/*************************************************************************/ /* scene_tree_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_tree_editor.h" #include "scene/gui/label.h" #include "editor_node.h" #include "print_string.h" #include "message_queue.h" #include "scene/main/viewport.h" Node *SceneTreeEditor::get_scene_node() { ERR_FAIL_COND_V(!is_inside_scene(),NULL); if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to()) return get_scene()->get_root()->get_child(0)->cast_to()->get_edited_scene(); else return get_scene()->get_root(); return NULL; } void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) { TreeItem *item=p_item->cast_to(); ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); Node *n=get_node(np); ERR_FAIL_COND(!n); if (p_id==BUTTON_SUBSCENE) { //open scene request emit_signal("open",n->get_filename()); } else if (p_id==BUTTON_SCRIPT) { RefPtr script=n->get_script(); if (!script.is_null()) emit_signal("open_script",script); } else if (p_id==BUTTON_VISIBILITY) { if (n->is_type("GeometryInstance")) { bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); undo_redo->create_action("Toggle Geometry Visible"); undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v); undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v); undo_redo->commit_action(); } else if (n->is_type("CanvasItem")) { bool v = !bool(n->call("is_hidden")); undo_redo->create_action("Toggle CanvasItem Visible"); undo_redo->add_do_method(n,v?"hide":"show"); undo_redo->add_undo_method(n,v?"show":"hide"); undo_redo->commit_action(); } } } void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (!p_node) return; // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, // which the editor needs not to know about. if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) return; TreeItem *item = tree->create_item(p_parent); item->set_text(0, p_node->get_name() ); if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node())) item->set_editable(0, true); item->set_selectable(0,true); if (can_rename) { bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false; if (collapsed) item->set_collapsed(true); } Ref icon; if (p_node->has_meta("_editor_icon")) icon=p_node->get_meta("_editor_icon"); else icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons"); item->set_icon(0, icon ); item->set_metadata( 0,p_node->get_path() ); if (marked.has(p_node)) { item->set_selectable(0,marked_selectable); item->set_custom_color(0,Color(0.8,0.1,0.10)); } else if (!marked_selectable && !marked_children_selectable) { Node *node=p_node; while(node) { if (marked.has(node)) { item->set_selectable(0,false); item->set_custom_color(0,Color(0.8,0.1,0.10)); break; } node=node->get_parent(); } } if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) { item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE); item->set_tooltip(0,"Instance: "+p_node->get_filename()); } if (can_open_instance) { if (!p_node->is_connected("script_changed",this,"_node_script_changed")) p_node->connect("script_changed",this,"_node_script_changed",varray(p_node)); if (!p_node->get_script().is_null()) { item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT); } if (p_node->is_type("CanvasItem")) { bool h = p_node->call("is_hidden"); if (h) item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); else item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); } else if (p_node->is_type("GeometryInstance")) { bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); if (h) item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); else item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); } } if (editor_selection) { if (editor_selection->is_selected(p_node)) { item->select(0); } } if (selected==p_node) { if (!editor_selection) item->select(0); item->set_as_cursor(0); } for (int i=0;iget_child_count();i++) { _add_nodes(p_node->get_child(i),item); } } void SceneTreeEditor::_node_visibility_changed(Node *p_node) { TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; int idx=item->get_button_by_id(0,BUTTON_VISIBILITY); ERR_FAIL_COND(idx==-1); bool visible=false; if (p_node->is_type("CanvasItem")) { visible = !p_node->call("is_hidden"); } else if (p_node->is_type("GeometryInstance")) { visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); } if (!visible) item->set_button(0,idx,get_icon("Hidden","EditorIcons")); else item->set_button(0,idx,get_icon("Visible","EditorIcons")); } void SceneTreeEditor::_node_script_changed(Node *p_node) { _update_tree(); /* changes the order :| TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; if (p_node->get_script().is_null()) { int idx=item->get_button_by_id(0,2); if (idx>=0) item->erase_button(0,idx); } else { int