summaryrefslogtreecommitdiff
path: root/core/input/input.cpp
blob: 9759cd4888b484c1eaddff6066bea4dcea12a7ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
/*************************************************************************/
/*  input.cpp                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "input.h"

#include "core/config/project_settings.h"
#include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h"
#include "core/os/os.h"

#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif

static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
	"a",
	"b",
	"x",
	"y",
	"back",
	"guide",
	"start",
	"leftstick",
	"rightstick",
	"leftshoulder",
	"rightshoulder",
	"dpup",
	"dpdown",
	"dpleft",
	"dpright",
};

static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
	"leftx",
	"lefty",
	"rightx",
	"righty",
	"lefttrigger",
	"righttrigger",
};

Input *Input::singleton = nullptr;

void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;

Input *Input::get_singleton() {
	return singleton;
}

void Input::set_mouse_mode(MouseMode p_mode) {
	ERR_FAIL_INDEX((int)p_mode, 4);
	set_mouse_mode_func(p_mode);
}

Input::MouseMode Input::get_mouse_mode() const {
	return get_mouse_mode_func();
}

void Input::_bind_methods() {
	ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
	ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
	ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
	ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
	ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
	ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
	ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
	ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
	ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
	ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
	ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
	ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
	ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
	ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
	ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
	ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
	ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
	ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
	ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
	ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
	ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
	ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
	ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
	ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
	ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
	ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
	ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
	ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
	ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
	ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
	ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
	ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
	ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
	ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
	ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
	ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
	ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);

	BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
	BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
	BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
	BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);

	BIND_ENUM_CONSTANT(CURSOR_ARROW);
	BIND_ENUM_CONSTANT(CURSOR_IBEAM);
	BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
	BIND_ENUM_CONSTANT(CURSOR_CROSS);
	BIND_ENUM_CONSTANT(CURSOR_WAIT);
	BIND_ENUM_CONSTANT(CURSOR_BUSY);
	BIND_ENUM_CONSTANT(CURSOR_DRAG);
	BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
	BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
	BIND_ENUM_CONSTANT(CURSOR_VSIZE);
	BIND_ENUM_CONSTANT(CURSOR_HSIZE);
	BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_MOVE);
	BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HELP);

	ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
}

void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED

	const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";

	String pf = p_function;
	if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
							  pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
							  pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) {
		List<PropertyInfo> pinfo;
		ProjectSettings::get_singleton()->get_property_list(&pinfo);

		for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
			const PropertyInfo &pi = E->get();

			if (!pi.name.begins_with("input/")) {
				continue;
			}

			String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
			r_options->push_back(quote_style + name + quote_style);
		}
	}
#endif
}

void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
	uint64_t tick = OS::get_singleton()->get_ticks_usec();
	uint32_t tdiff = tick - last_tick;
	float delta_t = tdiff / 1000000.0;
	last_tick = tick;

	accum += p_delta_p;
	accum_t += delta_t;

	if (accum_t > max_ref_frame * 10) {
		accum_t = max_ref_frame * 10;
	}

	while (accum_t >= min_ref_frame) {
		float slice_t = min_ref_frame / accum_t;
		Vector2 slice = accum * slice_t;
		accum = accum - slice;
		accum_t -= min_ref_frame;

		speed = (slice / min_ref_frame).lerp(speed, min_ref_frame / max_ref_frame);
	}
}

void Input::SpeedTrack::reset() {
	last_tick = OS::get_singleton()->get_ticks_usec();
	speed = Vector2();
	accum_t = 0;
}

Input::SpeedTrack::SpeedTrack() {
	min_ref_frame = 0.1;
	max_ref_frame = 0.3;
	reset();
}

bool Input::is_key_pressed(int p_keycode) const {
	_THREAD_SAFE_METHOD_
	return keys_pressed.has(p_keycode);
}

bool Input::is_mouse_button_pressed(int p_button) const {
	_THREAD_SAFE_METHOD_
	return (mouse_button_mask & (1 << (p_button - 1))) != 0;
}

static int _combine_device(int p_value, int p_device) {
	return p_value | (p_device << 20);
}

bool Input::is_joy_button_pressed(int p_device, int p_button) const {
	_THREAD_SAFE_METHOD_
	return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}

bool Input::is_action_pressed(const StringName &p_action) const {
	return action_state.has(p_action) && action_state[p_action].pressed;
}

bool Input::is_action_just_pressed(const StringName &p_action) const {
	const Map<StringName, Action>::Element *E = action_state.find(p_action);
	if (!E) {
		return false;
	}

