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|
name: Godot
# events to run the build steps
on: [push, pull_request]
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 8192
jobs:
windows-editor:
# Windows 10 with latest image
runs-on: "windows-latest"
# Windows Editor - checkout with the plugin
name: Windows Editor (target=release_debug, tools=yes)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{runner.os}}-editor-${{github.sha}}
restore-keys: |
${{runner.os}}-editor-${{github.sha}}
${{runner.os}}-editor
${{runner.os}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug
# Build Product Upload (tested and working)
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
# tested this code and it works fine so just enable it to get them back
# - name: publishing godot windows-editor
# uses: actions/upload-artifact@v1
# with:
# name: windows-editor (x64)
# path: bin/godot.windows.opt.tools.64.exe
windows-template:
runs-on: "windows-latest"
name: Windows Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: windows-template-cache
uses: RevoluPowered/cache@v2.1
with:
path: /.scons_cache/
key: ${{runner.os}}-template-${{github.sha}}
restore-keys: |
${{runner.os}}-template-${{github.sha}}
${{runner.os}}-template
${{runner.os}}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# You can test your matrix by printing the current Python version
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no
# Build Product Upload (tested and working)
# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
# tested this code and it works fine so just enable it to get them back
# - name: publishing godot windows-template
# uses: actions/upload-artifact@v1
# with:
# name: windows-template (x64)
# path: bin/godot.windows.opt.64.exe
macos-editor:
runs-on: "macos-latest"
name: MacOS Editor (target=release_debug, tools=yes)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: macos-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{runner.os}}-editor-${{github.sha}}
restore-keys: |
${{runner.os}}-editor-${{github.sha}}
${{runner.os}}-editor
${{runner.os}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes target=release_debug
macos-template:
runs-on: "macos-latest"
name: MacOS Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: macos-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{runner.os}}-template-${{github.sha}}
restore-keys: |
${{runner.os}}-template-${{github.sha}}
${{runner.os}}-template
${{runner.os}}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# You can test your matrix by printing the current Python version
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=osx target=release tools=no
linux-editor:
runs-on: "ubuntu-20.04"
# Windows Editor - checkout with the plugin
name: Linux Editor (target=release_debug, tools=yes)
steps:
- uses: actions/checkout@v2
# install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: linux-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{runner.os}}-editor-${{github.sha}}
restore-keys: |
${{runner.os}}-editor-${{github.sha}}
${{runner.os}}-editor
${{runner.os}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes target=release_debug
linux-template:
runs-on: "ubuntu-20.04"
name: Linux Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
# Linux with this will work reliably, so not as bad to edit for Linux.
- name: Load .scons_cache directory
id: linux-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{runner.os}}-template-${{github.sha}}
restore-keys: |
${{runner.os}}-template-${{github.sha}}
${{runner.os}}-template
${{runner.os}}
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# You can test your matrix by printing the current Python version
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd target=release tools=no
|