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#!/usr/bin/env python

EnsureSConsVersion(0, 14)


import string
import os
import os.path
import glob
import sys
import methods

methods.update_version()

# scan possible build platforms

platform_list = []  # list of platforms
platform_opts = {}  # options for each platform
platform_flags = {}  # flags for each platform

active_platforms = []
active_platform_ids = []
platform_exporters = []
global_defaults = []

for x in glob.glob("platform/*"):
    if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
        continue
    tmppath = "./" + x

    sys.path.append(tmppath)
    import detect

    if (os.path.exists(x + "/export/export.cpp")):
        platform_exporters.append(x[9:])
    if (os.path.exists(x + "/globals/global_defaults.cpp")):
        global_defaults.append(x[9:])
    if (detect.is_active()):
        active_platforms.append(detect.get_name())
        active_platform_ids.append(x)
    if (detect.can_build()):
        x = x.replace("platform/", "")  # rest of world
        x = x.replace("platform\\", "")  # win32
        platform_list += [x]
        platform_opts[x] = detect.get_opts()
        platform_flags[x] = detect.get_flags()
    sys.path.remove(tmppath)
    sys.modules.pop('detect')

module_list = methods.detect_modules()


# print "Detected Platforms: "+str(platform_list)

methods.save_active_platforms(active_platforms, active_platform_ids)

custom_tools = ['default']

platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))

if (os.name == "posix"):
    pass
elif (os.name == "nt"):
    if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android"):
        custom_tools = ['mingw']

env_base = Environment(tools=custom_tools)
if 'TERM' in os.environ:
    env_base['ENV']['TERM'] = os.environ['TERM']
env_base.AppendENVPath('PATH', os.getenv('PATH'))
env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults = global_defaults
env_base.android_maven_repos = []
env_base.android_dependencies = []
env_base.android_gradle_plugins = []
env_base.android_gradle_classpath = []
env_base.android_java_dirs = []
env_base.android_res_dirs = []
env_base.android_aidl_dirs = []
env_base.android_jni_dirs = []
env_base.android_default_config = []
env_base.android_manifest_chunk = ""
env_base.android_permission_chunk = ""
env_base.android_appattributes_chunk = ""
env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.split_drivers = False


env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_dependency = methods.android_add_dependency
env_base.__class__.android_add_java_dir = methods.android_add_java_dir
env_base.__class__.android_add_res_dir = methods.android_add_res_dir
env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
env_base.__class__.android_add_default_config = methods.android_add_default_config
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.android_add_gradle_plugin = methods.android_add_gradle_plugin
env_base.__class__.android_add_gradle_classpath = methods.android_add_gradle_classpath
env_base.__class__.disable_module = methods.disable_module

env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib

env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False

# Build options

customs = ['custom.py']

profile = ARGUMENTS.get("profile", False)
if profile:
    import os.path
    if os.path.isfile(profile):
        customs.append(profile)
    elif os.path.isfile(profile + ".py"):
        customs.append(profile + ".py")

opts = Variables(customs, ARGUMENTS)

# Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default')
opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform: any in " + str(platform_list), '')
opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug')
opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes')

# Components
opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes')
opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes')
opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes')
opts.Add('xaudio2', "XAudio2 audio driver (yes/no)", 'no')
opts.Add('xml', "XML format support for resources (yes/no)", 'yes')

# Advanced options
opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')

# Thirdparty libraries
opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes')
opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes')
opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes')
opts.Add('builtin_libvpx', "Use the builtin libvpx library (yes/no)", 'yes')
opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes')
opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes')
opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes')
opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')

# Environment setup
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")


# add platform specific options

for k in platform_opts.keys():
    opt_list = platform_opts[k]
    for o in opt_list:
        opts.Add(o[0], o[1], o[2])

for x in module_list:
    opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes")

opts.Update(env_base)  # update environment
Help(opts.GenerateHelpText(env_base))  # generate help

# add default include paths

env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])

# configure ENV for platform
env_base.platform_exporters = platform_exporters

"""
sys.path.append("./platform/"+env_base["platform"])
import detect
detect.configure(env_base)
sys.path.remove("./platform/"+env_base["platform"])
sys.modules.pop('detect')
"""

if (env_base['target'] == 'debug'):
    env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
    env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])

if (env_base['deprecated'] != 'no'):
    env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])

env_base.platforms = {}


selected_platform = ""

if env_base['platform'] != "":
    selected_platform = env_base['platform']
elif env_base['p'] != "":
    selected_platform = env_base['p']
    env_base["platform"] = selected_platform


if selected_platform in platform_list:

    sys.path.append("./platform/" + selected_platform)
    import detect
    if "create" in dir(detect):
        env = detect.create(env_base)
    else:
        env = env_base.Clone()

    if env['vsproj'] == "yes":
        env.vs_incs = []
        env.vs_srcs = []

        def AddToVSProject(sources):
            for x in sources:
                if type(x) == type(""):
                    fname = env.File(x).path
                else:
                    fname = env.File(x)[0].path
                pieces = fname.split(".")
                if len(pieces) > 0:
                    basename = pieces[0]
                    basename = basename.replace('\\\\', '/')
                    env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
                    env.vs_incs = env.vs_incs + [basename + ".h"]
                    # print basename
        env.AddToVSProject = AddToVSProject

    env.extra_suffix = ""

    if env["extra_suffix"] != '':
        env.extra_suffix += '.' + env["extra_suffix"]