idx=item->get_button_by_id(0,2); if (idx<0) item->add_button(0,get_icon("Script","EditorIcons"),2); }*/ } void SceneTreeEditor::_node_removed(Node *p_node) { if (p_node->is_connected("script_changed",this,"_node_script_changed")) p_node->disconnect("script_changed",this,"_node_script_changed"); if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) { if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->disconnect("visibility_changed",this,"_node_visibility_changed"); } if (p_node==selected) { selected=NULL; emit_signal("node_selected"); } } void SceneTreeEditor::_update_tree() { if (!is_inside_scene()) { tree_dirty=false; return; } updating_tree=true; tree->clear(); if (get_scene_node()) { _add_nodes( get_scene_node(), NULL ); last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(),last_hash); } updating_tree=false; tree_dirty=false; } void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) { hash=hash_djb2_one_64(p_node->get_instance_ID(),hash); if (p_node->get_parent()) hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash for(int i=0;iget_child_count();i++) { _compute_hash(p_node->get_child(i),hash); } } void SceneTreeEditor::_test_update_tree() { pending_test_update=false; if (!is_inside_scene()) return; if(tree_dirty) return; // don't even bother uint64_t hash = hash_djb2_one_64(0); if (get_scene_node()) _compute_hash(get_scene_node(),hash); //test hash if (hash==last_hash) return; // did not change MessageQueue::get_singleton()->push_call(this,"_update_tree"); tree_dirty=true; } void SceneTreeEditor::_tree_changed() { if (pending_test_update) return; if (tree_dirty) return; MessageQueue::get_singleton()->push_call(this,"_test_update_tree"); pending_test_update=true; } void SceneTreeEditor::_selected_changed() { TreeItem *s = tree->get_selected(); ERR_FAIL_COND(!s); NodePath np = s->get_metadata(0); Node *n=get_node(np); if (n==selected) return; selected = get_node(np); blocked++; emit_signal("node_selected"); blocked--; } void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) { TreeItem *item = p_object->cast_to(); ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); Node *n=get_node(np); if (!n) return; if (!editor_selection) return; if (p_selected) { editor_selection->add_node(n); } else { editor_selection->remove_node(n); } } void SceneTreeEditor::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_SCENE) { get_scene()->connect("tree_changed",this,"_tree_changed"); get_scene()->connect("node_removed",this,"_node_removed"); tree->connect("item_collapsed",this,"_cell_collapsed"); // get_scene()->connect("tree_changed",this,"_tree_changed",Vector(),CONNECT_DEFERRED); // get_scene()->connect("node_removed",this,"_node_removed",Vector(),CONNECT_DEFERRED); _update_tree(); } if (p_what==NOTIFICATION_EXIT_SCENE) { get_scene()->disconnect("tree_changed",this,"_tree_changed"); get_scene()->disconnect("node_removed",this,"_node_removed"); _update_tree(); } } TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) { if (!p_node) return NULL; NodePath np=p_node->get_metadata(0); if (np==p_path) return p_node; TreeItem *children=p_node->get_children(); while(children) { TreeItem *n=_find(children,p_path); if (n) return n; children=children->get_next(); } return NULL; } void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) { ERR_FAIL_COND(blocked>0); if (pending_test_update) _test_update_tree(); if (tree_dirty) _update_tree(); if (selected==p_node) return; TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; if (item) { item->select(0); item->set_as_cursor(0); selected=p_node; tree->ensure_cursor_is_visible(); } else { if (!p_node) selected=NULL; _update_tree(); selected=p_node; if (p_emit_selected) emit_signal("node_selected"); } } void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) { Object *o = ObjectDB::get_instance(p_node); ERR_FAIL_COND(!o); Node *n = o->cast_to(); ERR_FAIL_COND(!n); TreeItem* item=_find(tree->get_root(),n->get_path()); ERR_FAIL_COND(!item); n->set_name( p_name ); item->set_metadata(0,n->get_path()); item->set_text(0,p_name); emit_signal("node_renamed"); if (!tree_dirty) { MessageQueue::get_singleton()->push_call(this,"_update_tree"); tree_dirty=true; } } void SceneTreeEditor::_renamed() { TreeItem *which=tree->get_edited(); ERR_FAIL_COND(!which); NodePath np = which->get_metadata(0); Node *n=get_node(np); ERR_FAIL_COND(!n); if (!undo_redo) { n->set_name( which->get_text(0) ); which->set_metadata(0,n->get_path()); emit_signal("node_renamed"); } else { undo_redo->create_action("Rename Node"); emit_signal("node_prerename",n,which->get_text(0)); undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0)); undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name()); undo_redo->commit_action(); } } Node *SceneTreeEditor::get_selected() { return selected; } void SceneTreeEditor::set_marked(const Set& p_marked,bool p_selectable,bool p_children_selectable) { if (tree_dirty) _update_tree(); marked=p_marked; marked_selectable=p_selectable; marked_children_selectable=p_children_selectable; _update_tree(); } void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) { Set s; if (p_marked) s.insert(p_marked); set_marked(s,p_selectable,p_children_selectable); } void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { display_foreign=p_display; _update_tree(); } bool SceneTreeEditor::get_display_foreign_nodes() const { return display_foreign; } void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { editor_selection=p_selection; tree->set_select_mode(Tree::SELECT_MULTI); tree->set_cursor_can_exit_tree(false); editor_selection->connect("selection_changed",this,"_selection_changed"); } void SceneTreeEditor::_update_selection(TreeItem *item) { ERR_FAIL_COND(!item); NodePath np = item->get_metadata(0); Node *n=get_node(np); if (!n) return; if (editor_selection->is_selected(n)) item->select(0); else item->deselect(0); TreeItem *c=item->get_children(); while(c) { _update_selection(c); c=c->get_next(); } } void SceneTreeEditor::_selection_changed() { if (!editor_selection) return; TreeItem *root=tree->get_root(); if (!root) return; _update_selection(root); } void SceneTreeEditor::_cell_collapsed(Object *p_obj) { if (updating_tree) return; if (!can_rename) return; TreeItem *ti=p_obj->cast_to(); if (!ti) return; bool collapsed=ti->is_collapsed(); NodePath np = ti->get_metadata(0); Node *n=get_node(np); ERR_FAIL_COND(!n); if (collapsed) n->set_meta("_editor_collapsed",true); else n->set_meta("_editor_collapsed",Variant()); } void SceneTreeEditor::_bind_methods() { ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed); ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree); ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed); ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed); ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed); ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node); ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree); ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected); ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed); ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed); ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed); ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed); ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed); ADD_SIGNAL( MethodInfo("node_selected") ); ADD_SIGNAL( MethodInfo("node_renamed") ); ADD_SIGNAL( MethodInfo("node_prerename") ); ADD_SIGNAL( MethodInfo("open") ); ADD_SIGNAL( MethodInfo("open_script") ); } SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) { undo_redo=NULL; tree_dirty=true; selected=NULL; marked_selectable=false; marked_children_selectable=false; can_rename=p_can_rename; can_open_instance=p_can_open_instance; display_foreign=false; editor_selection=NULL; if (p_label) { Label *label = memnew( Label ); label->set_pos( Point2(10, 0)); label->set_text("Scene Tree (Nodes):"); add_child(label); } tree = memnew( Tree ); tree->set_anchor( MARGIN_RIGHT, ANCHOR_END ); tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); tree->set_begin( Point2(0,p_label?18:0 )); tree->set_end( Point2(0,0 )); add_child( tree ); tree->connect("cell_selected", this,"_selected_changed"); tree->connect("item_edited", this,"_renamed"); tree->connect("multi_selected",this,"_cell_multi_selected"); tree->connect("button_pressed",this,"_cell_button_pressed"); // tree->connect("item_edited", this,"_renamed",Vector(),true); last_hash=0; pending_test_update=false; updating_tree=false; blocked=0; } SceneTreeEditor::~SceneTreeEditor() { } /******** DIALOG *********/ void SceneTreeDialog::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_SCENE) { connect("confirmed", this,"_select"); } if (p_what==NOTIFICATION_DRAW) { RID ci = get_canvas_item(); get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); } if (p_what==NOTIFICATION_POST_POPUP) { } } void SceneTreeDialog::_cancel() { hide(); } void SceneTreeDialog::_select() { if (tree->get_selected()) { emit_signal("selected",tree->get_selected()->get_path()); hide(); } } void SceneTreeDialog::_bind_methods() { ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select); ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel); ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path"))); } SceneTreeDialog::SceneTreeDialog() { set_title("Select a Node"); tree = memnew( SceneTreeEditor(false,false) ); add_child(tree); set_child_rect(tree); } SceneTreeDialog::~SceneTreeDialog() { }