	if (Engine::get_singleton()->is_in_physics_frame()) {
		return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
	} else {
		return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
	}
}

bool Input::is_action_just_released(const StringName &p_action) const {
	const Map<StringName, Action>::Element *E = action_state.find(p_action);
	if (!E) {
		return false;
	}

	if (Engine::get_singleton()->is_in_physics_frame()) {
		return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
	} else {
		return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
	}
}

float Input::get_action_strength(const StringName &p_action) const {
	const Map<StringName, Action>::Element *E = action_state.find(p_action);
	if (!E) {
		return 0.0f;
	}

	return E->get().strength;
}

float Input::get_action_raw_strength(const StringName &p_action) const {
	const Map<StringName, Action>::Element *E = action_state.find(p_action);
	if (!E) {
		return 0.0f;
	}

	return E->get().raw_strength;
}

float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
	return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
}

Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
	Vector2 vector = Vector2(
			get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
			get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));

	if (p_deadzone < 0.0f) {
		// If the deadzone isn't specified, get it from the average of the actions.
		p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
							 InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
							 InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
							 InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
					 4;
	}

	// Circular length limiting and deadzone.
	float length = vector.length();
	if (length <= p_deadzone) {
		return Vector2();
	} else if (length > 1.0f) {
		return vector / length;
	} else {
		// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
		return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
	}
	return vector;
}

float Input::get_joy_axis(int p_device, int p_axis) const {
	_THREAD_SAFE_METHOD_
	int c = _combine_device(p_axis, p_device);
	if (_joy_axis.has(c)) {
		return _joy_axis[c];
	} else {
		return 0;
	}
}

String Input::get_joy_name(int p_idx) {
	_THREAD_SAFE_METHOD_
	return joy_names[p_idx].name;
}

Vector2 Input::get_joy_vibration_strength(int p_device) {
	if (joy_vibration.has(p_device)) {
		return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
	} else {
		return Vector2(0, 0);
	}
}

uint64_t Input::get_joy_vibration_timestamp(int p_device) {
	if (joy_vibration.has(p_device)) {
		return joy_vibration[p_device].timestamp;
	} else {
		return 0;
	}
}

float Input::get_joy_vibration_duration(int p_device) {
	if (joy_vibration.has(p_device)) {
		return joy_vibration[p_device].duration;
	} else {
		return 0.f;
	}
}

static String _hex_str(uint8_t p_byte) {
	static const char *dict = "0123456789abcdef";
	char ret[3];
	ret[2] = 0;

	ret[0] = dict[p_byte >> 4];
	ret[1] = dict[p_byte & 0xf];

	return ret;
}

void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
	_THREAD_SAFE_METHOD_
	Joypad js;
	js.name = p_connected ? p_name : "";
	js.uid = p_connected ? p_guid : "";

	if (p_connected) {
		String uidname = p_guid;
		if (p_guid == "") {
			int uidlen = MIN(p_name.length(), 16);
			for (int i = 0; i < uidlen; i++) {
				uidname = uidname + _hex_str(p_name[i]);
			}
		}
		js.uid = uidname;
		js.connected = true;
		int mapping = fallback_mapping;
		for (int i = 0; i < map_db.size(); i++) {
			if (js.uid == map_db[i].uid) {
				mapping = i;
				js.name = map_db[i].name;
			}
		}
		js.mapping = mapping;
	} else {
		js.connected = false;
		for (int i = 0; i < JOY_BUTTON_MAX; i++) {
			int c = _combine_device(i, p_idx);
			joy_buttons_pressed.erase(c);
		}
		for (int i = 0; i < JOY_AXIS_MAX; i++) {
			set_joy_axis(p_idx, i, 0.0f);
		}
	}
	joy_names[p_idx] = js;

	emit_signal("joy_connection_changed", p_idx, p_connected);
}

Vector3 Input::get_gravity() const {
	_THREAD_SAFE_METHOD_
	return gravity;
}

Vector3 Input::get_accelerometer() const {
	_THREAD_SAFE_METHOD_
	return accelerometer;
}

Vector3 Input::get_magnetometer() const {
	_THREAD_SAFE_METHOD_
	return magnetometer;
}

Vector3 Input::get_gyroscope() const {
	_THREAD_SAFE_METHOD_
	return gyroscope;
}

void Input::parse_input_event(const Ref<InputEvent> &p_event) {
	_parse_input_event_impl(p_event, false);
}

void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
	// Notes on mouse-touch emulation:
	// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
	//   as true mouse events. The only difference is the situation is flagged as emulated so they are not
	//   emulated back to touch events in an endless loop.
	// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
	//   require additional handling by this class.

