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/*************************************************************************/
/*  aes_context.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef AES_CONTEXT_H
#define AES_CONTEXT_H

#include "core/crypto/crypto_core.h"
#include "core/object/ref_counted.h"

class AESContext : public RefCounted {
	GDCLASS(AESContext, RefCounted);

public:
	enum Mode {
		MODE_ECB_ENCRYPT,
		MODE_ECB_DECRYPT,
		MODE_CBC_ENCRYPT,
		MODE_CBC_DECRYPT,
		MODE_MAX
	};

private:
	Mode mode = MODE_MAX;
	CryptoCore::AESContext ctx;
	PackedByteArray iv;

protected:
	static void _bind_methods();

public:
	Error start(Mode p_mode, PackedByteArray p_key, PackedByteArray p_iv = PackedByteArray());
	PackedByteArray update(PackedByteArray p_src);
	PackedByteArray get_iv_state();
	void finish();

	AESContext();
};

VARIANT_ENUM_CAST(AESContext::Mode);

#endif // AES_CONTEXT_H