1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
name: 🐧 Linux Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
cache-name: linux-editor-mono
target: release_debug
tools: true
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
doc-test: true
bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
build-mono: true
artifact: true
- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-double-sanitizers
target: debug
tools: true
tests: true
sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.double.tools.64.san"
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=release, tools=no)
cache-name: linux-template-mono
target: release
tools: false
tests: false
sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
build-mono: false
artifact: true
- name: Minimal Template (target=release, tools=no, everything disabled)
cache-name: linux-template-minimal
target: release
tools: false
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
artifact: true
steps:
- uses: actions/checkout@v2
- name: Linux dependencies
shell: bash
run: |
# Azure repositories are not reliable, we need to prevent azure giving us packages.
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# The actual dependencies
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
- name: Generate Mono glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true
# Rebuild with mono
- name: Compilation (mono_glue=yes)
uses: ./.github/actions/godot-build
if: ${{ matrix.build-mono }}
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
platform: linuxbsd
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Download, unzip and setup SwiftShader library
# See https://github.com/godotengine/regression-test-project/releases/tag/_ci-deps for details
- name: Download SwiftShader
if: ${{ matrix.tests }}
run: |
wget https://github.com/godotengine/regression-test-project/releases/download/_ci-deps/swiftshader-ubuntu20.04-20211002.zip
unzip swiftshader-ubuntu20.04-20211002.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
if: ${{ matrix.proj-test }}
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Checkout godot-cpp
- name: Checkout godot-cpp
if: ${{ matrix.godot-cpp-test }}
uses: actions/checkout@v2
with:
repository: godotengine/godot-cpp
submodules: 'recursive'
path: 'godot-cpp'
# Check extension API
- name: Check for extension api updates
if: ${{ matrix.godot-cpp-test }}
run: |
echo "Running --dump-extension-api to create extensions api."
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --dump-extension-api 2>&1 > /dev/null || true
misc/scripts/compare_extension_api.py godot-cpp/godot-headers/extension_api.json extension_api.json
# Copy new extension API files into place
- name: Copy new extension API files into place
if: ${{ matrix.godot-cpp-test }}
run: |
cp -f extension_api.json godot-cpp/godot-headers/
cp -f core/extension/gdnative_interface.h godot-cpp/godot-headers/godot/
# Build godot-cpp library
- name: Build godot-cpp library
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp
scons target=${{ matrix.target }} generate_bindings=yes -j2
cd ..
# Build godot-cpp test extension
- name: Build godot-cpp test extension
if: ${{ matrix.godot-cpp-test }}
run: |
cd godot-cpp/test
scons target=${{ matrix.target }} -j2
cd ../..
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
strip bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}
|