	_THREAD_SAFE_METHOD_

	Ref<InputEventKey> k = p_event;
	if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
		if (k->is_pressed()) {
			keys_pressed.insert(k->get_keycode());
		} else {
			keys_pressed.erase(k->get_keycode());
		}
	}

	Ref<InputEventMouseButton> mb = p_event;

	if (mb.is_valid()) {
		if (mb->is_pressed()) {
			mouse_button_mask |= (1 << (mb->get_button_index() - 1));
		} else {
			mouse_button_mask &= ~(1 << (mb->get_button_index() - 1));
		}

		Point2 pos = mb->get_global_position();
		if (mouse_pos != pos) {
			set_mouse_position(pos);
		}

		if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
			Ref<InputEventScreenTouch> touch_event;
			touch_event.instance();
			touch_event->set_pressed(mb->is_pressed());
			touch_event->set_position(mb->get_position());
			event_dispatch_function(touch_event);
		}
	}

	Ref<InputEventMouseMotion> mm = p_event;

	if (mm.is_valid()) {
		Point2 pos = mm->get_global_position();
		if (mouse_pos != pos) {
			set_mouse_position(pos);
		}

		if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
			Ref<InputEventScreenDrag> drag_event;
			drag_event.instance();

			drag_event->set_position(mm->get_position());
			drag_event->set_relative(mm->get_relative());
			drag_event->set_speed(mm->get_speed());

			event_dispatch_function(drag_event);
		}
	}

	Ref<InputEventScreenTouch> st = p_event;

	if (st.is_valid()) {
		if (st->is_pressed()) {
			SpeedTrack &track = touch_speed_track[st->get_index()];
			track.reset();
		} else {
			// Since a pointer index may not occur again (OSs may or may not reuse them),
			// imperatively remove it from the map to keep no fossil entries in it
			touch_speed_track.erase(st->get_index());
		}

		if (emulate_mouse_from_touch) {
			bool translate = false;
			if (st->is_pressed()) {
				if (mouse_from_touch_index == -1) {
					translate = true;
					mouse_from_touch_index = st->get_index();
				}
			} else {
				if (st->get_index() == mouse_from_touch_index) {
					translate = true;
					mouse_from_touch_index = -1;
				}
			}

			if (translate) {
				Ref<InputEventMouseButton> button_event;
				button_event.instance();

				button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
				button_event->set_position(st->get_position());
				button_event->set_global_position(st->get_position());
				button_event->set_pressed(st->is_pressed());
				button_event->set_button_index(BUTTON_LEFT);
				if (st->is_pressed()) {
					button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
				} else {
					button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
				}

				_parse_input_event_impl(button_event, true);
			}
		}
	}

	Ref<InputEventScreenDrag> sd = p_event;

	if (sd.is_valid()) {
		SpeedTrack &track = touch_speed_track[sd->get_index()];
		track.update(sd->get_relative());
		sd->set_speed(track.speed);

		if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
			Ref<InputEventMouseMotion> motion_event;
			motion_event.instance();

			motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
			motion_event->set_position(sd->get_position());
			motion_event->set_global_position(sd->get_position());
			motion_event->set_relative(sd->get_relative());
			motion_event->set_speed(sd->get_speed());
			motion_event->set_button_mask(mouse_button_mask);

			_parse_input_event_impl(motion_event, true);
		}
	}

	Ref<InputEventJoypadButton> jb = p_event;

	if (jb.is_valid()) {
		int c = _combine_device(jb->get_button_index(), jb->get_device());

		if (jb->is_pressed()) {
			joy_buttons_pressed.insert(c);
		} else {
			joy_buttons_pressed.erase(c);
		}
	}

	Ref<InputEventJoypadMotion> jm = p_event;

	if (jm.is_valid()) {
		set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
	}

