summaryrefslogtreecommitdiff
path: root/.github/workflows/linux_builds.yml
blob: 46a92286163bfb74a6e5f6955195da642d1446c6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
name: 🐧 Linux Builds
on: [push, pull_request]

# Global Settings
env:
  # Only used for the cache key. Increment version to force clean build.
  GODOT_BASE_BRANCH: master
  SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
  DOTNET_NOLOGO: true
  DOTNET_CLI_TELEMETRY_OPTOUT: true

concurrency:
  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
  cancel-in-progress: true

jobs:
  build-linux:
    runs-on: "ubuntu-20.04"
    name: ${{ matrix.name }}
    strategy:
      fail-fast: false
      matrix:
        include:
          - name: Editor w/ Mono (target=editor)
            cache-name: linux-editor-mono
            target: editor
            tests: false # Disabled due freeze caused by mix Mono build and CI
            sconsflags: module_mono_enabled=yes
            doc-test: true
            bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
            build-mono: true
            proj-conv: true
            artifact: true

          - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
            cache-name: linux-editor-double-sanitizers
            target: editor
            tests: true
            sconsflags: dev_build=yes precision=double use_asan=yes use_ubsan=yes linker=gold
            proj-test: true
            # Can be turned off for PRs that intentionally break compat with godot-cpp,
            # until both the upstream PR and the matching godot-cpp changes are merged.
            godot-cpp-test: true
            bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
            build-mono: false
            # Skip 2GiB artifact speeding up action.
            artifact: false

          - name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
            cache-name: linux-editor-llvm-sanitizers
            target: editor
            tests: true
            sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
            bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
            build-mono: false
            # Skip 2GiB artifact speeding up action.
            artifact: false

          - name: Template w/ Mono (target=template_release)
            cache-name: linux-template-mono
            target: template_release
            tests: false
            sconsflags: module_mono_enabled=yes
            build-mono: false
            artifact: true

          - name: Minimal template (target=template_release, everything disabled)
            cache-name: linux-template-minimal
            target: template_release
            tests: false
            sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
            artifact: true

    steps:
      - uses: actions/checkout@v3

      # Need newer mesa for lavapipe to work properly.
      - name: Linux dependencies for tests
        if: ${{ matrix.proj-test }}
        run: |
          sudo add-apt-repository ppa:kisak/kisak-mesa
          sudo apt-get update
          sudo apt-get install -qq mesa-vulkan-drivers

      - name: Setup Godot build cache
        uses: ./.github/actions/godot-cache
        with:
          cache-name: ${{ matrix.cache-name }}
        continue-on-error: true

      - name: Setup python and scons
        uses: ./.github/actions/godot-deps

      - name: Set up .NET Sdk
        uses: actions/setup-dotnet@v2
        if: ${{ matrix.build-mono }}
        with:
          dotnet-version: '6.0.x'

      - name: Setup GCC problem matcher
        uses: ammaraskar/gcc-problem-matcher@master

      - name: Compilation
        uses: ./.github/actions/godot-build
        with:
          sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
          platform: linuxbsd
          target: ${{ matrix.target }}
          tests: ${{ matrix.tests }}

      - name: Generate C# glue
        if: ${{ matrix.build-mono }}
        run: |
          ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true

      - name: Build .NET solutions
        if: ${{ matrix.build-mono }}
        run: |
          ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd

      # Execute unit tests for the editor
      - name: Unit tests
        if: ${{ matrix.tests }}
        run: |
          ${{ matrix.bin }} --version
          ${{ matrix.bin }} --help
          ${{ matrix.bin }} --test --headless

      # Check class reference
      - name: Check for class reference updates
        if: ${{ matrix.doc-test }}
        run: |
          echo "Running --doctool to see if this changes the public API without updating the documentation."
          echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
          ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
          git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'

      # Test 3.x -> 4.x project converter
      - name: Test project converter
        if: ${{ matrix.proj-conv }}
        run: |
          mkdir converter_test
          cd converter_test
          touch project.godot
          ../${{ matrix.bin }} --headless --validate-conversion-3to4
          cd ..
          rm converter_test -rf

      # Download and extract zip archive with project, folder is renamed to be able to easy change used project
      - name: Download test project
        if: ${{ matrix.proj-test }}
        run: |
          wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
          unzip 4.0.zip
          mv "regression-test-project-4.0" "test_project"

      # Editor is quite complicated piece of software, so it is easy to introduce bug here
      - name: Open and close editor (Vulkan)
        if: ${{ matrix.proj-test }}
        run: |
          xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
          misc/scripts/check_ci_log.py sanitizers_log.txt

      - name: Open and close editor (GLES3)
        if: ${{ matrix.proj-test }}
        run: |
          DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
          misc/scripts/check_ci_log.py sanitizers_log.txt

      # Run test project
      - name: Run project
        if: ${{ matrix.proj-test }}
        run: |
          xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
          misc/scripts/check_ci_log.py sanitizers_log.txt

      # Checkout godot-cpp
      - name: Checkout godot-cpp
        if: ${{ matrix.godot-cpp-test }}
        uses: actions/checkout@v3
        with:
          repository: godotengine/godot-cpp
          submodules: 'recursive'
          path: 'godot-cpp'

      # Dump GDExtension interface and API
      - name: Dump GDExtension interface and API for godot-cpp build
        if: ${{ matrix.godot-cpp-test }}
        run: |
          ${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
          cp -f gdextension_interface.h godot-cpp/gdextension/
          cp -f extension_api.json godot-cpp/gdextension/

      # Build godot-cpp test extension
      - name: Build godot-cpp test extension
        if: ${{ matrix.godot-cpp-test }}
        run: |
          cd godot-cpp/test
          scons target=template_debug dev_build=yes
          cd ../..

      - name: Prepare artifact
        if: ${{ matrix.artifact }}
        run: |
          strip bin/godot.*
          chmod +x bin/godot.*

      - name: Upload artifact
        uses: ./.github/actions/upload-artifact
        if: ${{ matrix.artifact }}
        with:
          name: ${{ matrix.cache-name }}