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/*************************************************************************/
/*  core_string_names.cpp                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core_string_names.h"

CoreStringNames *CoreStringNames::singleton = NULL;

CoreStringNames::CoreStringNames() :
		_free(StaticCString::create("free")),
		changed(StaticCString::create("changed")),
		_meta(StaticCString::create("__meta__")),
		_script(StaticCString::create("script")),
		script_changed(StaticCString::create("script_changed")),
		___pdcdata(StaticCString::create("___pdcdata")),
		__getvar(StaticCString::create("__getvar")),
		_iter_init(StaticCString::create("_iter_init")),
		_iter_next(StaticCString::create("_iter_next")),
		_iter_get(StaticCString::create("_iter_get")),
		get_rid(StaticCString::create("get_rid")),
#ifdef TOOLS_ENABLED
		_sections_unfolded(StaticCString::create("_sections_unfolded")),
#endif
		_custom_features(StaticCString::create("_custom_features")) {

	x = StaticCString::create("x");
	y = StaticCString::create("y");
	z = StaticCString::create("z");
	w = StaticCString::create("w");
	r = StaticCString::create("r");
	g = StaticCString::create("g");
	b = StaticCString::create("b");
	a = StaticCString::create("a");
	position = StaticCString::create("position");
	size = StaticCString::create("size");
	end = StaticCString::create("end");
	basis = StaticCString::create("basis");
	origin = StaticCString::create("origin");
	normal = StaticCString::create("normal");
	d = StaticCString::create("d");
	h = StaticCString::create("h");
	s = StaticCString::create("s");
	v = StaticCString::create("v");
	r8 = StaticCString::create("r8");
	g8 = StaticCString::create("g8");
	b8 = StaticCString::create("b8");
	a8 = StaticCString::create("a8");
}