	Ref<InputEventGesture> ge = p_event;

	if (ge.is_valid()) {
		if (event_dispatch_function) {
			event_dispatch_function(ge);
		}
	}

	for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
		if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
			// Save the action's state
			if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
				Action action;
				action.physics_frame = Engine::get_singleton()->get_physics_frames();
				action.process_frame = Engine::get_singleton()->get_process_frames();
				action.pressed = p_event->is_action_pressed(E->key());
				action.strength = 0.0f;
				action.raw_strength = 0.0f;
				action_state[E->key()] = action;
			}
			action_state[E->key()].strength = p_event->get_action_strength(E->key());
			action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
		}
	}

	if (event_dispatch_function) {
		event_dispatch_function(p_event);
	}
}

void Input::set_joy_axis(int p_device, int p_axis, float p_value) {
	_THREAD_SAFE_METHOD_
	int c = _combine_device(p_axis, p_device);
	_joy_axis[c] = p_value;
}

void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
	_THREAD_SAFE_METHOD_
	if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
		return;
	}
	VibrationInfo vibration;
	vibration.weak_magnitude = p_weak_magnitude;
	vibration.strong_magnitude = p_strong_magnitude;
	vibration.duration = p_duration;
	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
	joy_vibration[p_device] = vibration;
}

void Input::stop_joy_vibration(int p_device) {
	_THREAD_SAFE_METHOD_
	VibrationInfo vibration;
	vibration.weak_magnitude = 0;
	vibration.strong_magnitude = 0;
	vibration.duration = 0;
	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
	joy_vibration[p_device] = vibration;
}

void Input::vibrate_handheld(int p_duration_ms) {
	OS::get_singleton()->vibrate_handheld(p_duration_ms);
}

void Input::set_gravity(const Vector3 &p_gravity) {
	_THREAD_SAFE_METHOD_

	gravity = p_gravity;
}

void Input::set_accelerometer(const Vector3 &p_accel) {
	_THREAD_SAFE_METHOD_

	accelerometer = p_accel;
}

void Input::set_magnetometer(const Vector3 &p_magnetometer) {
	_THREAD_SAFE_METHOD_

	magnetometer = p_magnetometer;
}

void Input::set_gyroscope(const Vector3 &p_gyroscope) {
	_THREAD_SAFE_METHOD_

	gyroscope = p_gyroscope;
}

void Input::set_mouse_position(const Point2 &p_posf) {
	mouse_speed_track.update(p_posf - mouse_pos);
	mouse_pos = p_posf;
}

Point2 Input::get_mouse_position() const {
	return mouse_pos;
}

Point2 Input::get_last_mouse_speed() const {
	return mouse_speed_track.speed;
}

int Input::get_mouse_button_mask() const {
	return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}

void Input::warp_mouse_position(const Vector2 &p_to) {
	warp_mouse_func(p_to);
}

Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
	// The relative distance reported for the next event after a warp is in the boundaries of the
	// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
	// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
	// and the subsequent event, the reported relative distance will be less than the size of the rect
	// and thus fmod() will be disabled for handling the situation.
	// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
	// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
	// (checked per each axis), it will be considered as the consequence of a former pointer warp.

	const Point2i rel_sgn(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
	const Size2i warp_margin = p_rect.size * 0.5f;
	const Point2i rel_warped(
			Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
			Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);

	const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
	const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
	if (pos_warped != pos_local) {
		warp_mouse_position(pos_warped + p_rect.position);
	}

	return rel_warped;
}

void Input::iteration(float p_step) {
}

void Input::action_press(const StringName &p_action, float p_strength) {
	Action action;

	action.physics_frame = Engine::get_singleton()->get_physics_frames();
	action.process_frame = Engine::get_singleton()->get_process_frames();
	action.pressed = true;
	action.strength = p_strength;

	action_state[p_action] = action;
}

void Input::action_release(const StringName &p_action) {
	Action action;

	action.physics_frame = Engine::get_singleton()->get_physics_frames();
	action.process_frame = Engine::get_singleton()->get_process_frames();
	action.pressed = false;
	action.strength = 0.f;

	action_state[p_action] = action;
}

void Input::set_emulate_touch_from_mouse(bool p_emulate) {
	emulate_touch_from_mouse = p_emulate;
}

bool Input::is_emulating_touch_from_mouse() const {
	return emulate_touch_from_mouse;
}

// Calling this whenever the game window is focused helps unstucking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
	if (mouse_from_touch_index != -1) {
		mouse_from_touch_index = -1;

		Ref<InputEventMouseButton> button_event;
		button_event.instance();

		button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
		button_event->set_position(mouse_pos);
		button_event->set_global_position(mouse_pos);
		button_event->set_pressed(false);
		button_event->set_button_index(BUTTON_LEFT);
		button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));

