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/*************************************************************************/
/*  core_bind.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H

#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/power.h"
#include "os/semaphore.h"
#include "os/thread.h"

class _ResourceLoader : public Object {
	GDCLASS(_ResourceLoader, Object);

protected:
	static void _bind_methods();
	static _ResourceLoader *singleton;

public:
	static _ResourceLoader *get_singleton() { return singleton; }
	Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "");
	RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false);
	PoolVector<String> get_recognized_extensions_for_type(const String &p_type);
	void set_abort_on_missing_resources(bool p_abort);
	PoolStringArray get_dependencies(const String &p_path);
	bool has(const String &p_path);

	_ResourceLoader();
};

class _ResourceSaver : public Object {
	GDCLASS(_ResourceSaver, Object);

protected:
	static void _bind_methods();
	static _ResourceSaver *singleton;

public:
	enum SaverFlags {

		FLAG_RELATIVE_PATHS = 1,
		FLAG_BUNDLE_RESOURCES = 2,
		FLAG_CHANGE_PATH = 4,
		FLAG_OMIT_EDITOR_PROPERTIES = 8,
		FLAG_SAVE_BIG_ENDIAN = 16,
		FLAG_COMPRESS = 32,
	};

	static _ResourceSaver *get_singleton() { return singleton; }

	Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
	PoolVector<String> get_recognized_extensions(const RES &p_resource);

	_ResourceSaver();
};

class MainLoop;

class _OS : public Object {
	GDCLASS(_OS, Object);

protected:
	static void _bind_methods();
	static _OS *singleton;

public:
	enum Weekday {
		DAY_SUNDAY,
		DAY_MONDAY,
		DAY_TUESDAY,
		DAY_WEDNESDAY,
		DAY_THURSDAY,
		DAY_FRIDAY,
		DAY_SATURDAY
	};

	enum Month {
		/// Start at 1 to follow Windows SYSTEMTIME structure
		/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
		MONTH_JANUARY = 1,
		MONTH_FEBRUARY,
		MONTH_MARCH,
		MONTH_APRIL,
		MONTH_MAY,
		MONTH_JUNE,
		MONTH_JULY,
		MONTH_AUGUST,
		MONTH_SEPTEMBER,
		MONTH_OCTOBER,
		MONTH_NOVEMBER,
		MONTH_DECEMBER
	};

	Point2 get_mouse_pos() const;
	void set_window_title(const String &p_title);
	int get_mouse_button_state() const;

	void set_clipboard(const String &p_text);
	String get_clipboard() const;

	void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0);
	Size2 get_video_mode(int p_screen = 0) const;
	bool is_video_mode_fullscreen(int p_screen = 0) const;
	bool is_video_mode_resizable(int p_screen = 0) const;
	Array get_fullscreen_mode_list(int p_screen = 0) const;

	virtual int get_screen_count() const;
	virtual int get_current_screen() const;
	virtual void set_current_screen(int p_screen);
	virtual Point2 get_screen_position(int p_screen = 0) const;
	virtual Size2 get_screen_size(int p_screen = 0) const;
	virtual int get_screen_dpi(int p_screen = 0) const;
	virtual Point2 get_window_position() const;
	virtual void set_window_position(const Point2 &p_position);
	virtual Size2 get_window_size() const;
	virtual void set_window_size(const Size2 &p_size);
	virtual void set_window_fullscreen(bool p_enabled);
	virtual bool is_window_fullscreen() const;
	virtual void set_window_resizable(bool p_enabled);
	virtual bool is_window_resizable() const;
	virtual void set_window_minimized(bool p_enabled);
	virtual bool is_window_minimized() const;
	virtual void set_window_maximized(bool p_enabled);
	virtual bool is_window_maximized() const;
	virtual void request_attention();

	virtual void set_borderless_window(bool p_borderless);
	virtual bool get_borderless_window() const;

	Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
	bool native_video_is_playing();
	void native_video_pause();
	void native_video_unpause();
	void native_video_stop();

	void set_low_processor_usage_mode(bool p_enabled);
	bool is_in_low_processor_usage_mode() const;

	String get_executable_path() const;
	int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output = Array());

	Error kill(int p_pid);
	Error shell_open(String p_uri);

	int get_process_ID() const;

	bool has_environment(const String &p_var) const;
	String get_environment(const String &p_var) const;

	String get_name() const;
	Vector<String> get_cmdline_args();

	String get_locale() const;
	String get_latin_keyboard_variant() const;

	String get_model_name() const;

	void dump_memory_to_file(const String &p_file);
	void dump_resources_to_file(const String &p_file);

	bool has_virtual_keyboard() const;
	void show_virtual_keyboard(const String &p_existing_text = "");
	void hide_virtual_keyboard();

	void print_resources_in_use(bool p_short = false);
	void print_all_resources(const String &p_to_file);
	void print_all_textures_by_size();
	void print_resources_by_type(const Vector<String> &p_types);

	bool has_touchscreen_ui_hint() const;

	bool is_debug_build() const;

	String get_unique_ID() const;

	String get_scancode_string(uint32_t p_code) const;
	bool is_scancode_unicode(uint32_t p_unicode) const;
	int find_scancode_from_string(const String &p_code) const;

	/*
	struct Date {

		int year;
		Month month;
		int day;
		Weekday weekday;
		bool dst;
	};

	struct Time {

		int hour;
		int min;
		int sec;
	};
*/

	void set_use_file_access_save_and_swap(bool p_enable);

	void set_icon(const Image &p_icon);

	int get_exit_code() const;
	void set_exit_code(int p_code);
	Dictionary get_date(bool utc) const;
	Dictionary get_time(bool utc) const;
	Dictionary get_datetime(bool utc) const;
	Dictionary get_datetime_from_unix_time(uint64_t unix_time_val) const;
	uint64_t get_unix_time_from_datetime(Dictionary datetime) const;
	Dictionary get_time_zone_info() const;
	uint64_t get_unix_time() const;
	uint64_t get_system_time_secs() const;

	int get_static_memory_usage() const;
	int get_static_memory_peak_usage() const;
	int get_dynamic_memory_usage() const;

	void delay_usec(uint32_t p_usec) const;
	void delay_msec(uint32_t p_msec) const;
	uint32_t get_ticks_msec() const;
	uint32_t get_splash_tick_msec() const;

	bool can_use_threads() const;

	bool can_draw() const;

	bool is_stdout_verbose() const;

	int get_processor_count() const;

	enum SystemDir {
		SYSTEM_DIR_DESKTOP,
		SYSTEM_DIR_DCIM,
		SYSTEM_DIR_DOCUMENTS,
		SYSTEM_DIR_DOWNLOADS,
		SYSTEM_DIR_MOVIES,
		SYSTEM_DIR_MUSIC,
		SYSTEM_DIR_PICTURES,
		SYSTEM_DIR_RINGTONES,
	};

	enum ScreenOrientation {

		SCREEN_ORIENTATION_LANDSCAPE,
		SCREEN_ORIENTATION_PORTRAIT,
		SCREEN_ORIENTATION_REVERSE_LANDSCAPE,
		SCREEN_ORIENTATION_REVERSE_PORTRAIT,
		SCREEN_ORIENTATION_SENSOR_LANDSCAPE,
		SCREEN_ORIENTATION_SENSOR_PORTRAIT,
		SCREEN_ORIENTATION_SENSOR,
	};

	String get_system_dir(SystemDir p_dir) const;

	String get_data_dir() const;

	void alert(const String &p_alert, const String &p_title = "ALERT!");

	void set_screen_orientation(ScreenOrientation p_orientation);
	ScreenOrientation get_screen_orientation() const;

	void set_keep_screen_on(bool p_enabled);
	bool is_keep_screen_on() const;

	bool is_ok_left_and_cancel_right() const;

