/*************************************************************************/ /* spatial_editor_gizmos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_EDITOR_GIZMOS_H #define SPATIAL_EDITOR_GIZMOS_H #include "tools/editor/plugins/spatial_editor_plugin.h" #include "scene/3d/light.h" #include "scene/3d/camera.h" #include "scene/3d/position_3d.h" #include "scene/3d/spatial_sample_player.h" #include "scene/3d/spatial_stream_player.h" #include "scene/3d/test_cube.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/body_shape.h" #include "scene/3d/room_instance.h" #include "scene/3d/visibility_notifier.h" #include "scene/3d/portal.h" #include "scene/3d/ray_cast.h" #include "scene/3d/car_body.h" class Camera; class SpatialGizmoTool : public SpatialEditorGizmo { OBJ_TYPE(SpatialGizmoTool,SpatialGizmo); struct Instance{ RID instance; Ref mesh; RID skeleton; bool billboard; bool unscaled; bool can_intersect; bool extra_margin; Instance() { billboard=false; unscaled=false; can_intersect=false; extra_margin=false; } void create_instance(Spatial *p_base); }; Vector collision_segments; Ref collision_mesh; struct Handle { Vector3 pos; bool billboard; }; Vector handles; Vector secondary_handles; bool billboard_handle; bool valid; Spatial *base; Vector instances; Spatial *spatial_node; protected: void clear(); void add_lines(const Vector &p_lines,const Ref& p_material,bool p_billboard=false); void add_mesh(const Ref& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID()); void add_collision_segments(const Vector &p_lines); void add_collision_triangles(const Ref& p_tmesh); void add_unscaled_billboard(const Ref& p_material,float p_scale=1); void add_handles(const Vector &p_handles,bool p_billboard=false,bool p_secondary=false); void set_spatial_node(Spatial *p_node); public: virtual Vector3 get_handle_pos(int p_idx) const; virtual bool intersect_frustum(const Camera *p_camera,const Vector &p_frustum); virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false); void create(); void transform(); //void redraw(); void free(); SpatialGizmoTool(); ~SpatialGizmoTool(); }; class LightSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(LightSpatialGizmo,SpatialGizmoTool); Light* light; public: virtual String get_handle_name(int p_idx) const; virtual Variant get_handle_value(int p_idx) const; virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); void redraw(); LightSpatialGizmo(Light* p_light=NULL); }; class CameraSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(CameraSpatialGizmo,SpatialGizmoTool); Camera* camera; public: virtual String get_handle_name(int p_idx) const; virtual Variant get_handle_value(int p_idx) const; virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); void redraw(); CameraSpatialGizmo(Camera* p_camera=NULL); }; class MeshInstanceSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(MeshInstanceSpatialGizmo,SpatialGizmoTool); MeshInstance* mesh; public: void redraw(); MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL); }; class Position3DSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(Position3DSpatialGizmo,SpatialGizmoTool); Position3D* p3d; public: void redraw(); Position3DSpatialGizmo(Position3D* p_p3d=NULL); }; class SkeletonSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(SkeletonSpatialGizmo,SpatialGizmoTool); Skeleton* skel; public: void redraw(); SkeletonSpatialGizmo(Skeleton* p_skel=NULL); }; class SpatialPlayerSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(SpatialPlayerSpatialGizmo,SpatialGizmoTool); SpatialPlayer* splayer; public: void redraw(); SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer=NULL); }; class TestCubeSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(TestCubeSpatialGizmo,SpatialGizmoTool); TestCube* tc; public: void redraw(); TestCubeSpatialGizmo(TestCube* p_tc=NULL); }; class RoomSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(RoomSpatialGizmo,SpatialGizmoTool); struct _EdgeKey { Vector3 from; Vector3 to; bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } }; Room* room; public: void redraw(); RoomSpatialGizmo(Room* p_room=NULL); }; class PortalSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(PortalSpatialGizmo,SpatialGizmoTool); Portal* portal; public: void redraw(); PortalSpatialGizmo(Portal* p_portal=NULL); }; class VisibilityNotifierGizmo : public SpatialGizmoTool { OBJ_TYPE(VisibilityNotifierGizmo ,SpatialGizmoTool); VisibilityNotifier* notifier; public: virtual String get_handle_name(int p_idx) const; virtual Variant get_handle_value(int p_idx) const; virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); void redraw(); VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL); }; class CollisionShapeSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(CollisionShapeSpatialGizmo,SpatialGizmoTool); CollisionShape* cs; public: virtual String get_handle_name(int p_idx) const; virtual Variant get_handle_value(int p_idx) const; virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point); virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false); void redraw(); CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL); }; class RayCastSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(RayCastSpatialGizmo,SpatialGizmoTool); RayCast* raycast; public: void redraw(); RayCastSpatialGizmo(RayCast* p_raycast=NULL); }; class CarWheelSpatialGizmo : public SpatialGizmoTool { OBJ_TYPE(CarWheelSpatialGizmo,SpatialGizmoTool); CarWheel* car_wheel; public: void redraw(); CarWheelSpatialGizmo(CarWheel* p_car_wheel=NULL); }; class SpatialEditorGizmos { public: Ref create_line_material(const Color& p_base_color); Ref handle2_material; Ref handle_material; Ref light_material; Ref light_material_omni_icon; Ref light_material_directional_icon; Ref camera_material; Ref skeleton_material; Ref room_material; Ref portal_material; Ref raycast_material; Ref visibility_notifier_material; Ref car_wheel_material; Ref sample_player_icon; Ref stream_player_icon; Ref visibility_notifier_icon; Ref shape_material; Ref handle_t; Ref pos3d_mesh; static SpatialEditorGizmos *singleton; Ref test_cube_tm; Ref get_gizmo(Spatial *p_spatial); SpatialEditorGizmos(); }; #endif // SPATIAL_EDITOR_GIZMOS_H