		_parse_input_event_impl(button_event, true);
	}
}

void Input::set_emulate_mouse_from_touch(bool p_emulate) {
	emulate_mouse_from_touch = p_emulate;
}

bool Input::is_emulating_mouse_from_touch() const {
	return emulate_mouse_from_touch;
}

Input::CursorShape Input::get_default_cursor_shape() const {
	return default_shape;
}

void Input::set_default_cursor_shape(CursorShape p_shape) {
	if (default_shape == p_shape) {
		return;
	}

	default_shape = p_shape;
	// The default shape is set in Viewport::_gui_input_event. To instantly
	// see the shape in the viewport we need to trigger a mouse motion event.
	Ref<InputEventMouseMotion> mm;
	mm.instance();
	mm->set_position(mouse_pos);
	mm->set_global_position(mouse_pos);
	parse_input_event(mm);
}

Input::CursorShape Input::get_current_cursor_shape() const {
	return get_current_cursor_shape_func();
}

void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
	if (Engine::get_singleton()->is_editor_hint()) {
		return;
	}

	set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}

void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());

	if (!use_accumulated_input) {
		parse_input_event(p_event);
		return;
	}
	if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) {
		return; //event was accumulated, exit
	}

	accumulated_events.push_back(p_event);
}

void Input::flush_accumulated_events() {
	while (accumulated_events.front()) {
		parse_input_event(accumulated_events.front()->get());
		accumulated_events.pop_front();
	}
}

void Input::set_use_accumulated_input(bool p_enable) {
	use_accumulated_input = p_enable;
}

void Input::release_pressed_events() {
	flush_accumulated_events(); // this is needed to release actions strengths

	keys_pressed.clear();
	joy_buttons_pressed.clear();
	_joy_axis.clear();

	for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
		if (E->get().pressed) {
			action_release(E->key());
		}
	}
}

void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
	event_dispatch_function = p_function;
}

void Input::joy_button(int p_device, int p_button, bool p_pressed) {
	_THREAD_SAFE_METHOD_;
	Joypad &joy = joy_names[p_device];
	//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
	if (joy.last_buttons[p_button] == p_pressed) {
		return;
	}
	joy.last_buttons[p_button] = p_pressed;
	if (joy.mapping == -1) {
		_button_event(p_device, p_button, p_pressed);
		return;
	}

	JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button);

	if (map.type == TYPE_BUTTON) {
		_button_event(p_device, map.index, p_pressed);
		return;
	}

	if (map.type == TYPE_AXIS) {
		_axis_event(p_device, map.index, p_pressed ? map.value : 0.0);
	}
	// no event?
}

void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
	_THREAD_SAFE_METHOD_;

	ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);

	Joypad &joy = joy_names[p_device];

	if (joy.last_axis[p_axis] == p_value.value) {
		return;
	}

	//when changing direction quickly, insert fake event to release pending inputmap actions
	float last = joy.last_axis[p_axis];
	if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
		JoyAxis jx;
		jx.min = p_value.min;
		jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
		joy_axis(p_device, p_axis, jx);
	} else if (ABS(last) > 0.5 && last * p_value.value < 0) {
		JoyAxis jx;
		jx.min = p_value.min;
		jx.value = p_value.value < 0 ? 0.1 : -0.1;
		joy_axis(p_device, p_axis, jx);
	}

	joy.last_axis[p_axis] = p_value.value;
	float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;

	if (joy.mapping == -1) {
		_axis_event(p_device, p_axis, val);
		return;
	}

	JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, val);

	if (map.type == TYPE_BUTTON) {
		bool pressed = map.value > 0.5;
		if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
			// Button already pressed or released; so ignore.
			return;
		}
		_button_event(p_device, map.index, pressed);

		// Ensure opposite D-Pad button is also released.
		switch (map.index) {
			case JOY_BUTTON_DPAD_UP:
				if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_DOWN, p_device))) {
					_button_event(p_device, JOY_BUTTON_DPAD_DOWN, false);
				}
				break;
			case JOY_BUTTON_DPAD_DOWN:
				if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_UP, p_device))) {
					_button_event(p_device, JOY_BUTTON_DPAD_UP, false);
				}
				break;
			case JOY_BUTTON_DPAD_LEFT:
				if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_RIGHT, p_device))) {
					_button_event(p_device, JOY_BUTTON_DPAD_RIGHT, false);
				}
				break;
			case JOY_BUTTON_DPAD_RIGHT:
				if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_LEFT, p_device))) {
					_button_event(p_device, JOY_BUTTON_DPAD_LEFT, false);
				}
				break;
			default:
				// Nothing to do.
				break;
		}
		return;
	}

	if (map.type == TYPE_AXIS) {
		_axis_event(p_device, map.index, map.value);
		return;
	}
	//printf("invalid mapping\n");
}

void Input::joy_hat(int p_device, int p_val) {
	_THREAD_SAFE_METHOD_;
	const Joypad &joy = joy_names[p_device];

