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language: cpp

dist: trusty

sudo: false

env:
  global:
    - SCONS_CACHE=$HOME/.scons_cache
    - SCONS_CACHE_LIMIT=1024

cache:
  directories:
    - $SCONS_CACHE

matrix:
  include:
    - env: STATIC_CHECKS=yes
      os: linux
      compiler: clang
    - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools
      os: linux
      compiler: gcc
    - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
      os: linux
      compiler: clang
    #- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools
    #  os: linux
    #  compiler: gcc
    - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
      os: linux
      compiler: gcc
    #- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
    #  os: osx
    #  compiler: clang
    #- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
    #  os: osx
    #  compiler: clang

addons:
  apt:
    sources:
      - ubuntu-toolchain-r-test
      - llvm-toolchain-trusty-3.9
    packages:
      - build-essential
      - scons
      - pkg-config
      - libx11-dev
      - libxcursor-dev
      - libasound2-dev
      - libfreetype6-dev
      - libgl1-mesa-dev
      - libglu1-mesa-dev
      - libssl-dev
      - libxinerama-dev
      - libxrandr-dev

      # For cross-compiling to Windows.
      #- binutils-mingw-w64-i686
      #- binutils-mingw-w64-x86-64
      #- gcc-mingw-w64-i686
      #- gcc-mingw-w64-x86-64
      #- g++-mingw-w64-i686
      #- g++-mingw-w64-x86-64
      #- mingw-w64

      # For style checks.
      - clang-format-3.9

install:
  - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
      misc/travis/android-tools-linux.sh;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ]; then
      misc/travis/scons-local-osx.sh;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
      misc/travis/android-tools-osx.sh;
    fi

before_script:
  - if [ "$GODOT_TARGET" = "android" ]; then
      export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
      export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
    fi

script:
  - if [ "$STATIC_CHECKS" = "yes" ]; then
      sh ./misc/travis/clang-format.sh;
    else
      scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS verbose=yes progress=no;
    fi