summaryrefslogtreecommitdiff
path: root/core/core_bind.h
blob: 3ca2da0acf68f908b0de26f2ce9f8f2c15d8ebce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
/*************************************************************************/
/*  core_bind.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef CORE_BIND_H
#define CORE_BIND_H

#include "core/debugger/engine_profiler.h"
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"

class MainLoop;
template <typename T>
class TypedArray;

namespace core_bind {

class ResourceLoader : public Object {
	GDCLASS(ResourceLoader, Object);

protected:
	static void _bind_methods();
	static ResourceLoader *singleton;

public:
	enum ThreadLoadStatus {
		THREAD_LOAD_INVALID_RESOURCE,
		THREAD_LOAD_IN_PROGRESS,
		THREAD_LOAD_FAILED,
		THREAD_LOAD_LOADED
	};

	enum CacheMode {
		CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
		CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
		CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
	};

	static ResourceLoader *get_singleton() { return singleton; }

	Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
	ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
	Ref<Resource> load_threaded_get(const String &p_path);

	Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
	Vector<String> get_recognized_extensions_for_type(const String &p_type);
	void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
	void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
	void set_abort_on_missing_resources(bool p_abort);
	PackedStringArray get_dependencies(const String &p_path);
	bool has_cached(const String &p_path);
	bool exists(const String &p_path, const String &p_type_hint = "");
	ResourceUID::ID get_resource_uid(const String &p_path);

	ResourceLoader() { singleton = this; }
};

class ResourceSaver : public Object {
	GDCLASS(ResourceSaver, Object);

protected:
	static void _bind_methods();
	static ResourceSaver *singleton;

public:
	enum SaverFlags {
		FLAG_NONE = 0,
		FLAG_RELATIVE_PATHS = 1,
		FLAG_BUNDLE_RESOURCES = 2,
		FLAG_CHANGE_PATH = 4,
		FLAG_OMIT_EDITOR_PROPERTIES = 8,
		FLAG_SAVE_BIG_ENDIAN = 16,
		FLAG_COMPRESS = 32,
		FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
	};

	static ResourceSaver *get_singleton() { return singleton; }

	Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
	Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
	void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
	void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);

	ResourceSaver() { singleton = this; }
};

class OS : public Object {
	GDCLASS(OS, Object);

protected:
	static void _bind_methods();
	static OS *singleton;

public:
	enum VideoDriver {
		VIDEO_DRIVER_VULKAN,
		VIDEO_DRIVER_OPENGL_3,
	};

	enum Weekday {
		DAY_SUNDAY,
		DAY_MONDAY,
		DAY_TUESDAY,
		DAY_WEDNESDAY,
		DAY_THURSDAY,
		DAY_FRIDAY,
		DAY_SATURDAY
	};

	enum Month {
		// Start at 1 to follow Windows SYSTEMTIME structure
		// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
		MONTH_JANUARY = 1,
		MONTH_FEBRUARY,
		MONTH_MARCH,
		MONTH_APRIL,
		MONTH_MAY,
		MONTH_JUNE,
		MONTH_JULY,
		MONTH_AUGUST,
		MONTH_SEPTEMBER,
		MONTH_OCTOBER,
		MONTH_NOVEMBER,
		MONTH_DECEMBER
	};

	virtual PackedStringArray get_connected_midi_inputs();
	virtual void open_midi_inputs();
	virtual void close_midi_inputs();

	void set_low_processor_usage_mode(bool p_enabled);
	bool is_in_low_processor_usage_mode() const;

	void set_low_processor_usage_mode_sleep_usec(int p_usec);
	int get_low_processor_usage_mode_sleep_usec() const;

	void alert(const String &p_alert, const String &p_title = "ALERT!");
	void crash(const String &p_message);

	Vector<String> get_system_fonts() const;
	String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const;
	String get_executable_path() const;
	int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
	int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
	int create_instance(const Vector<String> &p_arguments);
	Error kill(int p_pid);
	Error shell_open(String p_uri);

	bool is_process_running(int p_pid) const;
	int get_process_id() const;

	void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
	bool is_restart_on_exit_set() const;
	Vector<String> get_restart_on_exit_arguments() const;

	bool has_environment(const String &p_var) const;
	String get_environment(const String &p_var) const;
	bool set_environment(const String &p_var, const String &p_value) const;

	String get_name() const;
	String get_distribution_name() const;
	String get_version() const;
	Vector<String> get_cmdline_args();
	Vector<String> get_cmdline_user_args();

	String get_locale() const;
	String get_locale_language() const;