	JoyEvent map[HAT_MAX];

	map[HAT_UP].type = TYPE_BUTTON;
	map[HAT_UP].index = JOY_BUTTON_DPAD_UP;
	map[HAT_UP].value = 0;

	map[HAT_RIGHT].type = TYPE_BUTTON;
	map[HAT_RIGHT].index = JOY_BUTTON_DPAD_RIGHT;
	map[HAT_RIGHT].value = 0;

	map[HAT_DOWN].type = TYPE_BUTTON;
	map[HAT_DOWN].index = JOY_BUTTON_DPAD_DOWN;
	map[HAT_DOWN].value = 0;

	map[HAT_LEFT].type = TYPE_BUTTON;
	map[HAT_LEFT].index = JOY_BUTTON_DPAD_LEFT;
	map[HAT_LEFT].value = 0;

	if (joy.mapping != -1) {
		_get_mapped_hat_events(map_db[joy.mapping], 0, map);
	}

	int cur_val = joy_names[p_device].hat_current;

	for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
		if ((p_val & hat_mask) != (cur_val & hat_mask)) {
			if (map[hat_direction].type == TYPE_BUTTON) {
				_button_event(p_device, map[hat_direction].index, p_val & hat_mask);
			}
			if (map[hat_direction].type == TYPE_AXIS) {
				_axis_event(p_device, map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
			}
		}
	}

	joy_names[p_device].hat_current = p_val;
}

void Input::_button_event(int p_device, int p_index, bool p_pressed) {
	Ref<InputEventJoypadButton> ievent;
	ievent.instance();
	ievent->set_device(p_device);
	ievent->set_button_index(p_index);
	ievent->set_pressed(p_pressed);

	parse_input_event(ievent);
}

void Input::_axis_event(int p_device, int p_axis, float p_value) {
	Ref<InputEventJoypadMotion> ievent;
	ievent.instance();
	ievent->set_device(p_device);
	ievent->set_axis(p_axis);
	ievent->set_axis_value(p_value);

	parse_input_event(ievent);
}

Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button) {
	JoyEvent event;
	event.type = TYPE_MAX;

	for (int i = 0; i < mapping.bindings.size(); i++) {
		const JoyBinding binding = mapping.bindings[i];
		if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
			event.type = binding.outputType;
			switch (binding.outputType) {
				case TYPE_BUTTON:
					event.index = binding.output.button;
					return event;
				case TYPE_AXIS:
					event.index = binding.output.axis.axis;
					switch (binding.output.axis.range) {
						case POSITIVE_HALF_AXIS:
							event.value = 1;
							break;
						case NEGATIVE_HALF_AXIS:
							event.value = -1;
							break;
						case FULL_AXIS:
							// It doesn't make sense for a button to map to a full axis,
							// but keeping as a default for a trigger with a positive half-axis.
							event.value = 1;
							break;
					}
					return event;
				default:
					ERR_PRINT_ONCE("Joypad button mapping error.");
			}
		}
	}
	return event;
}

Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value) {
	JoyEvent event;
	event.type = TYPE_MAX;