    CCFLAGS = env.get('CCFLAGS', '')
    env['CCFLAGS'] = ''

    env.Append(CCFLAGS=string.split(str(CCFLAGS)))

    CFLAGS = env.get('CFLAGS', '')
    env['CFLAGS'] = ''

    env.Append(CFLAGS=string.split(str(CFLAGS)))

    LINKFLAGS = env.get('LINKFLAGS', '')
    env['LINKFLAGS'] = ''

    env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))

    flag_list = platform_flags[selected_platform]
    for f in flag_list:
        if not (f[0] in ARGUMENTS):  # allow command line to override platform flags
            env[f[0]] = f[1]

    # must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
    detect.configure(env)

    #env['platform_libsuffix'] = env['LIBSUFFIX']

    suffix = "." + selected_platform

    if (env["target"] == "release"):
        if (env["tools"] == "yes"):
            print("Tools can only be built with targets 'debug' and 'release_debug'.")
            sys.exit(255)
        suffix += ".opt"

        env.Append(CCFLAGS=['-DNDEBUG'])

    elif (env["target"] == "release_debug"):
        if (env["tools"] == "yes"):
            suffix += ".opt.tools"
        else:
            suffix += ".opt.debug"
    else:
        if (env["tools"] == "yes"):
            suffix += ".tools"
        else:
            suffix += ".debug"

    if env["arch"] != "":
        suffix += "." + env["arch"]
    elif (env["bits"] == "32"):
        suffix += ".32"
    elif (env["bits"] == "64"):
        suffix += ".64"
    elif (env["bits"] == "fat"):
        suffix += ".fat"

    suffix += env.extra_suffix

    env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
    env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
    env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
    env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]

    sys.path.remove("./platform/" + selected_platform)
    sys.modules.pop('detect')

    env.module_list = []

    for x in module_list:
        if env['module_' + x + '_enabled'] != "yes":
            continue
        tmppath = "./modules/" + x
        sys.path.append(tmppath)
        env.current_module = x
        import config
        if (config.can_build(selected_platform)):
            config.configure(env)
            env.module_list.append(x)
        sys.path.remove(tmppath)
        sys.modules.pop('config')

    if (env.use_ptrcall):
        env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])

    # to test 64 bits compiltion
    # env.Append(CPPFLAGS=['-m64'])

    if (env['tools'] == 'yes'):
        env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
    if (env['disable_3d'] == 'yes'):
        env.Append(CPPFLAGS=['-D_3D_DISABLED'])
    if (env['gdscript'] == 'yes'):
        env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
    if (env['disable_advanced_gui'] == 'yes'):
        env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])

    if (env['minizip'] == 'yes'):
        env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])

    if (env['xml'] == 'yes'):
        env.Append(CPPFLAGS=['-DXML_ENABLED'])

    if (env['verbose'] == 'no'):
        methods.no_verbose(sys, env)

    if (True): # FIXME: detect GLES3
        env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )

    Export('env')

    # build subdirs, the build order is dependent on link order.

    SConscript("core/SCsub")
    SConscript("servers/SCsub")
    SConscript("scene/SCsub")
    SConscript("editor/SCsub")
    SConscript("drivers/SCsub")

    SConscript("modules/SCsub")
    SConscript("main/SCsub")

    SConscript("platform/" + selected_platform + "/SCsub")  # build selected platform

    # Microsoft Visual Studio Project Generation
    if (env['vsproj']) == "yes":

        AddToVSProject(env.core_sources)
        AddToVSProject(env.main_sources)
        AddToVSProject(env.modules_sources)
        AddToVSProject(env.scene_sources)
        AddToVSProject(env.servers_sources)
        AddToVSProject(env.editor_sources)

        # this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
        # Even then, SCons still seems to ignore it and builds with the latest MSVC...
        # That said, it's not needed to be set so far but I'm leaving it here so that this comment
        # has a purpose.
        # env['MSVS_VERSION']='9.0'

        # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
        # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
        env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
        env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
        env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'

        # This version information (Win32, x64, Debug, Release, Release_Debug seems to be
        # required for Visual Studio to understand that it needs to generate an NMAKE
        # project. Do not modify without knowing what you are doing.
        debug_variants = ['debug|Win32'] + ['debug|x64']
        release_variants = ['release|Win32'] + ['release|x64']
        release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
        variants = debug_variants + release_variants + release_debug_variants
        debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
        release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
        release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
        targets = debug_targets + release_targets + release_debug_targets
        msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
                                  incs=env.vs_incs,
                                  srcs=env.vs_srcs,
                                  runfile=targets,
                                  buildtarget=targets,
                                  auto_build_solution=1,
                                  variant=variants)

else:

    print("No valid target platform selected.")
    print("The following were detected:")
    for x in platform_list:
        print("\t" + x)
    print("\nPlease run scons again with argument: platform=<string>")