index = 0;
	bool pressed = false; //otherwise released
	bool doubleclick = false; //last even less than doubleclick time

protected:
	static void _bind_methods();

public:
	void set_factor(float p_factor);
	float get_factor() const;

	void set_button_index(int p_index);
	int get_button_index() const;

	void set_pressed(bool p_pressed);
	virtual bool is_pressed() const override;

	void set_doubleclick(bool p_doubleclick);
	bool is_doubleclick() const;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

	virtual bool is_action_type() const override { return true; }
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventMouseButton() {}
};

class InputEventMouseMotion : public InputEventMouse {
	GDCLASS(InputEventMouseMotion, InputEventMouse);

	Vector2 tilt;
	float pressure = 0;
	Vector2 relative;
	Vector2 speed;

protected:
	static void _bind_methods();

public:
	void set_tilt(const Vector2 &p_tilt);
	Vector2 get_tilt() const;

	void set_pressure(float p_pressure);
	float get_pressure() const;

	void set_relative(const Vector2 &p_relative);
	Vector2 get_relative() const;

	void set_speed(const Vector2 &p_speed);
	Vector2 get_speed() const;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual String as_text() const override;
	virtual String to_string() override;

	virtual bool accumulate(const Ref<InputEvent> &p_event) override;

	InputEventMouseMotion() {}
};

class InputEventJoypadMotion : public InputEvent {
	GDCLASS(InputEventJoypadMotion, InputEvent);
	int axis = 0; ///< Joypad axis
	float axis_value = 0; ///< -1 to 1

protected:
	static void _bind_methods();

public:
	void set_axis(int p_axis);
	int get_axis() const;

	void set_axis_value(float p_value);
	float get_axis_value() const;

	virtual bool is_pressed() const override;

	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

	virtual bool is_action_type() const override { return true; }
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventJoypadMotion() {}
};

class InputEventJoypadButton : public InputEvent {
	GDCLASS(InputEventJoypadButton, InputEvent);

	int button_index = 0;
	bool pressed = false;
	float pressure = 0; //0 to 1
protected:
	static void _bind_methods();

public:
	void set_button_index(int p_index);
	int get_button_index() const;

	void set_pressed(bool p_pressed);
	virtual bool is_pressed() const override;

	void set_pressure(float p_pressure);
	float get_pressure() const;

	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
	virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;

	virtual bool is_action_type() const override { return true; }
	virtual String as_text() const override;
	virtual String to_string() override;

	static Ref<InputEventJoypadButton> create_reference(int p_btn_index);

	InputEventJoypadButton() {}
};

class InputEventScreenTouch : public InputEventFromWindow {
	GDCLASS(InputEventScreenTouch, InputEventFromWindow);
	int index = 0;
	Vector2 pos;
	bool pressed = false;

protected:
	static void _bind_methods();

public:
	void set_index(int p_index);
	int get_index() const;

	void set_position(const Vector2 &p_pos);
	Vector2 get_position() const;

	void set_pressed(bool p_pressed);
	virtual bool is_pressed() const override;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventScreenTouch() {}
};

class InputEventScreenDrag : public InputEventFromWindow {
	GDCLASS(InputEventScreenDrag, InputEventFromWindow);
	int index = 0;
	Vector2 pos;
	Vector2 relative;
	Vector2 speed;

protected:
	static void _bind_methods();

public:
	void set_index(int p_index);
	int get_index() const;

	void set_position(const Vector2 &p_pos);
	Vector2 get_position() const;

	void set_relative(const Vector2 &p_relative);
	Vector2 get_relative() const;

	void set_speed(const Vector2 &p_speed);
	Vector2 get_speed() const;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventScreenDrag() {}
};

class InputEventAction : public InputEvent {
	GDCLASS(InputEventAction, InputEvent);

	StringName action;
	bool pressed = false;
	float strength = 1.0f;

protected:
	static void _bind_methods();

public:
	void set_action(const StringName &p_action);
	StringName get_action() const;

	void set_pressed(bool p_pressed);
	virtual bool is_pressed() const override;

	void set_strength(float p_strength);
	float get_strength() const;

	virtual bool is_action(const StringName &p_action) const;

	virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;

	virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
	virtual bool is_action_type() const override { return true; }
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventAction() {}
};

class InputEventGesture : public InputEventWithModifiers {
	GDCLASS(InputEventGesture, InputEventWithModifiers);

	Vector2 pos;

protected:
	static void _bind_methods();

public:
	void set_position(const Vector2 &p_pos);
	Vector2 get_position() const;
};

class InputEventMagnifyGesture : public InputEventGesture {
	GDCLASS(InputEventMagnifyGesture, InputEventGesture);
	real_t factor = 1.0;

protected:
	static void _bind_methods();

public:
	void set_factor(real_t p_factor);
	real_t get_factor() const;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventMagnifyGesture() {}
};

class InputEventPanGesture : public InputEventGesture {
	GDCLASS(InputEventPanGesture, InputEventGesture);
	Vector2 delta;

protected:
	static void _bind_methods();

public:
	void set_delta(const Vector2 &p_delta);
	Vector2 get_delta() const;

	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventPanGesture() {}
};

class InputEventMIDI : public InputEvent {
	GDCLASS(InputEventMIDI, InputEvent);

	int channel = 0;
	int message = 0;
	int pitch = 0;
	int velocity = 0;
	int instrument = 0;
	int pressure = 0;
	int controller_number = 0;
	int controller_value = 0;

protected:
	static void _bind_methods();

public:
	void set_channel(const int p_channel);
	int get_channel() const;

	void set_message(const int p_message);
	int get_message() const;

	void set_pitch(const int p_pitch);
	int get_pitch() const;

	void set_velocity(const int p_velocity);
	int get_velocity() const;

	void set_instrument(const int p_instrument);
	int get_instrument() const;

	void set_pressure(const int p_pressure);
	int get_pressure() const;

	void set_controller_number(const int p_controller_number);
	int get_controller_number() const;

	void set_controller_value(const int p_controller_value);
	int get_controller_value() const;

	virtual String as_text() const override;
	virtual String to_string() override;

	InputEventMIDI() {}
};

#endif // INPUT_EVENT_H