	for (int i = 0; i < mapping.bindings.size(); i++) {
		const JoyBinding binding = mapping.bindings[i];
		if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
			float value = p_value;
			if (binding.input.axis.invert) {
				value = -value;
			}
			if (binding.input.axis.range == FULL_AXIS ||
					(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
					(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
				event.type = binding.outputType;
				float shifted_positive_value = 0;
				switch (binding.input.axis.range) {
					case POSITIVE_HALF_AXIS:
						shifted_positive_value = value;
						break;
					case NEGATIVE_HALF_AXIS:
						shifted_positive_value = value + 1;
						break;
					case FULL_AXIS:
						shifted_positive_value = (value + 1) / 2;
						break;
				}
				switch (binding.outputType) {
					case TYPE_BUTTON:
						event.index = binding.output.button;
						switch (binding.input.axis.range) {
							case POSITIVE_HALF_AXIS:
								event.value = shifted_positive_value;
								break;
							case NEGATIVE_HALF_AXIS:
								event.value = 1 - shifted_positive_value;
								break;
							case FULL_AXIS:
								// It doesn't make sense for a full axis to map to a button,
								// but keeping as a default for a trigger with a positive half-axis.
								event.value = (shifted_positive_value * 2) - 1;
								;
								break;
						}
						return event;
					case TYPE_AXIS:
						event.index = binding.output.axis.axis;
						event.value = value;
						if (binding.output.axis.range != binding.input.axis.range) {
							switch (binding.output.axis.range) {
								case POSITIVE_HALF_AXIS:
									event.value = shifted_positive_value;
									break;
								case NEGATIVE_HALF_AXIS:
									event.value = shifted_positive_value - 1;
									break;
								case FULL_AXIS:
									event.value = (shifted_positive_value * 2) - 1;
									break;
							}
						}
						return event;
					default:
						ERR_PRINT_ONCE("Joypad axis mapping error.");
				}
			}
		}
	}
	return event;
}

void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[]) {
	for (int i = 0; i < mapping.bindings.size(); i++) {
		const JoyBinding binding = mapping.bindings[i];
		if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
			int hat_direction;
			switch (binding.input.hat.hat_mask) {
				case HAT_MASK_UP:
					hat_direction = HAT_UP;
					break;
				case HAT_MASK_RIGHT:
					hat_direction = HAT_RIGHT;
					break;
				case HAT_MASK_DOWN:
					hat_direction = HAT_DOWN;
					break;
				case HAT_MASK_LEFT:
					hat_direction = HAT_LEFT;
					break;
				default:
					ERR_PRINT_ONCE("Joypad button mapping error.");
					continue;
			}

			r_events[hat_direction].type = binding.outputType;
			switch (binding.outputType) {
				case TYPE_BUTTON:
					r_events[hat_direction].index = binding.output.button;
					break;
				case TYPE_AXIS:
					r_events[hat_direction].index = binding.output.axis.axis;
					switch (binding.output.axis.range) {
						case POSITIVE_HALF_AXIS:
							r_events[hat_direction].value = 1;
							break;
						case NEGATIVE_HALF_AXIS:
							r_events[hat_direction].value = -1;
							break;
						case FULL_AXIS:
							// It doesn't make sense for a hat direction to map to a full axis,
							// but keeping as a default for a trigger with a positive half-axis.
							r_events[hat_direction].value = 1;
							break;
					}
					break;
				default:
					ERR_PRINT_ONCE("Joypad button mapping error.");
			}
		}
	}
}

JoyButtonList Input::_get_output_button(String output) {
	for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
		if (output == _joy_buttons[i]) {
			return JoyButtonList(i);
		}
	}
	return JoyButtonList::JOY_BUTTON_INVALID;
}

JoyAxisList Input::_get_output_axis(String output) {
	for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
		if (output == _joy_axes[i]) {
			return JoyAxisList(i);
		}
	}
	return JoyAxisList::JOY_AXIS_INVALID;
}

void Input::parse_mapping(String p_mapping) {
	_THREAD_SAFE_METHOD_;
	JoyDeviceMapping mapping;

	Vector<String> entry = p_mapping.split(",");
	if (entry.size() < 2) {
		return;
	}

	CharString uid;
	uid.resize(17);

	mapping.uid = entry[0];
	mapping.name = entry[1];

	int idx = 1;
	while (++idx < entry.size()) {
		if (entry[idx] == "") {
			continue;
		}

		String output = entry[idx].get_slice(":", 0).replace(" ", "");
		String input = entry[idx].get_slice(":", 1).replace(" ", "");
		ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
				String(entry[idx] + "\nInvalid device mapping entry: " + entry[idx]));

		if (output == "platform" || output == "hint") {
			continue;
		}

		JoyAxisRange output_range = FULL_AXIS;
		if (output[0] == '+' || output[0] == '-') {
			ERR_CONTINUE_MSG(output.length() < 2, String(entry[idx] + "\nInvalid output: " + entry[idx]));
			if (output[0] == '+') {
				output_range = POSITIVE_HALF_AXIS;
			} else if (output[0] == '-') {
				output_range = NEGATIVE_HALF_AXIS;
			}
			output = output.right(1);
		}