	Error set_thread_name(const String &p_name);

	void set_use_vsync(bool p_enable);
	bool is_vsync_enabled() const;

	PowerState get_power_state();
	int get_power_seconds_left();
	int get_power_percent_left();

	static _OS *get_singleton() { return singleton; }

	_OS();
};

VARIANT_ENUM_CAST(_OS::SystemDir);
VARIANT_ENUM_CAST(_OS::ScreenOrientation);

class _Geometry : public Object {

	GDCLASS(_Geometry, Object);

	static _Geometry *singleton;

protected:
	static void _bind_methods();

public:
	static _Geometry *get_singleton();
	PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
	PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
	PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
	Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
	PoolVector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
	PoolVector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
	Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
	Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
	Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
	Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
	Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
	Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
	bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;

	PoolVector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
	PoolVector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
	PoolVector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
	real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
	int get_uv84_normal_bit(const Vector3 &p_vector);

	Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);

	Dictionary make_atlas(const Vector<Size2> &p_rects);

	_Geometry();
};

class _File : public Reference {

	GDCLASS(_File, Reference);
	FileAccess *f;
	bool eswap;

protected:
	static void _bind_methods();

public:
	enum ModeFlags {

		READ = 1,
		WRITE = 2,
		READ_WRITE = 3,
		WRITE_READ = 7,
	};

	Error open_encrypted(const String &p_path, int p_mode_flags, const Vector<uint8_t> &p_key);
	Error open_encrypted_pass(const String &p_path, int p_mode_flags, const String &p_pass);

	Error open(const String &p_path, int p_mode_flags); ///< open a file
	void close(); ///< close a file
	bool is_open() const; ///< true when file is open

	void seek(int64_t p_position); ///< seek to a given position
	void seek_end(int64_t p_position = 0); ///< seek from the end of file
	int64_t get_pos() const; ///< get position in the file
	int64_t get_len() const; ///< get size of the file

	bool eof_reached() const; ///< reading passed EOF

	uint8_t get_8() const; ///< get a byte
	uint16_t get_16() const; ///< get 16 bits uint
	uint32_t get_32() const; ///< get 32 bits uint
	uint64_t get_64() const; ///< get 64 bits uint

	float get_float() const;
	double get_double() const;
	real_t get_real() const;

	Variant get_var() const;

	PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
	String get_line() const;
	String get_as_text() const;
	String get_md5(const String &p_path) const;
	String get_sha256(const String &p_path) const;

	/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
	 * It's not about the current CPU type but file formats.
	 * this flags get reset to false (little endian) on each open
	 */

	void set_endian_swap(bool p_swap);
	bool get_endian_swap();

	Error get_error() const; ///< get last error

	void store_8(uint8_t p_dest); ///< store a byte
	void store_16(uint16_t p_dest); ///< store 16 bits uint
	void store_32(uint32_t p_dest); ///< store 32 bits uint
	void store_64(uint64_t p_dest); ///< store 64 bits uint

	void store_float(float p_dest);
	void store_double(double p_dest);
	void store_real(real_t p_real);

	void store_string(const String &p_string);
	void store_line(const String &p_string);

	virtual void store_pascal_string(const String &p_string);
	virtual String get_pascal_string();

	Vector<String> get_csv_line(String delim = ",") const;

	void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes

	void store_var(const Variant &p_var);

	bool file_exists(const String &p_name) const; ///< return true if a file exists

	uint64_t get_modified_time(const String &p_file) const;

	_File();
	virtual ~_File();
};

class _Directory : public Reference {

	GDCLASS(_Directory, Reference);
	DirAccess *d;

protected:
	static void _bind_methods();

public:
	Error open(const String &p_path);

	Error list_dir_begin(bool p_skip_internal = false, bool p_skip_hidden = false); ///< This starts dir listing
	String get_next();
	bool current_is_dir() const;

	void list_dir_end(); ///<

	int get_drive_count();
	String get_drive(int p_drive);
	int get_current_drive();

	Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
	String get_current_dir(); ///< return current dir location

	Error make_dir(String p_dir);
	Error make_dir_recursive(String p_dir);

	bool file_exists(String p_file);
	bool dir_exists(String p_dir);

	int get_space_left();

	Error copy(String p_from, String p_to);
	Error rename(String p_from, String p_to);
	Error remove(String p_name);

	_Directory();
	virtual ~_Directory();

private:
	bool _list_skip_navigational;
	bool _list_skip_hidden;
};

class _Marshalls : public Reference {

	GDCLASS(_Marshalls, Reference);

	static _Marshalls *singleton;

protected:
	static void _bind_methods();

public:
	static _Marshalls *get_singleton();

	String variant_to_base64(const Variant &p_var);
	Variant base64_to_variant(const String &p_str);

	String raw_to_base64(const PoolVector<uint8_t> &p_arr);
	PoolVector<uint8_t> base64_to_raw(const String &p_str);

	String utf8_to_base64(const String &p_str);
	String base64_to_utf8(const String &p_str);

	_Marshalls() { singleton = this; }
	~_Marshalls() { singleton = NULL; }
};

class _Mutex : public Reference {

	GDCLASS(_Mutex, Reference);
	Mutex *mutex;

	static void _bind_methods();

public:
	void lock();
	Error try_lock();
	void unlock();

	_Mutex();
	~_Mutex();
};

class _Semaphore : public Reference {

	GDCLASS(_Semaphore, Reference);
	Semaphore *semaphore;

	static void _bind_methods();

public:
	Error wait();
	Error post();

	_Semaphore();
	~_Semaphore();
};

class _Thread : public Reference {

	GDCLASS(_Thread, Reference);

protected:
	Variant ret;
	Variant userdata;
	volatile bool active;
	Object *target_instance;
	StringName target_method;
	Thread *thread;
	static void _bind_methods();
	static void _start_func(void *ud);

public:
	enum Priority {

		PRIORITY_LOW,
		PRIORITY_NORMAL,
		PRIORITY_HIGH
	};

	Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), int p_priority = PRIORITY_NORMAL);
	String get_id() const;
	bool is_active() const;
	Variant wait_to_finish();

	_Thread();
	~_Thread();
};

class _ClassDB : public Object {

	GDCLASS(_ClassDB, Object)

protected:
	static void _bind_methods();

public:
	PoolStringArray get_class_list() const;
	PoolStringArray get_inheriters_from_class(const StringName &p_class) const;
	StringName get_parent_class(const StringName &p_class) const;
	bool class_exists(const StringName &p_class) const;
	bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
	bool can_instance(const StringName &p_class) const;
	Variant instance(const StringName &p_class) const;

	bool has_signal(StringName p_class, StringName p_signal) const;
	Dictionary get_signal(StringName p_class, StringName p_signal) const;
	Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;

	Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
	Variant get_property(Object *p_object, const StringName &p_property) const;
	Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;

	bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;

	Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;

	PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
	bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
	int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
	StringName get_category(const StringName &p_node) const;

	bool is_class_enabled(StringName p_class) const;

	_ClassDB();
	~_ClassDB();
};

class _Engine : public Object {
	GDCLASS(_Engine, Object);

protected:
	static void _bind_methods();
	static _Engine *singleton;

public:
	static _Engine *get_singleton() { return singleton; }
	void set_iterations_per_second(int p_ips);
	int get_iterations_per_second() const;

	void set_target_fps(int p_fps);
	float get_target_fps() const;

	float get_frames_per_second() const;

	int get_frames_drawn();

	void set_time_scale(float p_scale);
	float get_time_scale();

	String get_custom_level() const;

	MainLoop *get_main_loop() const;

	Dictionary get_version_info() const;

	_Engine();
};

#endif // CORE_BIND_H