	String get_model_name() const;

	bool is_debug_build() const;

	String get_unique_id() const;

	String get_keycode_string(Key p_code) const;
	bool is_keycode_unicode(char32_t p_unicode) const;
	Key find_keycode_from_string(const String &p_code) const;

	void set_use_file_access_save_and_swap(bool p_enable);

	uint64_t get_static_memory_usage() const;
	uint64_t get_static_memory_peak_usage() const;

	void delay_usec(int p_usec) const;
	void delay_msec(int p_msec) const;
	uint64_t get_ticks_msec() const;
	uint64_t get_ticks_usec() const;

	bool can_use_threads() const;

	bool is_userfs_persistent() const;

	bool is_stdout_verbose() const;

	int get_processor_count() const;
	String get_processor_name() const;

	enum SystemDir {
		SYSTEM_DIR_DESKTOP,
		SYSTEM_DIR_DCIM,
		SYSTEM_DIR_DOCUMENTS,
		SYSTEM_DIR_DOWNLOADS,
		SYSTEM_DIR_MOVIES,
		SYSTEM_DIR_MUSIC,
		SYSTEM_DIR_PICTURES,
		SYSTEM_DIR_RINGTONES,
	};

	String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;

	Error move_to_trash(const String &p_path) const;
	String get_user_data_dir() const;
	String get_config_dir() const;
	String get_data_dir() const;
	String get_cache_dir() const;

	Error set_thread_name(const String &p_name);
	Thread::ID get_thread_caller_id() const;
	Thread::ID get_main_thread_id() const;

	bool has_feature(const String &p_feature) const;

	bool request_permission(const String &p_name);
	bool request_permissions();
	Vector<String> get_granted_permissions() const;

	static OS *get_singleton() { return singleton; }

	OS() { singleton = this; }
};

class Geometry2D : public Object {
	GDCLASS(Geometry2D, Object);

	static Geometry2D *singleton;

protected:
	static void _bind_methods();

public:
	static Geometry2D *get_singleton();
	Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
	Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
	Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
	Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
	Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
	bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;

	bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
	real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);

	bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
	bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
	Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
	Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
	Vector<Point2> convex_hull(const Vector<Point2> &p_points);
	TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);

	enum PolyBooleanOperation {
		OPERATION_UNION,
		OPERATION_DIFFERENCE,
		OPERATION_INTERSECTION,
		OPERATION_XOR
	};
	// 2D polygon boolean operations.
	TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
	TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
	TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
	TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).

	// 2D polyline vs polygon operations.
	TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
	TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.

	// 2D offset polygons/polylines.
	enum PolyJoinType {
		JOIN_SQUARE,
		JOIN_ROUND,
		JOIN_MITER
	};
	enum PolyEndType {
		END_POLYGON,
		END_JOINED,
		END_BUTT,
		END_SQUARE,
		END_ROUND
	};
	TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
	TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);

	Dictionary make_atlas(const Vector<Size2> &p_rects);

	Geometry2D() { singleton = this; }
};

class Geometry3D : public Object {
	GDCLASS(Geometry3D, Object);

	static Geometry3D *singleton;

protected:
	static void _bind_methods();

public:
	static Geometry3D *get_singleton();
	TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
	TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
	TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
	Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
	Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
	Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
	Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
	Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);

	Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
	Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
	Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);

	Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);

	Geometry3D() { singleton = this; }
};

class Marshalls : public Object {
	GDCLASS(Marshalls, Object);

	static Marshalls *singleton;

protected:
	static void _bind_methods();

public:
	static Marshalls *get_singleton();

	String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
	Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);

	String raw_to_base64(const Vector<uint8_t> &p_arr);
	Vector<uint8_t> base64_to_raw(const String &p_str);

	String utf8_to_base64(const String &p_str);
	String base64_to_utf8(const String &p_str);

	Marshalls() { singleton = this; }
	~Marshalls() { singleton = nullptr; }
};

class Mutex : public RefCounted {
	GDCLASS(Mutex, RefCounted);
	::Mutex mutex;

	static void _bind_methods();

public:
	void lock();
	Error try_lock();
	void unlock();
};

class Semaphore : public RefCounted {
	GDCLASS(Semaphore, RefCounted);
	::Semaphore semaphore;

	static void _bind_methods();

public:
	void wait();
	Error try_wait();
	void post();
};

class Thread : public RefCounted {
	GDCLASS(Thread, RefCounted);

protected:
	Variant ret;
	SafeFlag running;
	Callable target_callable;
	::Thread thread;
	static void _bind_methods();
	static void _start_func(void *ud);

public:
	enum Priority {
		PRIORITY_LOW,
		PRIORITY_NORMAL,
		PRIORITY_HIGH,
		PRIORITY_MAX
	};

	Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
	String get_id() const;
	bool is_started() const;
	bool is_alive() const;
	Variant wait_to_finish();
};

namespace special {

class ClassDB : public Object {
	GDCLASS(ClassDB, Object);

protected:
	static void _bind_methods();

public:
	PackedStringArray get_class_list() const;
	PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
	StringName get_parent_class(const StringName &p_class) const;
	bool class_exists(const StringName &p_class) const;
	bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
	bool can_instantiate(const StringName &p_class) const;
	Variant instantiate(const StringName &p_class) const;

	bool has_signal(StringName p_class, StringName p_signal) const;
	Dictionary get_signal(StringName p_class, StringName p_signal) const;
	TypedArray<Dictionary> get_signal_list(StringName p_class, bool p_no_inheritance = false) const;

	TypedArray<Dictionary> get_property_list(StringName p_class, bool p_no_inheritance = false) const;
	Variant get_property(Object *p_object, const StringName &p_property) const;
	Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;

	bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;

	TypedArray<Dictionary> get_method_list(StringName p_class, bool p_no_inheritance = false) const;

	PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
	bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
	int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const;

	bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
	PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
	PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
	StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;

	bool is_class_enabled(StringName p_class) const;

	ClassDB() {}
	~ClassDB() {}
};

} // namespace special

class Engine : public Object {
	GDCLASS(Engine, Object);

protected:
	static void _bind_methods();
	static Engine *singleton;

public:
	static Engine *get_singleton() { return singleton; }
	void set_physics_ticks_per_second(int p_ips);
	int get_physics_ticks_per_second() const;

	void set_physics_jitter_fix(double p_threshold);
	double get_physics_jitter_fix() const;
	double get_physics_interpolation_fraction() const;

	void set_target_fps(int p_fps);
	int get_target_fps() const;

	double get_frames_per_second() const;
	uint64_t get_physics_frames() const;
	uint64_t get_process_frames() const;

	int get_frames_drawn();

	void set_time_scale(double p_scale);
	double get_time_scale();

	MainLoop *get_main_loop() const;

	Dictionary get_version_info() const;
	Dictionary get_author_info() const;
	TypedArray<Dictionary> get_copyright_info() const;
	Dictionary get_donor_info() const;
	Dictionary get_license_info() const;
	String get_license_text() const;

	String get_architecture_name() const;

	bool is_in_physics_frame() const;

	bool has_singleton(const StringName &p_name) const;
	Object *get_singleton_object(const StringName &p_name) const;
	void register_singleton(const StringName &p_name, Object *p_object);
	void unregister_singleton(const StringName &p_name);
	Vector<String> get_singleton_list() const;

	void register_script_language(ScriptLanguage *p_language);
	int get_script_language_count();
	ScriptLanguage *get_script_language(int p_index) const;

	void set_editor_hint(bool p_enabled);
	bool is_editor_hint() const;

	// `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
	String get_write_movie_path() const;

	void set_print_error_messages(bool p_enabled);
	bool is_printing_error_messages() const;

	Engine() { singleton = this; }
};

class EngineDebugger : public Object {
	GDCLASS(EngineDebugger, Object);

	HashMap<StringName, Callable> captures;
	HashMap<StringName, Ref<EngineProfiler>> profilers;

protected:
	static void _bind_methods();
	static EngineDebugger *singleton;

public:
	static EngineDebugger *get_singleton() { return singleton; }

	bool is_active();

	void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
	void unregister_profiler(const StringName &p_name);
	bool is_profiling(const StringName &p_name);
	bool has_profiler(const StringName &p_name);
	void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
	void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());

	void register_message_capture(const StringName &p_name, const Callable &p_callable);
	void unregister_message_capture(const StringName &p_name);
	bool has_capture(const StringName &p_name);

	void send_message(const String &p_msg, const Array &p_data);

	static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);

	EngineDebugger() { singleton = this; }
	~EngineDebugger();
};

} // namespace core_bind

VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);

VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);

VARIANT_ENUM_CAST(core_bind::OS::VideoDriver);
VARIANT_ENUM_CAST(core_bind::OS::Weekday);
VARIANT_ENUM_CAST(core_bind::OS::Month);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);

VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);

VARIANT_ENUM_CAST(core_bind::Thread::Priority);

#endif // CORE_BIND_H