/*************************************************************************/ /* project_manager.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" #include "scene/gui/scroll_container.h" #include "scene/gui/file_dialog.h" #include "scene/gui/tool_button.h" #include "tools/editor/asset_library_editor_plugin.h" class NewProjectDialog; class ProjectListFilter; class ProjectManager : public Control { OBJ_TYPE( ProjectManager, Control ); Button *erase_btn; Button *open_btn; Button *run_btn; FileDialog *scan_dir; EditorAssetLibrary *asset_library; ProjectListFilter *project_filter; ConfirmationDialog *erase_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; NewProjectDialog *npdialog; ScrollContainer *scroll; VBoxContainer *scroll_childs; Map selected_list; // name -> main_scene String last_clicked; bool importing; HBoxContainer *projects_hb; TabContainer *tabs; Control *gui_base; void _scan_projects(); void _run_project(); void _run_project_confirm(); void _open_project(); void _open_project_confirm(); void _import_project(); void _new_project(); void _erase_project(); void _erase_project_confirm(); void _update_project_buttons(); void _exit_dialog(); void _scan_begin(const String& p_base); void _load_recent_projects(); void _scan_dir(DirAccess *da,float pos, float total,List *r_projects); void _install_project(const String& p_zip_path,const String& p_title); void _panel_draw(Node *p_hb); void _panel_input(const InputEvent& p_ev,Node *p_hb); void _unhandled_input(const InputEvent& p_ev); void _favorite_pressed(Node *p_hb); void _files_dropped(StringArray p_files, int p_screen); protected: void _notification(int p_what); static void _bind_methods(); public: ProjectManager(); ~ProjectManager(); }; class ProjectListFilter : public HBoxContainer { OBJ_TYPE( ProjectListFilter, HBoxContainer ); private: friend class ProjectManager; enum Command { CMD_CLEAR_FILTER, }; OptionButton *filter_option; LineEdit *search_box; ToolButton *clear_search_button; enum FilterOption { FILTER_NAME, FILTER_PATH, }; FilterOption _current_filter; void _command(int p_command); void _search_text_changed(const String& p_newtext); void _setup_filters(); void _filter_option_selected(int p_idx); protected: void _notification(int p_what); static void _bind_methods(); public: String get_search_term(); FilterOption get_filter_option(); ProjectListFilter(); }; #endif // PROJECT_MANAGER_H