summaryrefslogtreecommitdiff
path: root/core/SCsub
blob: 607daada21f188cd0802265e032bf28752561ce7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#!/usr/bin/env python

Import("env")

import core_builders

env.core_sources = []


# Generate AES256 script encryption key
import os

txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
    key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
    ec_valid = True
    if len(key) != 64:
        ec_valid = False
    else:
        txt = ""
        for i in range(len(e) >> 1):
            if i > 0:
                txt += ","
            txts = "0x" + key[i * 2 : i * 2 + 2]
            try:
                int(txts, 16)
            except Exception:
                ec_valid = False
            txt += txts
    if not ec_valid:
        print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
        print(
            "Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
            "or make sure that it contains exactly 64 hexadecimal characters."
        )
        Exit(255)

# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
    f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")


# Add required thirdparty code.

thirdparty_obj = []

env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()

# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "#thirdparty/misc/"
thirdparty_misc_sources = [
    # C sources
    "fastlz.c",
    "r128.c",
    "smaz.c",
    # C++ sources
    "pcg.cpp",
    "polypartition.cpp",
    "clipper.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)

# Zlib library, can be unbundled
if env["builtin_zlib"]:
    thirdparty_zlib_dir = "#thirdparty/zlib/"
    thirdparty_zlib_sources = [
        "adler32.c",
        "compress.c",
        "crc32.c",
        "deflate.c",
        "infback.c",
        "inffast.c",
        "inflate.c",
        "inftrees.c",
        "trees.c",
        "uncompr.c",
        "zutil.c",
    ]
    thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]

    env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
    # Needs to be available in main env too
    env.Prepend(CPPPATH=[thirdparty_zlib_dir])
    if env["target"] == "debug":
        env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])

    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)

# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)

# Zstd library, can be unbundled in theory
# though we currently use some private symbols
# https://github.com/godotengine/godot/issues/17374
if env["builtin_zstd"]:
    thirdparty_zstd_dir = "#thirdparty/zstd/"
    thirdparty_zstd_sources = [
        "common/debug.c",
        "common/entropy_common.c",
        "common/error_private.c",
        "common/fse_decompress.c",
        "common/pool.c",
        "common/threading.c",
        "common/xxhash.c",
        "common/zstd_common.c",
        "compress/fse_compress.c",
        "compress/hist.c",
        "compress/huf_compress.c",
        "compress/zstd_compress.c",
        "compress/zstd_double_fast.c",
        "compress/zstd_fast.c",
        "compress/zstd_lazy.c",
        "compress/zstd_ldm.c",
        "compress/zstd_opt.c",
        "compress/zstdmt_compress.c",
        "compress/zstd_compress_literals.c",
        "compress/zstd_compress_sequences.c",
        "compress/zstd_compress_superblock.c",
        "decompress/huf_decompress.c",
        "decompress/zstd_ddict.c",
        "decompress/zstd_decompress_block.c",
        "decompress/zstd_decompress.c",
    ]
    thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]

    env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
    env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
    env.Prepend(CPPPATH=thirdparty_zstd_dir)
    # Also needed in main env includes will trigger warnings
    env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])

    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)


env.core_sources += thirdparty_obj


# Godot source files

env.add_source_files(env.core_sources, "*.cpp")

# Certificates
env.Depends(
    "#core/io/certs_compressed.gen.h",
    ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
)
env.CommandNoCache(
    "#core/io/certs_compressed.gen.h",
    "#thirdparty/certs/ca-certificates.crt",
    env.Run(core_builders.make_certs_header, "Building ca-certificates header."),
)

# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache(
    "#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header, "Generating authors header.")
)

# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache(
    "#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header, "Generating donors header.")
)

# License
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
env.CommandNoCache(
    "#core/license.gen.h",
    ["../COPYRIGHT.txt", "../LICENSE.txt"],
    env.Run(core_builders.make_license_header, "Generating license header."),
)

# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("debugger/SCsub")
SConscript("input/SCsub")
SConscript("variant/SCsub")
SConscript("object/SCsub")
SConscript("templates/SCsub")
SConscript("string/SCsub")
SConscript("config/SCsub")
SConscript("error/SCsub")


# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])

# Needed to force rebuilding the core files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)