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path: root/.github/workflows/linux_builds.yml
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name: 🐧 Linux Builds
on: [push, pull_request]

# Global Settings
env:
  GODOT_BASE_BRANCH: master
  SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
  SCONS_CACHE_LIMIT: 4096

jobs:
  linux-editor:
    runs-on: "ubuntu-20.04"
    name: Editor (target=release_debug, tools=yes, tests=yes)

    steps:
      - uses: actions/checkout@v2

      # Azure repositories are not reliable, we need to prevent azure giving us packages.
      - name: Make apt sources.list use the default Ubuntu repositories
        run: |
          sudo rm -f /etc/apt/sources.list.d/*
          sudo cp -f misc/ci/sources.list /etc/apt/sources.list
          sudo apt-get update

      # Install all packages (except scons)
      - name: Configure dependencies
        run: |
          sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
            libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm

      # Upload cache on completion and check it out now
      - name: Load .scons_cache directory
        id: linux-editor-cache
        uses: actions/cache@v2
        with:
          path: ${{github.workspace}}/.scons_cache/
          key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
          restore-keys: |
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}

      # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
      - name: Set up Python 3.x
        uses: actions/setup-python@v2
        with:
          # Semantic version range syntax or exact version of a Python version
          python-version: '3.x'
          # Optional - x64 or x86 architecture, defaults to x64
          architecture: 'x64'

      # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
      - name: Configuring Python packages
        run: |
          python -c "import sys; print(sys.version)"
          python -m pip install scons
          python --version
          scons --version

      # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
      - name: Compilation
        env:
          SCONS_CACHE: ${{github.workspace}}/.scons_cache/
        run: |
          scons tools=yes tests=yes target=release_debug
          ls -l bin/

      # Execute unit tests for the editor
      - name: Unit Tests
        run: |
          ./bin/godot.linuxbsd.opt.tools.64 --test

      - uses: actions/upload-artifact@v2
        with:
          name: ${{ github.job }}
          path: bin/*
          retention-days: 14

  linux-editor-sanitizers:
    runs-on: "ubuntu-20.04"
    name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)

    steps:
      - uses: actions/checkout@v2

      # Azure repositories are not reliable, we need to prevent azure giving us packages.
      - name: Make apt sources.list use the default Ubuntu repositories
        run: |
          sudo rm -f /etc/apt/sources.list.d/*
          sudo cp -f misc/ci/sources.list /etc/apt/sources.list
          sudo apt-get update

      # Install all packages (except scons)
      - name: Configure dependencies
        run: |
          sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
            libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
            xvfb wget unzip

      # Upload cache on completion and check it out now
      - name: Load .scons_cache directory
        id: linux-sanitizers-cache
        uses: actions/cache@v2
        with:
          path: ${{github.workspace}}/.scons_cache/
          key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
          restore-keys: |
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}

      # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
      - name: Set up Python 3.x
        uses: actions/setup-python@v2
        with:
          # Semantic version range syntax or exact version of a Python version
          python-version: '3.x'
          # Optional - x64 or x86 architecture, defaults to x64
          architecture: 'x64'

      # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
      - name: Configuring Python packages
        run: |
          python -c "import sys; print(sys.version)"
          python -m pip install scons
          python --version
          scons --version

      # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
      # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
      - name: Compilation
        env:
          SCONS_CACHE: ${{github.workspace}}/.scons_cache/
        run: |
          sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
          scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
          ls -l bin/

      # Execute unit tests for the editor
      - name: Unit Tests
        run: |
          ./bin/godot.linuxbsd.tools.64s --test

      # Download, unzip and setup SwiftShader library [d4550ab8d3f]
      - name: Download SwiftShader
        run: |
          wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
          unzip swiftshader.zip
          rm swiftshader.zip
          curr="$(pwd)/libvk_swiftshader.so"
          sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json

      # Download and extract zip archive with project, folder is renamed to be able to easy change used project
      - name: Download test project
        run: |
          wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
          unzip 4.0.zip
          mv "RegressionTestProject-4.0" "test_project"

      # Editor is quite complicated piece of software, so it is easy to introduce bug here
      - name: Open and close editor
        run: |
          VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
          misc/scripts/check_ci_log.py sanitizers_log.txt

      # Run test project
      - name: Run project
        run: |
          VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
          misc/scripts/check_ci_log.py sanitizers_log.txt

  linux-template-mono:
    runs-on: "ubuntu-20.04"
    name: Template w/ Mono (target=release, tools=no)

    steps:
      - uses: actions/checkout@v2

      # Azure repositories are not reliable, we need to prevent azure giving us packages.
      - name: Make apt sources.list use the default Ubuntu repositories
        run: |
          sudo rm -f /etc/apt/sources.list.d/*
          sudo cp -f misc/ci/sources.list /etc/apt/sources.list
          sudo apt-get update

      # Install all packages (except scons)
      - name: Configure dependencies
        run: |
          sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
            libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm

      # Upload cache on completion and check it out now
      - name: Load .scons_cache directory
        id: linux-template-cache
        uses: actions/cache@v2
        with:
          path: ${{github.workspace}}/.scons_cache/
          key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
          restore-keys: |
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
            ${{github.job}}-${{env.GODOT_BASE_BRANCH}}

      # Use python 3.x release (works cross platform)
      - name: Set up Python 3.x
        uses: actions/setup-python@v2
        with:
          # Semantic version range syntax or exact version of a Python version
          python-version: '3.x'
          # Optional - x64 or x86 architecture, defaults to x64
          architecture: 'x64'

      # You can test your matrix by printing the current Python version
      - name: Configuring Python packages
        run: |
          python -c "import sys; print(sys.version)"
          python -m pip install scons
          python --version
          scons --version

      - name: Compilation
        env:
          SCONS_CACHE: ${{github.workspace}}/.scons_cache/
        run: |
          scons target=release tools=no module_mono_enabled=yes mono_glue=no
          ls -l bin/

      - uses: actions/upload-artifact@v2
        with:
          name: ${{ github.job }}
          path: bin/*
          retention-days: 14