		JoyAxisRange input_range = FULL_AXIS;
		if (input[0] == '+') {
			input_range = POSITIVE_HALF_AXIS;
			input = input.right(1);
		} else if (input[0] == '-') {
			input_range = NEGATIVE_HALF_AXIS;
			input = input.right(1);
		}
		bool invert_axis = false;
		if (input[input.length() - 1] == '~') {
			invert_axis = true;
			input = input.left(input.length() - 1);
		}

		JoyButtonList output_button = _get_output_button(output);
		JoyAxisList output_axis = _get_output_axis(output);
		ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
				String(entry[idx] + "\nUnrecognised output string: " + output));
		ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
				String("BUG: Output string matched both button and axis: " + output));

		JoyBinding binding;
		if (output_button != JOY_BUTTON_INVALID) {
			binding.outputType = TYPE_BUTTON;
			binding.output.button = output_button;
		} else if (output_axis != JOY_AXIS_INVALID) {
			binding.outputType = TYPE_AXIS;
			binding.output.axis.axis = output_axis;
			binding.output.axis.range = output_range;
		}

		switch (input[0]) {
			case 'b':
				binding.inputType = TYPE_BUTTON;
				binding.input.button = input.right(1).to_int();
				break;
			case 'a':
				binding.inputType = TYPE_AXIS;
				binding.input.axis.axis = input.right(1).to_int();
				binding.input.axis.range = input_range;
				binding.input.axis.invert = invert_axis;
				break;
			case 'h':
				ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
						String(entry[idx] + "\nInvalid hat input: " + input));
				binding.inputType = TYPE_HAT;
				binding.input.hat.hat = input.substr(1, 1).to_int();
				binding.input.hat.hat_mask = static_cast<HatMask>(input.right(3).to_int());
				break;
			default:
				ERR_CONTINUE_MSG(true, String(entry[idx] + "\nUnrecognised input string: " + input));
		}

		mapping.bindings.push_back(binding);
	}

	map_db.push_back(mapping);
}

void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
	parse_mapping(p_mapping);
	if (p_update_existing) {
		Vector<String> entry = p_mapping.split(",");
		String uid = entry[0];
		for (int i = 0; i < joy_names.size(); i++) {
			if (uid == joy_names[i].uid) {
				joy_names[i].mapping = map_db.size() - 1;
			}
		}
	}
}

void Input::remove_joy_mapping(String p_guid) {
	for (int i = map_db.size() - 1; i >= 0; i--) {
		if (p_guid == map_db[i].uid) {
			map_db.remove(i);
		}
	}
	for (int i = 0; i < joy_names.size(); i++) {
		if (joy_names[i].uid == p_guid) {
			joy_names[i].mapping = -1;
		}
	}
}

void Input::set_fallback_mapping(String p_guid) {
	for (int i = 0; i < map_db.size(); i++) {
		if (map_db[i].uid == p_guid) {
			fallback_mapping = i;
			return;
		}
	}
}

//platforms that use the remapping system can override and call to these ones
bool Input::is_joy_known(int p_device) {
	int mapping = joy_names[p_device].mapping;
	return mapping != -1 ? (mapping != fallback_mapping) : false;
}

String Input::get_joy_guid(int p_device) const {
	ERR_FAIL_COND_V(!joy_names.has(p_device), "");
	return joy_names[p_device].uid;
}

Array Input::get_connected_joypads() {
	Array ret;
	Map<int, Joypad>::Element *elem = joy_names.front();
	while (elem) {
		if (elem->get().connected) {
			ret.push_back(elem->key());
		}
		elem = elem->next();
	}
	return ret;
}

int Input::get_unused_joy_id() {
	for (int i = 0; i < JOYPADS_MAX; i++) {
		if (!joy_names.has(i) || !joy_names[i].connected) {
			return i;
		}
	}
	return -1;
}

Input::Input() {
	singleton = this;

	// Parse default mappings.
	{
		int i = 0;
		while (DefaultControllerMappings::mappings[i]) {
			parse_mapping(DefaultControllerMappings::mappings[i++]);
		}
	}

	// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
	String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
	if (env_mapping != "") {
		Vector<String> entries = env_mapping.split("\n");
		for (int i = 0; i < entries.size(); i++) {
			if (entries[i] == "") {
				continue;
			}
			parse_mapping(entries[i]);
		}
	}
}

//////////////////////////////////////////////////////////