/*************************************************************************/ /* scene_tree_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENE_TREE_DOCK_H #define SCENE_TREE_DOCK_H #include "scene/gui/control.h" #include "scene/gui/tree.h" #include "scene/gui/label.h" #include "scene/gui/button.h" #include "scene/gui/tool_button.h" #include "scene/gui/box_container.h" #include "scene/gui/popup_menu.h" #include "scene_tree_editor.h" #include "create_dialog.h" #include "editor_data.h" #include "groups_editor.h" #include "connections_dialog.h" #include "script_create_dialog.h" #include "reparent_dialog.h" #include "scene/animation/animation_player.h" #include "editor_sub_scene.h" class EditorNode; class SceneTreeDock : public VBoxContainer { OBJ_TYPE( SceneTreeDock, VBoxContainer ); enum Tool { TOOL_NEW, TOOL_INSTANCE, TOOL_REPLACE, TOOL_CONNECT, TOOL_GROUP, TOOL_SCRIPT, TOOL_MOVE_UP, TOOL_MOVE_DOWN, TOOL_DUPLICATE, TOOL_REPARENT, TOOL_NEW_SCENE_FROM, TOOL_MERGE_FROM_SCENE, TOOL_MULTI_EDIT, TOOL_ERASE, TOOL_BUTTON_MAX }; int current_option; CreateDialog *create_dialog; ToolButton *button_add; ToolButton *button_instance; SceneTreeEditor *scene_tree; HBoxContainer *tool_hbc; void _tool_selected(int p_tool, bool p_confirm_override = false); EditorData *editor_data; EditorSelection *editor_selection; GroupsEditor *groups_editor; ConnectionsDialog *connect_dialog; ScriptCreateDialog *script_create_dialog; AcceptDialog *accept; ConfirmationDialog *delete_dialog; ReparentDialog *reparent_dialog; EditorFileDialog *file; EditorSubScene *import_subscene_dialog; EditorFileDialog *new_scene_from_dialog; LineEdit *filter; TextureFrame *filter_icon; PopupMenu * menu; bool first_enter; void _create(); Node *scene_root; Node *edited_scene; EditorNode *editor; Node *_duplicate(Node *p_node, Map &duplimap); void _node_reparent(NodePath p_path, bool p_keep_global_xform); void _do_reparent(Node* p_new_parent, int p_position_in_parent, Vector p_nodes, bool p_keep_global_xform); void _set_owners(Node *p_owner, const Array& p_nodes); void _load_request(const String& p_path); void _script_open_request(const Ref