/*************************************************************************/ /* scenes_dock.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scenes_dock.h" #include "os/dir_access.h" #include "os/file_access.h" #include "globals.h" #include "scene/io/scene_loader.h" #include "io/resource_loader.h" #include "os/os.h" #include "editor_node.h" bool ScenesDock::_create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir) { TreeItem *item = tree->create_item(p_parent); item->set_text(0,p_dir->get_name()+"/"); item->set_icon(0,get_icon("Folder","EditorIcons")); item->set_custom_bg_color(0,get_color("prop_subsection","Editor")); bool has_items=false; for(int i=0;iget_subdir_count();i++) { if (_create_tree(item,p_dir->get_subdir(i))) has_items=true; } for (int i=0;iget_file_count();i++) { bool isfave = favorites.has(p_dir->get_file_path(i)); if (button_favorite->is_pressed() && !isfave) continue; TreeItem *fitem = tree->create_item(item); fitem->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); fitem->set_editable(0,true); fitem->set_checked(0,isfave); fitem->set_text(0,p_dir->get_file(i)); Ref icon = get_icon( (has_icon(p_dir->get_file_type(i),"EditorIcons")?p_dir->get_file_type(i):String("Object")),"EditorIcons"); fitem->set_icon(0, icon ); fitem->set_metadata(0,p_dir->get_file_path(i)); //if (p_dir->files[i]->icon.is_valid()) { // fitem->set_icon(0,p_dir->files[i]->icon); // } has_items=true; } if (!has_items) { memdelete(item); return false; } return true; } void ScenesDock::_update_tree() { tree->clear(); updating_tree=true; _create_tree(NULL,EditorFileSystem::get_singleton()->get_filesystem()); updating_tree=false; } void ScenesDock::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { EditorFileSystem::get_singleton()->connect("filesystem_changed",this,"_update_tree"); button_reload->set_icon( get_icon("Reload","EditorIcons")); button_favorite->set_icon( get_icon("Favorites","EditorIcons")); button_instance->set_icon( get_icon("Add","EditorIcons")); button_open->set_icon( get_icon("Folder","EditorIcons")); String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg"; FileAccess *f=FileAccess::open(path,FileAccess::READ); if (f) { String l = f->get_line(); while(l!="") { favorites.insert(l); l = f->get_line(); } f->close(); memdelete(f); } _update_tree(); //maybe it finished already } break; case NOTIFICATION_EXIT_SCENE: { } break; case NOTIFICATION_PROCESS: { } break; } } void ScenesDock::_favorite_toggled() { if (updating_tree) return; TreeItem *sel = tree->get_selected(); if (!sel) return; //? bool faved = sel->is_checked(0); String path = sel->get_metadata(0); if (faved) favorites.insert(path); else favorites.erase(path); timer->start(); } void ScenesDock::_favorites_toggled(bool p_toggled) { _update_tree(); } String ScenesDock::get_selected_path() const { TreeItem *sel = tree->get_selected(); if (!sel) return ""; String path = sel->get_metadata(0); return "res://"+path; } void ScenesDock::_instance_pressed() { TreeItem *sel = tree->get_selected(); if (!sel) return; String path = sel->get_metadata(0); emit_signal("instance",path); } void ScenesDock::_open_pressed(){ TreeItem *sel = tree->get_selected(); if (!sel) return; String path = sel->get_metadata(0); if (ResourceLoader::get_resource_type(path)=="PackedScene") { editor->open_request(path); } else { /* RES res = ResourceLoader::load(path); if (res.is_null()) { return; }*/ editor->load_resource(path); } // emit_signal("open",path); } void ScenesDock::_save_favorites() { String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg"; FileAccess *f=FileAccess::open(path,FileAccess::WRITE); ERR_FAIL_COND(!f); for(Set::Element *E=favorites.front();E;E=E->next() ) { CharString utf8f = E->get().utf8(); f->store_buffer((const uint8_t*)utf8f.get_data(),utf8f.length()); f->store_8('\n'); } f->close(); memdelete(f); } void ScenesDock::_rescan() { EditorFileSystem::get_singleton()->scan(); } void ScenesDock::_bind_methods() { ObjectTypeDB::bind_method(_MD("_update_tree"),&ScenesDock::_update_tree); ObjectTypeDB::bind_method(_MD("_rescan"),&ScenesDock::_rescan); ObjectTypeDB::bind_method(_MD("_favorites_toggled"),&ScenesDock::_favorites_toggled); ObjectTypeDB::bind_method(_MD("_favorite_toggled"),&ScenesDock::_favorite_toggled); ObjectTypeDB::bind_method(_MD("_instance_pressed"),&ScenesDock::_instance_pressed); ObjectTypeDB::bind_method(_MD("_open_pressed"),&ScenesDock::_open_pressed); ObjectTypeDB::bind_method(_MD("_save_favorites"),&ScenesDock::_save_favorites); ADD_SIGNAL(MethodInfo("instance")); ADD_SIGNAL(MethodInfo("open")); } ScenesDock::ScenesDock(EditorNode *p_editor) { editor=p_editor; tree = memnew( Tree ); add_child(tree); tree->set_area_as_parent_rect(); tree->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,25); tree->connect("item_edited",this,"_favorite_toggled"); button_reload = memnew( Button ); button_reload->set_pos(Point2(3,2)); button_reload->set_size(Point2(20,5)); button_reload->set_flat(true); add_child(button_reload); button_reload->connect("pressed",this,"_rescan"); button_favorite = memnew( Button ); button_favorite->set_pos(Point2(28,2)); button_favorite->set_size(Point2(20,5)); button_favorite->set_flat(true); button_favorite->set_toggle_mode(true); add_child(button_favorite); button_favorite->connect("toggled",this,"_favorites_toggled"); button_instance = memnew( Button ); button_instance->set_anchor(MARGIN_LEFT,ANCHOR_END); button_instance->set_anchor(MARGIN_RIGHT,ANCHOR_END); button_instance->set_begin(Point2(3+20,2)); button_instance->set_end(Point2(2+15,5)); button_instance->set_flat(true); add_child(button_instance); button_instance->connect("pressed",this,"_instance_pressed"); button_open = memnew( Button ); button_open->set_anchor(MARGIN_LEFT,ANCHOR_END); button_open->set_anchor(MARGIN_RIGHT,ANCHOR_END); button_open->set_begin(Point2(3+45,2)); button_open->set_end(Point2(2+34,5)); button_open->set_flat(true); add_child(button_open); button_open->connect("pressed",this,"_open_pressed"); timer = memnew( Timer ); timer->set_one_shot(true); timer->set_wait_time(2); timer->connect("timeout",this,"_save_favorites"); add_child(timer); updating_tree=false; } ScenesDock::~ScenesDock() { }